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HusariuS

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Everything posted by HusariuS

  1. That's why i proposed to give AI ability to use some of the player designed ships, this way dev team could focus on making campaign, adding new stuff, deleting bugs, repairing game etc. Sure, this is not the best way to "repair" AI, but this is not only about players, it is also about devs. And they need time to make this game look like in trailer, and even better. EDIT: 69 posts ( ͡° ͜ʖ ͡°)
  2. 1. Game is in Alpha stage ( 4 stage ) and you expect from a less than 5 men dev team to make things they promised, while the game is in early Alpha... sure, they could focus on "design anything", but why if they have more important things to do like campaign? 2. Why they should focus on making "non-historic"/generic ships parts? You can find on the internet bunch of informations and screenshoots about historic ships parts that were used (like South Dakota-class) or were planned (like H-class or A-150-class) and because of that, they are easier to make and implement to the game. If you so much want to have "non-historic/generic" ships parts, go to the blender.exe, learn to make ship models and send those models created by you to the devs and maybe they gonna implement them to the game. I'm not hating you or anything, i just said why are you wrong
  3. Yea... i'm also struggling with every new mission and even the oldest ones (in one of the latest update, i think Alpha 3... i lost my progress ) because if i'm not gonna blow them up by detonating main ammunition magazine, they just gonna run away from me and for some reason, they seem impossible to kill when that's happening. I guess you just need to get some lucky shoot to the engine or main magazine.
  4. In my own opinion, devs should focus now on adding more CL and DD hulls because they are not only the most outdated but also very limited to the few versions of the same hull, and the only difference is the size of the hull between them.
  5. You don't need to shoot at BB to win this mission, just focus your fire on Battlecruiser (it is using Hood hull).
  6. Well, there is no problem in giving players a option to: 1.Disabling usage of any templates created by players for AI. 2.Allowing use of SOME templates created by the player for AI. 3.Making normal ships instead of meme ships.
  7. When player start a new campaign, game will load ships templates to the AI memory, that player have used in the academy missions (maybe not every template... yes, I'm looking at you Accipiter!), or even from the previous campaigns. If the AI has both technology and resources, it can use these templates created by the player and use them against him!
  8. It's been a while since someone posted here Ships of Victory... Ships of Victory - German Pride It literally started shooting at BC and blow it up in about 30 seconds since they found each others...
  9. It's shows "Edited" but it still looks unreadable for me xd
  10. Well it might sound like two different requests, but remember the fact that many people already said that there is no difference in size of the turret between single/twin and triple configuration. And my idea/request is aimed to the later versions of the game, mainly after the design of campaign is finished more or less. After that, developers can focus on doing less important things, like adjusting size of the turret to the number of barrels, barrels length, and maybe implementing my idea to the game.
  11. Sure but that doesn't mean if we change gun caliber and number of barrels in the turret, it will not change the size of the turret. As i said, idea is simply, the rest of the job goes to the devs that will know how to improve it. And they can do it for example by adjusting a little bit turret to the number of guns and their caliber, so if we choose triple, the turret will be wider, if we choose for example 320mm gun instead of 305mm, the turret will make itself a little bit bigger. Every idea we post here can be added to the game only by the devs, and they are the one who decide how it will be implemented and how or if they gonna improve it.
  12. I got an idea that could be implemented at some point in the future, to the game. The Idea is simple, instead of choosing a gun with exact caliber, we choose turret that can fit guns from the smallest to the biggest. Like here below on that screenshot edited with my amazing Paint.exe abilities: So we choose turret that can fit any gun caliber from 305mm to 356mm in triple configuration. EDIT: Of course, we can also use on it single and twin configurations. When we choose that turret, we can change our gun caliber by using something like this thing below that we use to change armor of our ships.
  13. I hope so. 1.At least for me and most likely the game would become very boring in the late campaign, 2.Adding CVs would give more equipment for every warship (mainly AA guns), 3.With new equipment you can create more accurate historic ships, 4.You can't just make doom-stack fleet with 20 battleships in one fleet, because your enemy can just create doom-stack CV fleet to counter your BBs, and planes can easly destroy that doom-stack BB Fleet. 5.It would looks cool watching your or enemy ships opening fire at the aircrafts from the DP-Guns and AA guns and watching all those explosions and tracers
  14. I would like to see in the upcoming patch new hulls and structures for CLs and DDs because well... i just feel like they were left behind, while other type of ships (including CA) are progessing more and more.
  15. IJN Musashi. Engaging enemy fleet: Secondaries opened fire while main guns where reloading. Musashi being hit by torpedo Next salvo of torpedo almost hiting the ship Enemy burning ships in the distance Edit: triple 76mm guns represents triple 25mm guns and 2x2 51mm on the main tower represents 13.2 twin machine guns.
  16. It's not beautifull but well... someone need's to refresh this topic with Alpha-4 Screenshoots. 2 Pre-Dreadnoughts fighting with each other at close distance.
  17. Well... AI is still terrible in designing a ship P.S. I killed it by Hood-ing it.
  18. I'm pretty sad because i came to late to this topic and i don't understand a thing what just happened But i guess it wasn't worth it from what i see. As said above, let's head back to the topic: Did you guys though about adding "complete superstructure" instead of Rear/Main Tower? I mean, just look at the Iowa based superstructure, where you must choose the right spot to connect rear and main tower, and when you do that by moving just the main tower, (i think it's work also for the rear tower) you can move the hole superstructure. EDIT: I'm pretty sure the "Hood" based superstructure would work the same as the Iowa based superstructure. It would apply mainly to the modern superstructures where the old one's (let's say: from the dreadnought era) still uses Main and Rear Tower combination.
  19. Instead of this: I would like to have this for superstructures and barbettes: Edit: Yes i know someone posted something similar, but that was giving us just more points to place something, this way we can place superstructures, barbettes etc. more precisely, up to millimeters.
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