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HusariuS

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Everything posted by HusariuS

  1. You can just click with your LMB on the number and change it lol.
  2. Remember that this game is in alpha stage right now. Don't expect too much of the game itself and the small dev team. But the idea is nice and i'm pretty sure the devs will consider what have you just said here
  3. Yea i just forgot about moving A turret a little bit forward xD 6 guns is pretty ok in this case because those are 279mm guns, they have high rate of fire and this is working for me, 33 knots gave me a huge bonus to survivability by debuffing enemy accuracy by going very fast. Also Battlecruisers in my mind should be fast, lightly armored (like heavy cruisers), and hard hitting other smaller ships than battleships, also i don't like slow warships xD
  4. Ships of Victory - Armed Convoy Attack @RAMJB I don't know why some people have problem with this mission according to what you said in your video, it's easy, just go around the escort and shoot the transport ship lol. And i have taken Surv and Mane.
  5. I have (in my opinion) great idea about barbettes. Instead of creating new ones, you can just create one barbette, and we can manually set up height and width by using similar options to adjusting hull displacement by slider.
  6. What i would want is to have more space to place a barbette, also it would be nice if barbettes wouldn't be limited to the certain hulls. Also i have a small suggestion that is not very important: What about ability to choose "skin model" of the armament? Those new secondary guns models looks very nice, but the problem is, sometimes they really don't fit at some places. So why not give ability to the player to change the skin from Mark 5 gun to for example Mark 1 gun while still having Mark 5 gun bonuses? The hull above you just presented to us is great example, some of those guns are extending beyond superstructure.
  7. Ahhhh nice, it's time for magazine explosions
  8. Ah yes, i also used Increased Firepower bonus. I used Three funnnels to make sure that i will keep up high speed in the case one of them will be damaged or destroyed, two funnels in the middle are Enhanced Funnel (Small) and the one in the Tower is Standard Funnel. Main Tower: Advanced Tower VII - Better accuracy. Rear Tower: Rear Tower VIII - Better accuracy and additional placement for gun.
  9. So i designed a ship for you, i don't know if it will work for you because, ships in academy missions are generated randomly, so you will never face same designs. I almost managed to complete the mission with this ship, but i made a mistake and didn't use increased ammunition, and i lost because i couldn't shoot at anything XD My tips are that, you are gonna keep enemy ships at distance, eliminate both Battleships out of fight (you don't need to sink them, just force them to run away, and also you need to only destroy 70% of the Fleet), when you do that, just focus your fire on smaller ships like Battlecruisers, Light Cruisers etc. and sink them. Watch out for Destroyers because they can easily torp you. Type of hull: Battecruiser III - Because i like Battlecruisers. Main Guns: 4x2 381mm - you can also use 406mm but you must consider increased Weight. Secondary Guns: 6x2 127mm - if you want to be better protected against destroyers, you can also put casemates guns. Displacement: 34,300t - To increase the length of the ship to maximum for more space. Speed: 35kn - necessary to increase chance to dodge enemy shells, don't use lower speed than 34 knots. Range: Very Short - useless in academy missions. Bulkheads: Maximum - For maximum survivability. You can also use Many bulkheads. Engine: G.Turbines - because they are better than old ones. Fuel: Oil - because Coal is for poor guys. Boilers: Balanced - because Balance. Aux Eng: Aux III - For maximum survivability, if they managed to hit your ship, there is lesser chance to damage your propulsion system and keep high speed. Shaft: Shaft III - For maximum survivability, if they managed to hit your ship, there is lesser chance to damage your propulsion system and keep high speed. Armor: Krupp IV - Weight saving and better protection. Barbette: Barbette II - Barbette III is also good choice. Antitorp: Antitorp II - Antitorp III is also good choice if you are scared of they torpedoes. Hull bottom: Double - Triple is also good choice. Bulkheads: Reinforced II - Maximum survivability. Anti-Flood: III - Maximum survivability. Citadel: V - Maximum survivability. Shells: Super Heavy - Heavy shells are also good option if you want to keep high reload speed. Ammo shells: Standard - I also recommend Increased ammunition (i actually failed to finish this mission because i run out of ammo XD). Explosives: High TNT - or standard TNT for additional penetration. Turrets: Adv.Hydraulic - The idea is to keep them at distance. Reloading: Auto - Because more shells. Range F: Rng S-V - Battlecruisers usually have weak armor, so it's good to keep your enemy at distance and still have good accuracy. Radio: None - you can also use RDF as it works as Radar I generation. Belt Armor: 240mm - Light armor, high speed. Belt Extended: 80mm - Light armor, high speed. Deck: 50mm. Deck Extended: 25mm. Conning Tower: 380mm - To protect your Commander. Turret: 285mm. Turret Top: 105mm. Secondaries: 50mm. Also Happy New Year 2020
  10. Fubuki-class Destroyer. And my try to recreate IJN B65 Project xD I was forced to use 3x3 381mm guns because there was no option to use big barbette on modern battleship (damn you developers! :D) and i couldn't fit 305mm guns on huge barbette. Imagine there is a scout plane in this empty space between rear tower and funnel.
