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Rebrall

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Posts posted by Rebrall

  1. On 3/20/2018 at 10:36 PM, Ink said:

    Captains, 

    Rarely some of you may experience a sudden complete loss of control of your vessel in battle.

    This can happen very rarely in case of heavy packet loss: game loses connection to a server and cannot re-establish the connection. It usually feels like you have lost all control of the ship.

    Workaround
    If you experience this in battle - please relogin to the game immediately. This will re-establish connection and you will be able to control a ship again.

    We plan to add a visual indication of such connection loss in the future which will first show that you lost connection for some time and then drop you to login screen so you can quickly take action to return the control.

    @admin @Ink I experienced something like this this evening during a fleet mission, i also had a fire on the ship that put me into fire shock whilst still having survival on couldn't turn my crew from guns or sailing finally got dc'ed and could not log into the game again got stuck on finding the login servers, unfortunately lost my L'ocean  cause of this, also have a witness to this @Msk who was there in the mission I didn’t lose connection to ts or discord and could also log into other steam games 

  2. 7 hours ago, staun said:

    So you dont think they gave a wrong picture about how the RvR competition worked, when every player above flag in a nation got a vm. Ore maybe what ppl have to do to gather the ressources to craft. Ore maybe how ppl get rare items/ressources from a port held by another nation. I would have thought so, But I just take your word for it.

    No not really the the rvr is what it is and in some cases people needed alts to compete effectively but now that has changed with the mechanics, as for the vm was not that important last time I played 

    No one had to at all, but they did, but you could do it also but id guess chose not to. would also like to point out chose an mmo that people don’t have multiple accounts or multiple characters in ? So the alt issue is a load of bs sorry 

  3. 1 hour ago, staun said:

    I agree we need players. And I do think it is a big problem in the late test phase.(I think we are there). Yes you can fix bugs and that stuff. But do you get the right pictures on the content of the game?

    I see problems in the fact that ppl compensate to get the game to work for them. Just to name the one that I think is the biggest. Use of alts. But thats maby just me and on release, it will turn up to be no problem:

    The only problem with alts is that they give false figures with the amount of players playing the game that’s all 

  4. 5 hours ago, Jeheil said:

    @Sir Texas Sir that duel was against the right honourable Olav Deng.

    Ping effects 3 things, Raking, Mast Sniping and Boarding. However in general this is one of the most forgiving games for ping.

    Boarding using a cooldown on skills would be the only alternative (well maybe not the only...you could force both players to the same ping !!)

    I look forward to any new system, not so much because of my ping, its the cost of living in the most beautiful country in the world....but because the system seems to 'jar' with the rest of the game, both in style and look

    I believe I live in the most beautiful country in the world yours would be 2nd 😝

  5. @admin good move 👌

     

    to those that have thown toys out if there said cot please sit the f down and chill for 5 seriously is this change going to affect you that much I don’t think so. But if you quit over this then maybe the game is better of without you so good bye.

     

    reading this is really making me wont to play then I remember downtime 😢😢😢😢😢😢😢😢 

     

    glad to see a good change maybe the next change would be to allow custom sized PB’s so smlller clans have a shot at playing with the rest of the playerbase and some more pve content 

     

    • Like 1
  6. Well mostly most people “completed” there end game there is nothing new,

    there is new ships coming I believe but that’s only interesting for 10mins,

     

    and from my stand point having downtime smack bang in the middle of my main play time kinda stops me playing to achieve something so i played something else with the intention of playing more on the weekend but I put time into another game and haven’t come back 🤷‍♀️,

    I hope after this ui and tutorial is done which is also a good thing the focus on some pve aspects even as a pvp player I don’t mind some pve now and again and a lot  of pvp players don’t realize they need pve players to make the game work.

    also a lack of players to do anything with does not help unfortunately I have also contributed to that by no longer playing but it would help once they have implemented new things they let old players know via steam mail atleast they then could try it out and possibly stay 

    • Like 4
  7. @Jeheil although I don’t play any more and I’m sure it’s very hard for you to keep up the happenings of the sever I would really like you to keep it up you do a fantastic and very comical job and I still watch regularly, maybe incorporate NAL to L2TK also for some content I am holding out that with NAL around and looking very spiffy I hope NA finally gets some real love and grows and maybe I’ll come back 

    • Like 3
  8. 12 hours ago, Forbin said:

    EU players did push for the end of night flips, not necessarily for a server split. You can't trust human nature to respect rules/agreement, you have to set them by technical measures, that's what Devs have done with splitting servers and it's working. Plus, as I stated before, how will you solve PING issues with only one server ????? If there was an EU Server, that's probably because it was necessary, and look at the numbers between US and EU players....convinced ?

