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staun

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Everything posted by staun

  1. No they haven’t. As I remember they only showed top 30 something. But I would think the PvE fights have a high survivalibity. Thats fights you know what you are up against. It didn’t say how many got killed to and back from PvE. In short we don’t have the numbers. Only from top 30. Doubt they are very representive for the general pop. But that not the issue. You think the reward to PvP should be so high that they can sail in top ships with top mods all the time, if I got you right. I think it might be a bit over the top. But I from the start didn’t say anything about reward for PvP. I said the reward for PvE need to be so good the PvE players can build new ships to keep up with the demand from PvP to have something to kill.
  2. Well I can take a long look over all patch and use that as an idea on what will happend in my opinion. If the designed game play make ppl quit, why should it be different after release. You think they will get a total different kind of players? Lets see how many vets actually will come back. But it is not about pop. Thats partly right when you claim it. But pop is a good baseline to see how it impact the game. But if test only is for bug and featurs, we don’t need many players.
  3. Well if thats the purpos to think they have failed since the pop went Down since they came In to the game. Really look forward to the RvR patch to see if it can bring us up to numbers from before patch 27.
  4. Oh I been there. I say no more. Never again. Not gonna happend. But the meta we test is that expensive ships gives the best game play. Dbl is part of making ships expensive, thats why they need to cost to get. Meta is to get ppl on small ships, big ships has to be rear. Think we are on the right path to get that gameplay.
  5. Not sure Dbl should flow. Not with the mata we test right now. We test expensive ships. The dbl is what makes them expensive right now. So if we make dbl easy to get, we need to make ships expensive in another way. So much more Mats and maybe even have to change the crafting system.
  6. High risk. Do think we need to get @admin to show us the list with all players kill death ratio. Not so sure that being a PvP would put a player on the list of the most fatal jobs in NA. You don’t have to risk expensive ships with mods. It is a choise you make. Use a captured ship taken from a player. Cost you nothing, so all you gain is actually a win for you. You can capture an AI, cost you nothing, so all there is also a win. Now you actually have no risk in regard losing, since you haven’t paid for it. Not sure where you find those traders and LGV’s. I tried but only gets dbl from around 1 og 7 and never had more than 1100 dbl. Just for the record it takes more than 5 min. You have to sail out find them and also get back. But if you have a good spot plz pm it to me. Hunt traders is a high risk job. Chances to be attacked is high in OW away from safezone. Slim chances to get any help.
  7. I need to know where you go PvE. I am nowhere close to the numbers of dbl you say. Where I get the highest reward in dbl from time spend is in the patrolezone. There I have to spend around 2 h to get 2 k dbl. So you got some dbl and a gold ship without losing a ship. Dosent sound to bad. Again I have no problem with high reward for PvP, but don't think we should end up where because you are a PvP player, that you are above crafting and ressources, But to me it sounds like you actually think PvP alone should be so rewarding that you can sail on only the best. I just disagree on that point.
  8. Don’t forget those you get straight in to your chest. It is the total amount that counts. But I actually said nothing on the reward to the PvP players. I just said the PvE players needed easy acces to keep making ships the PvP players could keep killing. How many of the fights you won have you sunk the ship insted of capture it and take it back? I would actually think a skilled player like you would be able to catch enough ships to never have to craft one. But ofc you should not be the benchmark. I have no problem with higher reward for PvP. But we should not end up in a situation where PvP players could buy Bellonas for PvP marks, like it was candy in a shop.It was better to sink a good ship, then take it home. We should not end up where just because you are a PvP player you are above the issue of crafting and logistic. I read somewhere before dbl a guy actually had PvP marks enough to craft 200 Bellonas. I hope we never get in such situation again. Just for the record. If I didn’t have lots of ressources from before patch 27, I most likely woldn’t be able to craft more than a ship(5 rate) a week.
  9. I agree with you on that. But thats just not the meta players have been keeping demanding. Ships should be expensive and ppl should fell fear of losing a ship. Do hope more will advocate for what you say and I think in time we will see a more players if we do. But for right now it atleast for me looks like the devs are more focused on the elite players/clans to get them to again create content in game, and less focused on the 2 h man.
  10. In all fairness the PvE players need easier acces to dbl, otherwise then can’t keep up with the demand on ships that PvP players can kill.
