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Showing results for tags 'gun caliber'.
before I start with my suggestion credit to the individual who commented on the roadmap requesting the ability to change caliber by a tenth of an inch for the ship designer because I feel like that could be and should be implemented and it caused me to think of this suggestion. Something akin to a mix of the torpedo system and armor thickness could work where you choose your model of gun amount of barrels single, double, triple or quad and then in a menu akin to the armor system where you would have a min and max value for your prospective mounts with said values affecting weight, size, reload time, cost, accuracy similar to the torpedo models allowing for some gun mountings on hardpoints that were previously not allowed or that looked uncanny. Now I realize this would turn into a spreadsheet looking nightmare and the issue of having the same gun mount but of differing caliber would be a pain however I feel like it could be circumvented by having the menu pop of when you click that mount or hover over a mini menu would pop up for that mount and the any mount mirroring it in the case of guns offset from the centerline. If anyone has addon suggestions please do mention them or anything related to this
I got an idea that could be implemented at some point in the future, to the game. The Idea is simple, instead of choosing a gun with exact caliber, we choose turret that can fit guns from the smallest to the biggest. Like here below on that screenshot edited with my amazing Paint.exe abilities: So we choose turret that can fit any gun caliber from 305mm to 356mm in triple configuration. EDIT: Of course, we can also use on it single and twin configurations. When we choose that turret, we can change our gun caliber by using something like this thing below that we use to change armor of our ships.