    Just to settle this seccess issue for everyone 

    if both servers had a 1000 players it would look like this 

     

    EU starts with a 1000 would have lost 580 players 

     

    globals starts with 1000 would have lost 570 players 

     

    at no point is this a success it’s a disgrace, so please stop saying EU is working it’s not yes it has numbers but they are still declining and not increasing so no it is not working it’s not even stable.

    the split was a bad move it should of been instead a mechanic that helped prevent the night flips 

    also 700 - 900 players on avg a day there’s no need for 3 servers that number barely fills one server 

    but we need mechanics that help 1 server work 

    as I said I’m thinking on @Intrepido‘s suggestion it may be the way to go but I’m still unsure about it but it’s a good start as well as @Grundgemunkey has given a reasonable suggestion also 

  9. 5 hours ago, Intrepido said:

    8yvpzb.jpg

    Blue circles: possible settlements for Prussia/Russia/Polish Commonwealth in "EU area".

    Green circles: possible settlements for Prussia/Russia/Polish Commonwealth in "GLOBAL area".

    GB, Pirates and US will have only one capital located at the limits of the areas as they are among the most populated nations (generally speaking) in both servers. France and Spain will increase the options of the players that choose the Global part of the map along with the possibility/risk to settle under the Prussia/Polish/Russia flag.

     

    Note. Placing one spanish capital in Santo Domingo is historical. https://en.wikipedia.org/wiki/Captaincy_General_of_Santo_Domingo

    Note2. Im not fully convinced of this proposal due to making the map much more smaller. Less places to conquer and expand.

     

    i'm torn tbh i don't hate the idea but i don't want to scream about it from the roof tops, may i think more on it before i give a suggestion of my own?

    EDIT: the issue is i'm probably wanting the game to go of in a bit of a different path then you so i'm trying to keep that in mind also, 

    couple of major changes i would like to see that i'm sure you wont like

    1. No more nations per say more representing them as a Clan 

    2. War companies - conjoining of clans to fight over Realms/Cities

  10. 8 hours ago, Bearwall said:

    I think the biggest thing you seem to forget about when you pushed a server split was you took away a lot of content by doing so by taking more hunters and traders of the water. PvP problems has nothing to do with the numbers atm but the RoE, forts/towers, reinforcement zones and green zones. Some can work, but something has to go. of course they do more trader's = more hunter's = more counter hunters/escorts = more players on OW seas = more players having something to do = more content = more interest in the game = more players all around 

    You say join the EU server but what about the RvR’s they cant RvR till the weekends only, if thats how it is then why not lock every port till the weekend and know one can do a PB till the weekend and make it a FFA event and at the end of the weekend rewards are handed out to those who have most points then the ports turn neutral again. Oh wait wouldn’t that mean we would have to have proper war companies 😲 I don't really care wether the globals join or not. If they want to do RvR they have a whole server to create content on. i know you don't but more players = more fun for everyone not just you and the game does not revolve around you it requires multiple players that's why it is a MMO game (massively multiplayer online game)

     

    As I have said if the night flips were such a problem why was there never a conversation with the players to try organize a time that worked for you all? Not really like there wasn't an attempt. I seem to recall a summit hosted by @Christendom where the US were basically ignoring the pleas of the euros. I can't see that anyone pushed harder for a serversplit than the US players. Besides, no agreement with or between players is acceptable - we work for a mechanic solution to improve the game overall and we got one. A regional server works. have proven it doesn't work multiple times to you, numbers don't lie. and you have not seen an increase either you're still loosing players please stop calling it a success. agreed on the agreement between players to an extent but you have to start somewhere like or not its how it is. ive lobbied a bunch for multiple mechanic but it needs discussed properly between old players and new players alike it has to suit the majority and all we get out of you is a flat no its almost as if you want to see the game fail, not aware of the summit myself but as stated i was one of the people involved to ensure there was no empty pb's from either side and we have succeeded on global    

    and you can’t say it doesn’t work cause global can prove you wrong cause that exactly what happened. The fact that global is starting to arrange PBs proves that the global server doesn't function. 1. PB's are not arranged at all just the time frame. 2. the agreement is we don't flip ports between AUSI players and US based players unless its a time were we both have numbers to turn up much like your beloved PB time frame and FYI it works fine.  

     

     

  11. 6 minutes ago, Grundgemunkey said:

    safe areas around capitals for pve ... ports can be changed from shallow to deep or vice versa to balance .. shallow areas on map can be changed

    I have a suggestion but it’s the middle of the workday for me so will either suggest it in my own thread or wait for @Intrepido to do his and add mine there as typing on my phone would be annoying 

  12. 3 minutes ago, Intrepido said:

    Because of those issues the server split was made... no workflips neither nightflips in the EU server.

     

    Have you heard any complain about PB timers in the EU server?

