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Everything posted by OjK
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Well, that's fine then. But that's just another problem with so much stuff given in random places in forums, and having really "scrimpy" patch notes. I'm 99% sure, that during the discussion on forums, admin said that You have to be prepare for battles were attacking side with smaller BR can't be reinforced. Looks like it never actually made into patch notes after all.
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Yet again, problem with Rules of Engagement. If attacker side is lower BR than defender, shouldn't the battle be closed after regular initial period? Why over 10 minutes after the battle should be closed alread, on 600v700 setting, the battle was still visible in OW, and allowed other player to join my side? EDIT: Ooops, looks like accidentaly posted in Tribunal instead of Support. @Ink please fix!
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Crafted one more today, just before maintance. Exactly 7500. 110% sure. Maybe You didn't realise the rest is still in the money chest, as the crafting takes from Warehouse first?
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Paints Paints Paints - Paints proposals
OjK replied to admin's topic in Current Feature Improvement Suggestions
Can we have this paint available for few more ships in the game? Christian would probably look amazing with that L'Hermione - Dark Red -
Development plans update - Second Half of 2019
OjK replied to admin's topic in News Announcements & Important discussions
Update to the current one, or another one? Any chance for Port BR limits adjustment? -
DLC ships and port bonuses
OjK replied to Spaccavento's topic in Current Feature Improvement Suggestions
With allowing DLC ships to have Port Bonuses, this is gettting bloody ridicoulos. Brace of Rattvisans spam incoming. Will You at least remove the Doubloons cost from Agamemnon then? So I don't have to spend 20.000 Doubloons a week to have a 4th rate to sink everyday if I don't have Rattv? What's next? Golden Canonballs with guaranteed penetration for 0.99$ per broadside? -
Until someone will actually find a reason? To not takeover 25% of the map? To not capture almost every 55 points? To not wipe out the nation which was 10x smaller? It's Your problem that You don't know where to stop.
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You see? That's the problem of this game. How about "trying to rebuild"? Finding a "balance"? Just no - let's go other super power to make it another super power. That's SUPER BORING. Forged Papers are absolutely worst thing that could have happened to this game.
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Including BF, I'd guess they would have same amount of ships today, Russia only.
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The Union for Santo Domingo The day have come. "Enemy of my enemy is my friend" has never been more true than today. From all 7 top quality ports in Caribbean, Russian Empire held 5 of them - until today. Those who days ago were shooting each other, now combined their power - only for today. Despite the itching feel to shoot different direction, they forgot their differences - only for today. And that's today, when Denmark, Sweden and Holland worked together to remove Russians from Hispaniola 50 Danish Ships, 40 Swedish and another 40 from Dutch. Even some Prussian ships were noticed in the area, and few British captains - despite their own Port Battles. Almost 150 captains, just to fight the biggest nation of all - Russian Empire. Swedish flotilla engaged main screening fleet of Russian Empire: Danish screeners took care of the other group: Few others scrambled on hunting down single ships, which result in taking over at least 2 Russian artisan ships: All this allowed, what couldn't be achieved before - Danish Royal Fleet finally reached the city of Santo Domingo, and had a shot at taking it over. The battle was absolute massacre - Danish came clean, without a single ship lost in the Port Battle. After all: Russian Empire lost almost 40 ships, at least 4 of them beeing captured. Amongst them, 10 were the 1st rated Ships of the Line, and another 9 were 2nd rate. The results are still not final, as many smaller battles could have been missed in the chaos that emerged in southern Hispaniola. One thing is sure - Russian is no longer in posession of any capital on Hispaniola Island. And they can be defeated if all nations works together the greater evil. The price of that success will be lost port of Bluefields. But coalition of nation is going to fight Russian Empire there, and everywhere else. Until balance is restored in the Caribbean.
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Pay NPC to escort your Trader.
OjK replied to Audacious's topic in Current Feature Improvement Suggestions
That would be really, really good option. -
Port bonus should cost extra to add to a ship.
