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HusariuS

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Everything posted by HusariuS

  1. Hard to tell because i don't know much about MX1xx series, i compared your graphic card with my GTX 1050 Ti on mobile PC and i mine was at least three times better than yours and i can barely play on "good" details (they are not the highest available) with a little bit of lags from time to time. Maybe lowering your resolution could prove helpful? Besides, upcoming update will improve optimisation, so you can wait a week or two with hopes for better game performance.
  2. With that graphics card you wouldn't be even able to play on lowest possible settings, buy something on GTX 1060 level or at least 1050 Ti if you have low budget, upgrading your CPU would be good idea also, but upgrading you graphic card should be your top priority.
  3. Nah, this game should focus on single player campaing, and if there will be some sort of multiplayer, it should be based on the games like Total War Shogun 2 where you can play co-op campaign or Head-to-Head campaign, with possibility to make a small skirmish battle between 2-4 players. It is easier to create and manage this type of "multiplayer game" than to realize your idea, which is too complicated.
  4. In my personal opinion, i don't see Range as "significant restriction", i have created BC with decent armor, mobility, many bulkheads and armament and with Very Long range, of course i achievied that because of good armor type, good engines etc that lower the weight but still, in current state of the game, range would be problem in early stages of the game, later on with new technologies, it would be much easier to build a decent ships with big range. Besides, range would only matter, if you are playing as spain (for example), and you are at war with China, then you need to build ships with big range indeed, OR have a ports that can refuel your fleet.
  5. Add modified medium barbette that is a little bit higher than the standard medium barbette. Like here: Front barbette with 155mm gun is a little bit higher than the rear one, of course the turret nr 1 is lower than superstructure because of the deck that starts to go lower from secondary turret nr 1 to main turret nr 1. Also you could add more spaces for barbettes. And why we do not have access in the late missions to medium barbette? (example: Destroy Full Fleet, Modern Battleship)
  6. HMS Dreadnought unfortunately the game didn't allowed me to make side turrets face forward like in real HMS Dreadnought, because of the problem that i already mentioned on the forum in Game Technical Issues. Also some of the 76mm guns were placed on top of the main turrets and because that is not avaible in current state of the game, so i placed them around the ship.
  7. So, i was trying to recreate a HMS Dreadnought but overlapping wasn't working correctly. I don't know why or if it is only problem on this hull but still it doesn't work as it should be, honestly i don't even know how they are overlaping with each other when they are separated by "superstructure" and by that middle upper deck but that only show how overlaping is fu*ked up
  8. I saw many times that AI build sometimes battleships with 25 kn top speed and even less. Besides, as i remember, this ship would be useless much more because of huge for weight offset (above 20% if i remember correctly).
  9. 120 guns including torps. At least it looks somewhat "functional"
  10. In case of modernized version, this is 1917 so turret nr 3 is correct.
  11. Yes, in case of modernized version, this is 1917 version so turret nr 3 is correct.
  12. Fuso-class Battleship (pls add possibility to change the flag and name of the warship class ;-; )
  13. Also try to increase the number of places for barbettes, we should be able to place them in 80% of hull spaces. In addition, you could add second variant of medium barbette, but this one is much higher (look > Yamato 155mm guns above 460mm main guns).
  14. IJN Amagi-class Battlecruiser. I used Dreadnought hull because BC hull that was simillar, was to small, and a huge barbette couldn't fit in on the front. Still that hull wasn't perfect enough, because i couldn't fit huge barbette any where in the back, turret nr 4 should be at the same height as turret nr 3, and because of that, there is huge fore weight offset (about 15,5%). There are 6xI 127mm guns on the deck (3 per side) that are acting as single 120mm AA Guns. Casemate's are armed with 152mm guns because of lack 140mm guns. Armed with 5xII 406mm guns (because of lack 410mm). No torpedo armament because Amagi-class battlecruisers where planned to be armed with 2xIII torp tubes between the waterline and deck, and because we cannot fit any torp tubes "inside" the ship, i desided to not give him any torp arnament for the weight saving. Top speed is 30kn as planned. Belt armor 250mm. (125mm extended) Deck 95mm. (45mm extended) Cunning Tower 360mm Turrets 280mm (80mm top) I used best possible upgrades to 1.Save the weight and 2.lower the fore weight offset. The photo was taken from the American Berliner-Joyce OJ plane, repainted like an IJN plane, Kure Naval Arsenal 1933.
  15. RM Conte di Cavour class Battleship (Modernized, As close as I could get). IJN Kongo class battlecruiser (except that Kriegsmarine Flag 😧 , As close as I could get).
  16. The Radar you have in the game right now is a Radar directly connected to the Ship gun fire-control system Like this one fire-control system: But because we have in the game only simple rangefinders like this one: The radar is by some miracle connected to that rangefinder. My point is, you have in the game the propably one of the latest radars possible, the first one's will be much more less effective, giving you only a better spoting range and less penalties in the battles with bad weather conditions like night, storm etc. Besides, as i said, those are end game radars, so your enemy can also have them more or less at the same point as you, and even modern radars have their weakness and doesn't work in all conditions.
  17. Hello. In my opinion, there is need for adding some sort of system that will tell us where the list time ships where saw. Now you have only some "notifications" that are telling you about enemy smoke at some direction, but that's work only if your ship can spot the smoke. It will be easier if i explain my idea based on the situation i have encountered right now. I was playing pre-drednought conflict, in some point of the mission, i was called out for dinner by my grandmother, i have ordered my ship to shoot at the enemy BB and sail in his direction, (because when i was giving control to the AI, they decided to retreat) when i got back, i didn't see BB and the last one TB, i couldn't complete the mission because of that, in the upper side of the screen, we have information about every enemy ships, they armament, armor, damaged modules... but no information about their last heading or location.
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