     

    2 minutes ago, Grundgemunkey said:

    there are workflips currently on eu server

    The thing is no matter what someone will always be asleep at work or busy with there family’s the world is a big place that’s why it’s gonna be hard and one possible answer is no RvR till the weekend some will hate it some won’t 🤷‍♂️

  13. 7 minutes ago, Grundgemunkey said:

    maybe not but he paid the his hard earned cash to play the same as you did ... he has the same right to an opinion as you do

    heres my compromise ....

    the map is too big for the current population .. divide the map into 3 port battle time zones

    each nation has a capital in a time zone ...  time zone a   9AM - 5PM   .. time zone B .. 5PM . 1 AM ... Time zone c 1 am - 9 am ... if yo dont want to play in time zone a you dont have to ..

    but you may have time to play in zone B and c ...

    reduced areas in eaxh time zone will mean shorter sailing times more pvp and more rvr

     

    Hmm the only thing is we need to consider the pve players to also the map design could hinder some PB as some would have more shallows for example not a bad idea though 

    1 minute ago, Intrepido said:

    I´ll try to post a proposal later, but Im not really convinced about it yet.

    Would like to here it 

  14. 6 minutes ago, Intrepido said:

    No no, please dont get confused. I put a valid example that what happened some months ago in the PVP1 server.

    I did that because I dont want the mistakes of the past happening again. The reference to Christendom and Co. was because he had give his point of view to this topic with an incredible lack of perspective and self criticism, he is not the best guy to talk about a server merge, at all.

    I’m not disregarding your point or examples but seem to not realize the the minority have destroyed the player base and there is no forgive and forget so the game just dies,

    as for Chris I listen to his points as well as yours and surmise my own,

    no offense bearwall is also not good for the games future as he seems to completely selfish I may be wrong but he’s attitude in reply’s says otherwise 

  15. 4 minutes ago, Grundgemunkey said:

    acceptable to who .... your not the majority

    plenty of acceptable compromises been put forward but the same minority saying thet are not acceptable ..

    to use the most used line ... we are testing the game ,,,

    we tested open 24/7 pbs didnt work open to abuse and players leave the game

    we tested a eu and global server ... it has not worked players are leaving the game ... just because the eu server has more players than global doesnt mean eu is a success and global a failure  ... 500 players  on eu is a disaster

     

    Just a foot note I have proved in this thread alone that the Eu is in a worse position then global % wise they were fortunate to have numbers is all 

  16. 4 minutes ago, Intrepido said:

    100-200 players should never dictate the gameplay of 600. I find it more selfish.

    You all speak of compromises, but still you havent proposed any acceptable one. The only proposals here is to get back to mechanics that never work well in the past. You arent making the game better with those proposals, you are making the game better for a minority, thats selfish.

    Clearly not all of those 600 are on your side and I will return some of your own advise to you don’t answer for the whole of the EU.

     

    as for a compromise I will put a suggestion together and tag you in it, also why can’t you join the conversation and help make a suggestion that could work for us all instead of being judge and jury 

     

    as for unfair there was a minority of EU upset with a minority of the the US players and split the majority of the US and oceanic community and you think you did the right thing I suggest you take a hard look at yourself and realize your no better then the people night flipping 

  17. 16 minutes ago, Bearwall said:

    Riiight.. Because it must be our fault that global don't work.. Can't be that global is a bad idea..

    I’m talking about the fact that you would stab anyone in the back to have the game play your way again I will deal with your answers when I can actually answer them properly and have you not reply as usual cause you know I’m right period 

  18. 21 minutes ago, Intrepido said:

    Your friend Christendom and Co. deliberately made nightflips (sometimes they didnt even show up) to piss off the nations of the enemy alliance. They werent interested in having fun, just in winning an advantage over other nations.

    Again, mechanics must be solid to prevent a possible abuse by some players.

    Im glad that GLOBAL server is so a lovely place full of joy and great gameplay, but old PVP1 has proven you are wrong because a lot of shit happened due to bad mechanics being on place.

    So cause if a few there was a push to ruin the game for many and that ok is it ? Again no thought involved here 

  19. 10 hours ago, Bearwall said:

    The globals are free to join the EU server as it is, but the timers should stay put. Otherwise you'd just loose a lot more than you got.

     

    7 hours ago, Intrepido said:

    Maybe GB didnt have any problem at all when its playerbase was 35% of the server.

    Dont speak in behalf other nations.

     

    7 hours ago, Grundgemunkey said:

    im not speaking even on the behalf of GB nevermind other nations .... dont judge by your own standards ...

    has the server split seen an increase in player base ... no

     

    I think the biggest thing you seem to forget about when you pushed a server split was you took away a lot of content by doing so by taking more hunters and traders of the water.

