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Everything posted by Kejsaren
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The betrayal of the dutch by the swedish cabal clan (#swexit )
Kejsaren replied to Thonys's topic in Caribbean News
No need discuss anything just pointing out the obvious. -
The betrayal of the dutch by the swedish cabal clan (#swexit )
Kejsaren replied to Thonys's topic in Caribbean News
Oh, so when it comes to trade trust and word of seaman doesn't really matter?. Got ya....:) -
The betrayal of the dutch by the swedish cabal clan (#swexit )
Kejsaren replied to Thonys's topic in Caribbean News
Trust and words of a seaman, Coming from someone who sold an expired deadmans chest to another player knowing it was expired. You such a hypocrit.:). -
Great minds think alike?.😉
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Well, it's a game, maintaining 100% realism is very difficult without affecting gameplay. Doesn't mean we have to throw in Walt Disney😂 But, still suspect OP joking.:)
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Battle system core ruleset discussion
Kejsaren replied to admin's topic in Patch Feedback and General discussions
Managing to retreat from a battle that for whatever reason went wrong (outskilled, outnumbered, having a bad day), it not that easy, your sails may be wrecked, you may have several opponents you have to dodge while making your retreat etc etc. It's part of combat, also part off combat preventing an opponent that is loosing to be able to retreat. That sometimes require just as much (if not more) skill then sinking your opponent. Calling it "fake" combat is just silly. Again good combat mechanics is not measured in pvp kills / hour.- 615 replies
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Battle system core ruleset discussion
Kejsaren replied to admin's topic in Patch Feedback and General discussions
Yes it sounds like a good one, but why was it removed?- 615 replies
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Battle system core ruleset discussion
Kejsaren replied to admin's topic in Patch Feedback and General discussions
I disagree tho, even if battle timer is 1 hour 30 min i can probably sail from Havana and join with 30 left of battle. That's unrealistic and not needed.- 615 replies
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Battle system core ruleset discussion
Kejsaren replied to admin's topic in Patch Feedback and General discussions
Some sort of timer to is needed tho, otherwise I could sail from Havana to La Tortue and still join a fight and would just be weird.- 615 replies
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Battle system core ruleset discussion
Kejsaren replied to admin's topic in Patch Feedback and General discussions
Wasn't around for that but sounds like a good mechanic, why was it changed?- 615 replies
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Battle system core ruleset discussion
Kejsaren replied to admin's topic in Patch Feedback and General discussions
No it doesn't. Pvp per in game hour does not reflect the quality of pvp or how good the game is. High quality pvp will increase the pvp per hour, ... there are other ways to increase it but at the cost of quality which is not good. I would rather have 3 good fights on one afternoon then 20 shitty ones.- 615 replies
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Battle system core ruleset discussion
Kejsaren replied to admin's topic in Patch Feedback and General discussions
This is the worst idea since DLC and I don't even know where to begin explaing why. I will edit with a more thorough explanation later on. (Actually @Licinio Chiavaribeat me to it., and coverered pretty much my thoughts)- 615 replies
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Ever crazier, pirates cannot attack other pirates... what a world.
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LOL, Whatever makes you feel better mate.😉
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What about scamming someone for 300k, is that productive for the pve player?. You post tribunal about someone "stealing" loot, but you have no problem with scamming other players in game. Gotta love double-standards.
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Well he did just fine before the "broken" mods so my guess he will have no trouble sleeping.😏
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Next time do it like a spaniard, shoot first and ask later.☺️
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Besides AI maneuvering will never be better then a veteran, the things that make it "challenging" to a veteran are things like "super" aim, "super tougness" and stuff like that. And no I don't support that. Fighting an AI as a veteran, to make it challenging would be to fight several of them or being outgunned by a much bigger ship. So AI can be challenging for both new ones and veterans.
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I have to agree that AI can give some really devastating broadsides, at near impossible angles. They are much tougher then the average player, good thing they don't have repairs or snipe mast. With that said i dont' mind the toughness of ai (since they lack ability to repair) but the angles which they manage to shoot should be looked into. Had really good ships sunk by AI because I forget about their "Godlike" angling, thinking only a couple of guns will actually hit and probably not even penetrate... but too my surprise they unleash a perfect full broadside smashing into my structure like cannonsballs from hell.