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CenturionsofRome

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  1. Could you lower the unrest penalty for a successful land invasion please? Without anyway to reliably lower unrest it feels like you are being punished for succeeding.
  2. @o BarãoCould you please add the fantasy Bismark tower back to the German super battleship please? It needs that extra funnel slot. Also the 4in Mk5 triple is different from the 4in Mk5 twin and single for some reason.
  3. Is there a way to increase the tonnage limit before the AI starts scrapping ships? I like to play from 1890 which means by ~1920 everyone has effectively unlimited cash. But while I'm running around with 20 BB the AI only has ~7 and keeps scrapping them almost as soon as they come off the slipway.
  4. Does anyone know how to increase the chance of invading minor nations?
  5. Could you take a look at turret armor weights when you do that as well? They feel way too heavy for what you get. I think there's a turret weight multiplier in there somewhere.
  6. I take it there's no way to make the AI stand and fight rather than always running away? I know the custom battle AI is programed to not run, any way to replace the campaign AI with it?
  7. Uh, armor quality techs are now reducing armor weight. I just reinstalled the mod in case it was an error with the installation on my end to check. Is that supposed to happen given that wasn't a thing in the previous version of the mod? B-CA reduces armor weight by 50% and has a strength value of 145%
  8. Perhaps leave that part out of the initial 1.0 release? I'm curious how the armor limitations will affect ship design, both mine and my enemies. With the old limits it was a bit too easy to make an impenetrable tank.
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