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Found 3 results

  1. There have been a many threads lamenting the various ROEs and ways players can Gank or be Ganked. Would there not be something to be said in favor of a compensation/balancing mechanism for the underdogs of a given engagement? A number of other pvp games do this. Seems there could easily be as part of the exit screen, an adjustment factor for players based on the relative strength of their side - leading to possibly extra gold, exp. or drops. I wonder whether such a balancing incentive might prompt some to be more adventurous in experiencing PvP. Perhaps we could get folks to be more willi
  2. Hello. Battle Screen. Post Battle. It is a nice place to be if u need to log of after the long battle. Sadly it's not being used for its purpose. Ganking squads comes to enemy waters jumps lone ships and stay in battle screen once battle is over, resulting in frustration of coast guards. It is damaging the enjoyment of the game play. If u enjoy Ganking, so be it, but u should not hide in battle screen. Would the following work in this game. Once Battle is over 2 minute timer starts to leave battle. After that u enter Battle Screen. Now another timer
  3. The lethality of each ship can vary greatly dependent on Rate, Type, Quality, Number of upgrades, Quality of upgrades and Rank of commander (Crew on board) Observation. A basic fir 74Bellona with 1 common upgrade slot and Flag Captain with 69% crew is NOT the same BR as an Exceptional Live oak 74Bellona with 5 upgrade slots all exceptional and a Commodore with full crew. Will the end game allow for such variations in deciding the BR of each ship or will all ships continue with the set single BR rating.
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