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Shaftoe

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Shaftoe last won the day on March 14

Shaftoe had the most liked content!

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About Shaftoe

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    Junior Lieutenant
  • Birthday March 14

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  • Gender
    Male
  • Location
    Russia
  • Interests
    Naval history, historical and modern warships, naval tactics and games.

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  1. Another week of waiting in the dark. Exciting!
  2. I certainly hope so, but there's a team of only 4 people working on the game, so don't expect things that are not necessary, and generally don't expect too much.
  3. Without equipment to operate, i.e. destroyers, their engines, well-planned reinforced hulls, fire control systems and guns, the only thing those crews could do is row together towards shore. You may know history, but in failing to understand and accept the value of good ship design, you're not only risking embarrassing yourself on the internet (which is a legit concern for some nerds, apparently), but also missing out a crucial perspective, which in turn leads to claims based on ignorance, such as the one you've made before.
  4. This is simply not true. At all. It heavily depends on design. While something like a Clemson-class DD is no match for larger ships, something like a Fletcher or Somers DD can tear even a light cruiser apart, or even score a mission kill (rout) on much larger, better armed and armored heavy cruiser! That's exactly what happened during WW2, when a small flotilla of US DDs repelled (and heavily damaged) several much larger ships of IJN, in the Battle off Samar. Additionally, several DD engagements that occured in the Pacific during WW2 have proven that well-built DDs are fully capabl
  5. I wish UA:D had the stuff (hulls, components, weight balance) to make this possible:
  6. May not be possible to re-create in UA:D with USN cruiser hulls, super structures and other components we currently have.
  7. Call me deranged, but I am gonna try to re-create this, when I have time: https://warspot.net/115-paper-ships-heavy-cruiser-buffalo-project-ca-b If somebody wants to do the same, feel free to share your results in this thread.
  8. Still come to check forums every day for Alpha-9 updates. So far nothing.
  9. Currently, destroyers don't die easily enough when hit with 6-8" shells. But at the same time, they become crippled way too easily from 4-5" shells.
  10. Ah, yes. Another essential addition to the game. I hope that ships in those new formations will be much better at dodging incoming torpedoes than in current implementation.
  11. No, which is why I bothered to re-post timestamps here. You can click on any, and it will take you straight to that moment of the video.
  12. << Question Time Stamps >> 1:22 Will BBs and cruisers have scout planes? 2:30 Will there be multiplayer? 2:50 Will you be able to design your entire fleet and the enemy's fleet? 3:18 Will there be maps with island and terrain? 4:01 When will quad turrets be implemented? 4:14 Will ships' firing abilities be affected with listing? 5:07 Biggest gun caliber? 5:42 Largest hull/displacement? 6:22 Will you be able to do completely free sandbox battles like Yamato vs Monitor? 6:56 Will carriers be implemented? 9:16 Will anti air/dua
  13. For Japanese, yes. But not for many other navies. Also, I think in reality you can see flying shells on darker backgrounds, and in late hours. So it's not completely unrealistic.
  14. So, I just played mission "The Modern Battleship" and lost, even though I managed to complete the objective by sinking 70% of enemies (only 2 enemy battleships were left), just in the nick of time. I think this mission should be checked, and the time could be increased by 15-20 minutes - to prevent "technical" losses spoiling clearly winning situations.
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