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HusariuS

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Everything posted by HusariuS

  1. Nah, that rear square looks like "american", but the rest is more Japanese, for example rear part of the ships isn't covered in the wood or whatever they were using, just like in the Yamato. Superstructure looks to me like some modified Zao superstructure, basically everything except for that rear square looks more Japanese for me.
  2. I just want to recreate historical ships, including those that never left dockyard and draft table, modify them a bit and have fun.
  3. I don't know where to post it so I'm gonna do it here. I have found interesting "B-65 Project" (?) hull from Navy Field. Very beautiful model, looking even better than Azuma and Yoshino from WoWS. You can even see all "barbettes" and AA positions. (That mount on the tower is most likely for the radar/rangefinder).
  4. I think torpedo magazine should be divided into four choices: 1. No reload (so you just gonna fire only one salvo of torpedoes that are already loaded into the tubes) 2. One reload (like IJN Destroyers and Cruisers) 3. Two reloads . 4. Three reloads. Torpedo boats should be limited only to No Reload or eventually One Reload, due to their smaller size and displacement in comparision to the DDs and etc. Three reloads should be available only to Super Cruisers, Battlecruisers and Battleships. I think it would be more realistic and balanced. EDIT: @Latur Husky I just realized that he already proposed that idea.... ops
  5. I had the same situation with rear turrets on US ships, it's pretty old bug.
  6. I'm just waiting for the next update
  7. The most beautiful ship designed by AI I have ever seen in this game: @Nick Thomadis In mission Wounded Beast, could you change those two Battlecruisers from two separate designs into a single one? Usually, it's one BC having top speed of 27,5 knots while the other one top speed is at 32 knots, it would be much better if they would have the same speed.
  8. Yea, like one new hull for each update wouldn't hurt anyone I think... that also brings me to other question: How long does it take to make one hull and Superstructure related to it for UA:D...
  9. At least two people (including me) proposed idea of using "Line" system instead of "placement points", there was also one guy that enhanced "placement points" by adding more than we have currently (basically, it was Line but with Points.).
  10. There are people that like CVs and those that dislike CVs, and there is one very simple solution of creating one button in the campaign options that will disable ability of researching CVs and any "CV Technology" for both Players and AI. Same goes for planes launched from non-CV ships (Disabling both option should also disable ability for researching AA technology for both Players and AI.) like Cruisers or Battleships, if you don't want them, just click this one simple button blocking some technology from researching by AI and Players.
  11. Well, I wouldn't say AI is much better at designing ships, but definitely better than previously. Some AI designs from US Super Battleship mission: Ok, this look a little bit scary to me: They are not perfect, and AI still lack logical thinking in designing a ship (Like why the hello kitty this funnel is behind a second tower? Why is it even possible? xD), but they are definitely better. P.S. There was also one more DD that I forgot to screenshot, it basically was very similar to typical IJN Destroyer from Fubuki-class and etc. with the difference of the X turret being in the middle section of the ship instead of the rear. EDIT: I hate censorship replacing my X words with "Hello Kitty"
  12. What about increasing Cost and Hull Weight for Number of Bulkheads by 10-25% and increased penalty for available tonnage? Increasing Cost and Hull Weight for Reinforced Bulkheads modification by 25-50% could also be a nice idea. They should also affect maximum speed of the ship and Engine Efficiency, because thicker armor means heavier ship and heavier ship means more horse power needed.
  13. Bigger is not always better, It's all about techniques and tactics you are using ( ͡° ͜ʖ ͡°)
  14. HMS Glorious: HMS Glorious at Second Battle of Heligoland Bight with 2 Large Light Cruisers, 8 Light cruisers and 10 Destroyers: HMS Glorious aiming her guns at German Fleet: HMS Glorious firing at enemy ships: ' I would make more screenshoots, but my PC was burning because of so many ships in one battle xD
  15. Yea, I hope they will focus mainly on fixing bugs, repairing/changing/modifying/improving currently existing mechanics (like armor scheme), adding new mechanics, and much less focus on adding new hull types as we have them pretty much good enough number of them for the upcoming campaign (although I wouldn't mind adding new superstructures, funnels, etc.).
  16. No, but I hope they gonna introduce the patch ASAP.
  17. @Shaftoe @Doomed They haven't updated the game yet.It's still Alpha 6, just look at the title: "UPCOMING" Balances.
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