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Gsam

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Gsam last won the day on July 29 2022

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  1. Any idea when early access will happen? I signed up for your email mailing list and have heard nothing.
  2. Have literally been saying this for months. Doesn't matter how far away you are or what year of the tech. I can never get higher than 3-5% accuracy with cruisers.
  3. IMHO the biggest failing of this game is the research system. YOu need to throw the whole thing out and overhaul it. We need to be able to have a larger level of customization on how we want our tech to go. If I want to invest 1 trillion into research cause I have that kind of money laying around let me. If I want to skimp on my navy and rush research, let me. Right now research feels more like an impediment and not at all intuitive rather than a fun component of the game. YOu had a wonderful opportunity to bring national flavor to this game via research or via perks to ships for each nation etc. and none of that is here. I would strongly encourage you to consider re-doing the above.
  4. Fair response. I think whats puzzling so many of us is "why the rush?" You have a bunch of testers here who have put hundreds of hours into this game and are still showing many problems. I would imagine this decision has left them scratching their collective heads and saying "how is this ready?" Is this some sort of deadline you have to hit with steam? Is it something else? IS it a financial thing? If I were in your shoes I would have handled this a fair bit differently. I would have posted to the community saying something like the following: Admirals, Thanks for your hard work.... Could not have done it without you... We are going to go out of beta / early access now... I understand there are still issues such as (list the major ones...) Rest assured, they will be fixed and we are not moving past this game until they are right. As for what else you can expect from this title... you can expect the following...... Thank you again for your support. Game Labs
  5. Does this mean you have fixed the bug where BB's and BCs are constantly resetting accrued firing solutions and have like a 3-4% hit chance on ships that are 1-3 KM away?
  6. This checks out with what I am seeing as well. I am fully focused on one ship, doing all the things right (speed, not changing course, etc.) and not getting hits despite upgrades etc.. Very low hit chances.
  7. Current issues. The accuracy is horrific. Before every jumps my case and says L2P I have all the upgrades possible and have been rushing rangefinding, towers, guns, seasoned crew etc.. I am steady on my course, at cruising speed to increase accuracy and I have like a 3.2% chance to hit a BB that is 3 KM away from me in a BC. Meanwhile AA using 9 inch guns is absolutely shredding me hitting about 15% of shots and They have changed something with the accuracy mechanic. Its horrid right now.
  8. This game is not even close to ready for release. I am now in 1910 and the feedback from the USA. 1) Fuel issues are maddening. Trying to figure out distances, where you can refuel, how far between ports. etc... Absurd 2) Ships Seem to want to go to wrong places even when you are clicking on someplace else. I have ships in the med, I am try to send them to San Diego, and it keeps trying to dock them in panama. 3) Trying to invade minors. Mexico is an ally of Germany who I was at war with. I blockaded both ports in Mexico and had my fleets set to invade, nothing happens for turns and turns. 4) Turns are taking way too long. When I have HOI4 running on the other monitor because it takes so long to process turns, you have a problem. 5) Research still seems too slow despite having one of your 3 vials dedicated to certain tech trees. You really need to redo technology as a whole. Why do I have to research a bunch of crap I don't want to get to what I do. For example. Why do I need to research light cruisers and heavy cruisers in the same "cruiser" line. Why can't we break these down. If I want to rush battle cruisers at the expense of my DD's or light cruisers, let me. I don't want triple turrets for my secondary guns. I want the ability to put 5 main guns on my ships. IRL would people making ships say "OH! Sorry, We cant work on putting a 5th main gun turret on our ship because we have not yet figured out how to put triple turrets on a ship" Scrap what you have, and redo it. 6) There is no national flavor at all. The only thing that feels different is the flag and what ports you have. Really need to differentiate the countries to add replay ability. 7) The lack of a wraparound map is brutal. Gotta fix that or implement it. 8.) Totally unclear how to get trade agreements or ally status with minors. The AI can do it. 9) The political system is not good at all. Certain countries are just going to like you at all, despite going for the non historical setting. They are always going to ask you to ally, by declining you get a huge boost to naval status and they are still your friends. Meanwhile to try and improve relations you fail like 90% of the time and it hurts you.... Come on. Not even worth engaging in that. 10) Ship Flaws. I made 16 ships. 6 of them were flawed. That is insane. I am talking so flawed that they had to be scrapped. More than 10% defect. I understand trying for ship variety, but damn thats brutal. You almost have to build an extra 40% of what you need for your fleet so you can delete the ships that come out hot garbage. If that is something you want to have in game, can we develop a ironworkers slider where we can spend extra money to have better workers and reduce flaws? Or Incorporate that into dockyards as we increase the size? Make it a research thing? How about letting us have positive outcomes too? Ship X was made exceptionally well. +5% speed or something.
  9. Turns are taking SOOOOOOOOOO LONGGGGGGGGGG
  10. While we are on the subject on fatigue @pandakraut does it work the same way for the CPU? I am playing Fredericksburg as CSA and the opening engagement has the union troops running full speed through swaps to get into the forest. IT does not seem like they have any ill effects on condition because of it.
  11. Is the skill that allows units that dont participate in the battles essential? I am noticing I need to use my stronger unit to win battles with acceptable losses, but If I don't use the * star units, They do not progress.
  12. went back to drawing board. Spent about 200k to make a bunch of speedbump 0 star units. Increased army size by about 10k. Managed to pull it off. Army is pretty well shot to shit ~37% casualties. Most of it from my front line units. The speedbumps were in the 3rd position holding the flank at the bottom of the map. Before anyone asks why I spent 200k on speedbump units I didn't. I took the 200k and upgraded my * and ** units to give them better guns and then took the 1842 and reboreds and gave them to the speedbump units. (removed general name because its my personal name)
  13. I think I hit the end of my campaign this go around. I am playing as CSA on regular difficulty. I am at antietam and I am just getting swamped by 3x the numbers I have. I am roughly ~30k infantry, and about 200 guns. 2 full corps with 20 brigades per 1500 man infantry, 300 man sharpshooters and anywhere from 12-20 guns. 4 cavalry units 2 melee 2 carbine. I am facing off against enemy infantry counts in the ~70k range and they have roughly 350 guns. I simply cannot hold the massed kamikaze charges despite having brigades supporting behind every brigade. Artillery just doesn't chew them up quick enough. Perhaps I am playing this wrong.
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