  11. Call of Duty do you lose your equipment when you die? Battlefield 5 do you lose your equipment when you die? World of Warcraft do you lose your equipment when you die? I’ll leave eve out since none of the question since non of us have plaid it. Naval Action you lose your equipment when you die. So unless you have said yes to the things above don’t really thing you can compare equipment in NA with those games. There could be made an argument it is to easy to rank up ore to easy to get ship knowledge. Yes it is a game. With the hardcore demand on grind for dbl for bigger ships, it for me not is worth it. That dosent mean others dont find it fun. But for me RvR is dead, most patrolezoned is dead. Don’t try stop 3-4 guys comming in bigger ships in a defence of home water. You lose bigger ships even in PvE. That could be epic ore big fleet battles. Witch I don’t do anymore, since my biggest ship is a indifatigable. You also get jumped when you are fighting Ai’s. Ore on the way back when you maybe are shoot to pices. Thats just me. Dosen’t have be so for all. Soon there will be a RvR first aid pack for the elite. Think that should bring about a couple of hundrede ppl back. As I have said it is good some ppl think things are good again. I just don’t. So I limited my gameplay. But Hey I am just one player, so if the rest is happy we are on the right track to get a bigger population. I am just not sure about that, but time will show us. But even if when numbers go Down it is fine. Devs should make the game they belive in.
  12. And they wouldn't need to be. Patrole zone is a very limited area each day the same with RvR(Only 20 ports, ports without any important ressources and crafting materials). So for The PvE players it would be basicly no change. But for the casual PvP/RvR player it could be a huge deal. But I guess I would bring more players to the Peach server. So for a social point, a gain. Also in doing fleet missions, epic missions and so on. It would not mean that they should stop creating more PvE stuf.
  13. So that 1 person had the time and another had the luck it is your argument? But you said it. We need to hold the dbl mint press. It should take Tutsn atleast a 1/2 year to get 250 k. Admin plz set his playstyle and game time as the benchmark. Luck on trader 6 k dbl should never be possible, plz admin nerf all traders. just for the record after I was told they had changed it around Christmas I tryied traders again. Nope, none just forget about dbl in traders. But hey you are right lets use one luckely bastard as the standard.
  14. Oh I have l given up. No dbl for me. But thats ok. Herc and 5 rate are nice ships.
  15. I actually have tried 5 traders since ppl said the drop was good. No luck for me. Neither am I going to grind Ai’ s got dbl.
  16. Ok guess it just is me. I still can’t buy 1 rate. So what are we on 5 weeks now. Guess one every 6-8 weeks is cheap.
  17. Personally I see no change that have change my mind. I am done with RvR. So for me what is left are some PvP. Not going to grind to get dbl’s soe I just stay on my herc and log in and play when there is a shallow patrolezone. Thank god for my Dlc otherwise I proberbly wouldn’t play at all. But hope in time to sail on other ships and we actually in time get a good RvR game. But doubt it as long as they contiuin as they are right now. But glad you have adapted to the game and enjoy it again. Fair wind and good speed to you.
  18. Do think a server where both PvE, PvP and RvR work side by side, without force the gameplay on each other would have potential. Those casuals PvP/RvR player of the war server would have a place to be. So make PvE overall, PvP in patrole zone and limited numbers of ports for RvR. @admin is that something that can be tested?
  19. And I get less insultet when I hide in habor ore are running. But I still miss to be able to talk to players.
  20. Do think the peace server could profit from a couple of changed. Make it a warserver light version. Main focus ofc at PvE. But few things that could make it more diverse could be. - Patrolezones for PvP(Don’t know if they allready have it). -RvR light. Have like 20-30 ports that could be captured by players. Not important ports in regard of Woods upgrades, But for trade goods. Would actually think it will increase the numbers on peace server.
  21. Think you will be in for a surprice on balance in the near futher. Admin have said very soon expert ownership of ports will make RvR value. So your Dream about a unbalanced game will come trough. We haven’t seen it yeth ofc. But my guess all goes to the winner. Really looking forward to see how it affect the game. I haven’t made the calculation, just a gut feeling. Think a single players as it is now can make a 5 rate every 2-3 days. Right now most still have ressources before patch. Just wait to after the wipe, then I think we might see the result being ppl simply have’t no ship to sail. I could be wrong. But do actually belive it might end up being a issue. Yeas I know they can just cap a ship. But really looking forward to see the impact.
  22. Must say intriging. Win on point for sure, But actually kill more player with that set up. Well done.
  23. Must say you impress me. Openly saying you are a Coward. It is a good start to be able to admit it. The question is do you want to be it ore be a brave captain, ore do you just want to stay a coward. And yes you admitted to be a coward, Everyone else actually include your self,
  24. How the hell did you get in? Have they made a new stealth perk. I want that along with the swedish leak perk.
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