  11. Well, this was pretty big update, but there are still some little things that didn't go too well. For example: "Iowa-class" based superstructure. 1. If we place secondary battery just behind main turret, we can seriously block fire arc for main gun in the back, meanwhile in the front of the ship... 2. They are just too close, and one gun is blocking another. 1-1....but here everything is fine (except that fire arc ._. i don't know why it's like that but that's weird... ) 3.Same as in point 2. and 1, by placing there secondary armament, we are seriously blocking firing arc of main gun. 4.I don't even know why we have a option, to put something there when we can't even fit there single 51mm gun. 5/6/8+7. They are too close to each other. 7.Also one emplacement is blocking ladder so... poor crew members. Well... some places on this Iowa based superstructure are weird, i guess AA guns confirmed
  12. Yes. The better technology = more good bonuses, less negatives ones.
  13. My idea is simple, instead of leaving big hole where the casemate should be (because for some reason, player didn't wanted them or just couldn't afford them), just replace it with armor plating. It would look much better, and also improve game immersion, because casemates usually proved to be quite vulnerable to flooding, especially when you have BIG HOLES ( ͡° ͜ʖ ͡°) instead of casemate
  14. So i was trying to recreate a german Deutschland-class "pocket battleship". Of course, it didn't go well according to current game limitations but... There is lack of double-purpose 105mm gun above rear 280mm main turret and also rear tower should be almost non-existing, also there is lack of scout plane. Deutschland begins shooting at enemy transport ships. Deutschland soon after annihilating enemy convoy, is being engaged by enemy warship that came to help the convoy. Deutschland identified enemy warship as battlecruiser, soon after that, Deutschland is hit by his secondary armament and catch small fire on port side of the ship.
  15. Wait... but you know you can change that in the options when you are in the game?
  16. Because 1 gun turrets are crewed by a stronk big boyz to load and traverse faster. So they need bigger space.
  17. 1. Your text looks like you are much more triggered than any of us, and none that answered to your “idea” was triggered by that, everyone just pointed out to you why this is stupid idea in the CURRENT state of the game with current devs team, and what must to be done and when, to accomplish a task like adding a multiplayer to this game.2. Don't you know that every “PC GAMING TRENDS” are created by new and unique games compared to the previous “PC GAMING TRENDS”?3. There are many games that are ignoring current “PC GAMING TRENDS” like DCS World or Train Simulator, and why? Because there are people who like those type of games, those type of “trends”, and you just came with your brilliant idea to get 'Ultimate Admiral Dreadnought' into current “PC GAMING TRENDS” with hopes that every one will like your idea and three-man dev team will just say: “You know what, we are making World of Warships/War Thunder 2.0 now”.None of us have problem with adding multiplayer to this game, there is lack of manpower in devs team and still they accomplished so much in this game that I'm personally impressed.
  18. And after Battle of the Denmark Strait they said: Oi chaps, never do it again shall we?
  19. I hope every nations will have both good and bad passives. For example: Japan: Inspiring Naval Power - +5% to crew exp gained / Lack of Resources - Increased building time and cost of ships. And of course you can get rid of them by gaining new territory, increased number of ships, better experienced crews etc.
  20. Don't play academy missions, and wait for campaign then. Or wait at least year when devs will (maybe) have some time to develop a multiplayer that YOU are so much waiting for
  21. IF setting ship to reverse speed would help stop the ship faster in the game, then yes. But i hope, going from full forward speed to max reverse speed will take even 10-15 minutes for bigger ships, not just few minutes, especially for something bigger, like BB.
  22. Yes, but you know that ships have ability to reverse? Developers doesn't have reason to add this option because there is no need for that, we are sailing in the middle of ocean. It would be nice but for now it's just waste of time for them. I'm sure they add ability for reverse, when they will add some coastal battles, where are many small islands etc.
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