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Shaftoe last won the day on March 14

Shaftoe had the most liked content!

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429 Excellent

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About Shaftoe

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    Junior Lieutenant
  • Birthday March 14

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    Naval history, historical and modern warships, naval tactics and games.

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  1. Makes no sense for now. It'd be vastly better to provide more hulls and superstructures for the existing classes to enable players to recreate historical ships.
  2. Check out the upcoming Sea Power on Steam. It's the only modern naval RTS in making that I know of.
  3. I want paintjobs for our ships. Can be expect this feature at a later date?
  4. That's better. I believe we can do without smiting you... this time. Lol.
  5. Yeah, and I am telling you why you're not investors. Lol. It's just that.
  6. In legal sense, returns =/= product, and while sometimes a product may be part of "the returns", it's usually not the only outcome of an investment deal - but it is usually the one and only outcome of purchasing. In some cases they may be similar, yes. But relations between parties, despite all similarities, are still very different. Both have their official interpretations. By legal definition, which is the prevalent one - since it is the one governing the real side of all deals (while economical is merely used for theoretical purposes), buyers are not investors, as relations between parties to different contracts are governed by different rules & customs. So, while you may not have been talking about contracts, you cannot change the fact that whenever you become party to a deal, any sort of deal, it begets a contractual relationship between you and the other party, regardless of whether or not it's written on paper. That's just the way it is - you may not like it, you may even actively disagree with it, but you are simply not the one to change it, because it has already been decided by our society - specifically, our lawmakers. Therefore, claims that "we are, in a sense, investors" are simply baseless. This is what your logic looks like to someone who knows the law: Because actually being an investor (with proper status as such) is just not the same as being "something of an investor" (a glorified, but nonetheless ordinary buyer).
  7. Actually, you both are incorrect... Investor is a party that enters in agreement with a project owner (investee), providing a considerable amount of funding, in exchange for substantial monetary or other material returns at a later date, specified in a written contract. Additionally, investors may require other forms of compensation, like demonstration of their images/mentions (i.e. advertisement) on an end product, or ownership rights to a certain technology that's being developed. We are most definitely NOT investors. We are purchasers. And even if we pre-order the game, or buy a game that is still in early development, it DOES NOT change our legal status, or the nature of this contract. As per this (generally) unwritten contract of offer and acceptance, developers take upon themselves the obligation to provide us with access to the product - either when it's ready (purchasing after release and pre-purchasing), or before the release (alpha access). While there may be some perks for those who sign up earlier, in reality we - the buyers - are not at freedom to determine the exact contents of the contract, we are not entitled to receive any monetary returns or to demand inclusion of our images/mentions in it, etc. See the difference?
  8. To hell with forced "dev diaries" and "increased communication". Let the small team do their work. I don't give a flying floating f@#ck about what my pal @Nick Thomadis has to say about some technical gibberish that goes into developing the game. I, like many other people here, only care for results. And I know that the man I mentioned before can deliver. Which is the only thing I am seriously expecting of him, and the team. That's it. Let people work - don't make them tell you fairy tales instead.
  9. Hey, easy, fella! No need to be so rude.
  10. Well... it's a funny situation. Warning: scary words behind the spoiler!
  11. I'd love to have different paints (tied to their respective nations) for the ships in the game.
  12. Naval Academy contains official scenarios with hard-set restrictions and objectives. Custom Battles allow you to create your own scenarios, with restrictions as you please - but the ultimate objective is obliteration of the enemy.
  13. Devs are aware of that. And many of us, faithful backers, hope that in the near future it will be addressed.
  14. Yep. My thoughts exactly. Although just making all those ships ourselves would be a good start.
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