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HusariuS

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Everything posted by HusariuS

  1. I like when my ships look beautiful. So yes, you can get rid of that 2.2% fore weight offset.
  2. Initianing Ramming Speed...! ...and I failed.
  3. Rather than using names for Hull like "Modern Battleship II" it would be better to just use the names of the hulls that they are representing, like that: Queen Elizabeth Hull I , Queen Elizabeth Hull II , Yamato Hull I , South Dakota Hull I etc. You already did that with N3/G3 Hull so why not do this with every hull in the game? In case there are in the game some generic hulls, you could name them like that: Italian Battleship Hull I , Italian Battleship Hull II , Italian Battleship Hull III , Generic Battleship Hull I , Generic Battleship Hull II etc.
  4. Ability to change "Mark" or in other words "Tech level" of armament on our ships would be nice. For example: If we can use Mark 4 381mm gun, we can change it to the older versions like Mark 3 for more money that we can spend on something different.
  5. As fas as I know currently, we do not have any sort of ballistic computers for ships, only rangefinder, radar and RDF.
  6. Battlecruiser KMS Victoria Louise lead ship of her class: Designed to perform long-range attacks on enemy convoys and engage cruisers and smaller warships. Her design was based on the Scharnhorst-class with focus on bigger main armament and increased top speed. (1099m/s speed for 330mm shells :3 ) KMS Victoria Louise searching for her pray: Enemy convoy spotted, main guns starts opening fire on them: Two images taken from her deck: Soon after first volley hit, the enemy squadron with main force of 1 CA and 4 CL + ~12 DDs started closing in to Victoria, to prevent from sustaining any unnecessary damage and being intercepted by much stronger enemy force, Captain of KMS Victoria Louise, begins to shoot at the enemy cruisers while slowly withdrawing from the action. Photo taken from HMS London showing HMS Dido showing her sustained damage and capsizing, with fire on board after she was hit by three 330mm shells from KMS Victoria Louise: EDIT: Fu*k you "Poor sector of fire".
  7. It happened to me twice, in both cases on "The US Super Battleship" mission, I do not remember exactly first time when it happened to me, so I will only tell you about the second time it happened to me as it was not long ago: 1. "The US Super Battleship". 2. About 5-8 minutes in real time (about ~1 hour in game time). 3. Zero, my second try on this mission and first mission of the day. 4. Three Battleships and all DDs were spotted and engaged by my only one Battleship, I'm not sure but the game crashed soon after the fourth Battleship showed up. 5. BB Long, DD Medium. 6. 10x until the enemy fleet was spotted, after that I was playing on x5 speed. 7. Yes, both main and secondaries + torpedoes from enemy DDs. 8. No.
  8. Rear Tower VII is reversed for some reason. Hull: Modernized Dreadnought II Custom Battles + Unlock All + 1940 Graphic: Beautiful
  9. I have used Mixed Tech bonus. Design: Won 3 out of 5 battles, it's battlecruiser so it's not easy to win against a dreadnought. You can sacrifice 127mm secondaries for either more armor or bigger main armament but i do not recommend using 330mm guns with balanced tech because of their long reload. Anti-torp is not needed cuz you are fighting only one dreadnought that will most likely not hit you with torpedoes unless you will get really close, but by that time, he would already eradicate you from existence. Firepower Tech Bonus is pretty weak, because yes your main armament is much better in every case, but you must sacrifice many aspects of your survivability, including speed. Surv&Man Tech Bonus is a little bit better than Firepower Tech Bonus but your main armament will suffer incredibly.
  10. If you know good sources of informations about IJN Warships and their equipment like radars, I would be grateful for posting a link for that site. EDIT: Thanks :3
  11. Honestly, I don't know about the reason for it. Maybe I'm poorly searching but every time when i was searching for some electronic things that were used by IJN, I can't find any good source of information. For example: radars or hydrophones. I know only that Yamato-class were using Hydrophones Type 0 that were mounted in the bow of the ship and could be used only at low speed or when stationary.
  12. I know, I was mainly talking about Yamato-class battleships, and they're hydrophone could be used only when stationary or at low speed (like ~5knots).
  13. They should have, but I don't know how effective those were.
  14. As far as I know, Yamato-class battleship were using hydrophones, they were installed somewhere in the front of the ship and could be used only when stationary or at very low speed (below 5 knots if i'm correct).
  15. Yep, it happened to me once in Alpha-4 when I was doing my first try on that mission but i didn't experienced it anymore.
  16. Battlecruiser III Hull have a "placement" for short barbette, but it is incorrectly placed.
  17. The best design i could make: But that empty space....
  18. Using best towers possible, you might encounter trouble with weight offset, unless you don't mind having only two main turrets. At least I was having problems with her weight offset so maybe i'm just broken.
  19. Triple turrets were used only by the Mogami-class before they were rearmed to 5xII 203mm Turrets instead of 5xIII 155mm. Yep, but they managed to repair that stability later in the war.
  20. Not every modern cruiser was at least having two turrets at the front of the ship. For example: Königsberg-class Leipzig-class It really depends on the hull. Besides, some ships in reality didn't have best stability, if I'm not mistaken, Takao-class cruisers and Mogami-class cruisers suffered from instability of the hull (it was later repaired in some way but I do not remember how they did it).
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