    You say join the EU server but what about the RvR’s they cant RvR till the weekends only, if thats how it is then why not lock every port till the weekend and know one can do a PB till the weekend and make it a FFA event and at the end of the weekend rewards are handed out to those who have most points then the ports turn neutral again. Oh wait wouldn’t that mean we would have to have proper war companies 😲 

     

    As I have said if the night flips were such a problem why was there never a conversation with the players to try organize a time that worked for you all?

    and you can’t say it doesn’t work cause global can prove you wrong cause that exactly what happened.

     

     

  20. 5 hours ago, Bearwall said:

    as you have stated you would quit out of spite so it wouldn't grow to much,

    and with players attitudes like this

     

    id rather they didn't have a say in the game cause they are deemed selfish and shortsighted and are bad for the game going forward especially as its bleed pretty much 80% of its player base cause of people making bad calls and slowing down development. As far as I can tell the only ones "shortsighted" is those calling for a merge. We've already tried global servers and the result was that most of the euros quit or were about to. And yes, I for one will stop playing if the developers insist on making the same bad mistakes as before. As proven a discussion between players would of stopped the night flips as said before, and if the player base keeps declining the "fantastic & successful EU server" will also close cause the game will die. But hey you can call your loss of 58% of your player base a success as much as you like (seriously look at the steam charts) 

    P.S. one server "working" is never gonna be successful game, like i said get us all on one server with good ping all around drop the other two. 

    Make it so it suits us all PvE, PvP & RvR then spend the money developing some real content such as PvE, more diverse RvR,  No one is arguing that the game doesn't need more content, but for the discussion of a servermerge it's rather irrelevant. you are so wrong its not funny. A server merge would render 2 servers useless hence they would close freeing up funds for another member of staff hence pushing development forward at a much faster pace. 

    Then advertising the game correctly grow its player base. Don't advertise for a game that is still in development, waste of funds. advertising the game after there is fuller content is a waste of funds, what??? how do you expect the game to progress????, you are aware my comments lead into another right from freeing money to have content to advertising? i'll assume you miss read that.

    Once we have stable numbers then look at regional servers as it would be possible and probably needed to be honest.   We already have stable numbers - on the one regional server we've got atm. So - why not make the global server a US server with appropriate PB timers? - just to see if that wouldn't work. From where I'm seeing the US playerbase is either entirely uninterested in the age of sails, or they are yearning for a regional server that actually works. (The old maintenance timers were ridicolous) i don't see that as a problem but it will fail the players got fed up quit and wont return till the game has progressed further, you also have the issue of SEA/oceanic players then they get a server if we keep that up why not give GB a server France a server it puts in an endless spiral of splitting the community further and loss of more players. as for maintenance timers try living in AUS or NZ right now maintenance is smack bang in the middle of our prime time, 

    also i suggest you look at the steam charts it tells as sad story http://steamcharts.com/app/311310#All especially as the game has huge potential 

    EDIT:

    Peak players (5221 - 927 = 4294 / 5221 x 100 =82% loss)

    Avg Players (2157.2 - 452.4 = 1704.8 / 2157.2 x 100 = 79% loss)

    (read the charts) just cause i know you don't do maths very well i said 80% not a bad guess

     

  21.  

    1 hour ago, Bearwall said:

    So if the point isn't to get more players on global, why not then keep EU server with its bigger populace and shut down global? No reason to merge anything and the regional server that actually works keep working...

    as you have stated you would quit out of spite so it wouldn't grow to much,

    and with players attitudes like this

    11 hours ago, Bearwall said:

    1: The games viability should not be dependent on ppl making mistakes - the mechanics should ensure an enjoyable gameplay despite ignorant ppl.

    2: You can and should hold it against them. I do not do wrong against others for months on end, actively sabotaging the game and admitting to it when confronted with it and then chalk it down to a "mistake" afterwards. I lost mates in this game to the nightflips - I do not simply accept a servermerge just because global was a failed idea. If ppl want to play the game on a working regional server they can join EU, but with EU timerestrictions.

     

    id rather they didn't have a say in the game cause they are deemed selfish and shortsighted and are bad for the game going forward especially as its bleed pretty much 80% of its player base cause of people making bad calls and slowing down development.

    P.S. one server "working" is never gonna be successful game, like i said get us all on one server with good ping all around drop the other two.

    Make it so it suits us all PvE, PvP & RvR then spend the money developing some real content such as PvE, more diverse RvR,  

    Then advertising the game correctly grow its player base.

    Once we have stable numbers then look at regional servers as it would be possible and probably needed to be honest.  

    also i suggest you look at the steam charts it tells as sad story http://steamcharts.com/app/311310#All especially as the game has huge potential 

    EDIT:

    Peak players (5221 - 927 = 4294 / 5221 x 100 =82% loss)

    Avg Players (2157.2 - 452.4 = 1704.8 / 2157.2 x 100 = 79% loss)

    (read the charts) just cause i know you don't do maths very well i said 80% not a bad guess

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