OjK replied to a topic in Current Feature Improvement Suggestions
Hell no. Making a proper Spreadsheet Ship Calculator is already problematic. Also, it wouldn't change absolutely nothing. Also, it has no sense. Because it's about quality and skill of the builders, not that they put more wood on the side to make it stronger. -
--- delete please ---
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Permit pricing as balancing the nations
OjK replied to OjK's topic in Current Feature Improvement Suggestions
This however would require an alt to be in the friendlisted clan, right? Now this is not that easy to achieve with ever growing security in all the nations. -
Less than 1 kill per player KDA worse than 4 other Russian clans, and probably dozens of other nation clans. RUBLI, PODW, LG seems to have WAY better stats than BF. Hold Your horses
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Permit pricing as balancing the nations
OjK replied to OjK's topic in Current Feature Improvement Suggestions
Yeah, but if they craft the ship on their alt, it won't have the port bonuses, right? So not really a point to do so. @Angus MacDuff - same! -
Permit pricing as balancing the nations
OjK replied to OjK's topic in Current Feature Improvement Suggestions
@woodenfish @Wraith You didn't read it all did You? I clearly said, that it have to go with either making permits non-tradable, or assigned to the nation they were bought. -
Permit pricing as balancing the nations
OjK replied to OjK's topic in Current Feature Improvement Suggestions
That's why @Teutonic idea is even better. The dead alt doesn't matter on amount of ports controlled by nation. -
Permit pricing as balancing the nations
OjK replied to OjK's topic in Current Feature Improvement Suggestions
Could do as well. Either by it summarized Port Upgrade values or by just amount of capturable ports. -
So there were many ideas how to stop people from zerging. None of them usually worked. So I have an idea of how to incentive players to switch and play in smaller nations, and discourage from joining the largest ones. Admirality Prices should be scaling with the amount of players in the Nation! For example, L'Ocean permit, which originally cost 30 CMs, should be costing f.e. 100 CMs for the biggest nations, and just 5 for the smallest ones. All based on weekly player numbers: Proposed distribution: There is 11 nations, so on average every nation should have 9% of playerbase - if that's the case - regular price of 30 CM should be applied. If it's more or less, squared value should be applied. if population is around 18% - 2x the average size, squared value -> 4x, so final price for the L'Ocean permit would be 120 CMs if population is around 15% - 1,66x the average size, squared value -> 2,75x, so final price for L'Ocean permit would be 82 CMs if population is around 12% - 1,33x the average size, squared value -> 1,77x, so final price for L'Ocean permit would be 53 CMs if population is around 9% - 1x the average size, basic value of 30 CMs if population is around 6% - 0,66x the average size, squared value -> 0,44x, so final price for L'Ocean permit would be 13 CMs if population is around 3% or less - 0,33x the average size, squared value -> 0,11x, so final price would be 3 CMs Of course, that would require to either make Permits not tradable, or each Permit should be "marked" as a nation wide. F.e. "British L'Ocean Permit" so it can be used only by same nation. Otherwise, alts, again, will blew whole idea. Also, if that would be applied, all currently not used permits should be refunded with 30 CMs, so stacking up Permits while they are cheap won't be the case.
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You missed the point "above 4th rate". There is no point in chasing down the frigates in SOLs as it gives no XP. Hispaniola, San Juan, Upper Antilles. That's it. Blame the devs. Yeah, sure.
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For anyone blaming VP for taking Les Cayes - it's not our fault the game is flawed. With absolutely terrible AI distribution, to have any step forward above 4th rates, VP needed a port either on Antilles or Hispaniola. Antilles was bad - the only port available appeared to be main crafting port for France. Absolutely stupid idea, but hey... Let them be. So Hispaniola was natural only other way to have it. Blame the devs for forcing this stuff, but VP needs a port around AI SOL spawn points. Easy as it is.
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Hello there! I've lost my ship somewhere. Yes, I did AFK. But I checked the battle chat log, and it doesn't include anyone sinking me since I left the PC... When I came back today, I've logged in to the port, but ship is nowhere to be found Where is my Hermione? It had sentimental value!
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Pre-Release Server Status Information
OjK replied to admin's topic in News Announcements & Important discussions
Paints are the last thing I'd be interested in. -
Pre-Release Server Status Information
OjK replied to admin's topic in News Announcements & Important discussions
So none of the rest is actually expected?