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Rebrall

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Posts posted by Rebrall

  1. 42 minutes ago, Admiral Horatio Hornblower said:

    The way of your french comrades is to lose almost every engagement that is not a gank.

    You read wrong, he was complaining about the dutch. He did the same before but, that time, with the danish.

       On 4/27/2018 at 11:55 PM,  DesMoines said: 

    We have an alliance???? Oo

    I know we have for RVR (not PvP) status like this

    not with or against Russian

    not with or against GB

    not with or against Spanish

    not with or against Danish....(but may be change in next days after PB of Grand anse)

    not with or against US

    not with or against VP

    not with or against Pirates

    not with or against Polish

    not with or against Prussia

    against Swedish

     

    sorry couldn’t quote correctly I’m using my phone this is the post I’m referring to so I still read this as I have stated 🤷‍♂

     

    Also how some people play is up to them they paid there money to play so let them play as they want aslong as it’s with in the rules set,

    besides I’ve been apart of and seen many fights that have not been our favor and still won, I have also seen “vets” or “good” players also partake in ganks knowone is innocent of not seeking and taking an advantage if its presented to them 

  2. Well seems to me there was a Pb which didn’t go our way unfortunately but looks like it was a great fight, 

    then there was a OW pvp fight that looked like it was a great amount of fun 

     

    I fail to see how diplomacy has anything to do with the fights @DesMoines stated that those involved could join either side as they see fit. Unless I read his post wrong???

     

    all I take out of it is there was some great content and some lessons need to be learned gg all keep the content rolling 😁

    • Like 3
  3. 4 hours ago, Sir Texas Sir said:

    I was actually going to suggest the decay effect in the other thread about how to deal with briefing players.  If they have done zero damage in the fight have it actually start early they begin to decay, forcing folks to actually fight and not kite in those battles.  As long as your doing damage every 5 mins of some type you won't take the damage hit.  I wouldn't make it drastic at first but the longer you go without doing damage the more damage it does to your ship.

    I prefer this idea with addition of decay to speed and movement so they get forced to engage. Only real downside is that you could damage run away for 4:30mins then redamage so you would have to have strict on how much damage is acceptable  

  4. 2 hours ago, rediii said:

    Yea and I think it has anproper core with tweaks needed

    Anyway you just troll in every post anyway

    I honestly don’t understand why people can’t  see that they are getting the basics of gameplay into the game eg up coming ui and the tutorial, unfortunately the game has be created backwards and it’s had its stumbling blocks due to certain crowds yelling louder then others for example the hardcore crowd. 

  5. 4 minutes ago, Fenris said:

    UI wont attaract new players if mechanics are screwed and you have nothing to do when you log in.

    That`s not the point.

    🤷‍♂ Feel you didn’t read what I put but w/e it’s pretty obvious pretty things attract new people interesting things keep them so as I said pretty ui and cool scenery amazing battle instances were skill can be all the difference, gets there attention and fixing the content and mechincs keeps them, and I know it’s slow but using the tutorial helps you get started yes it basic and could into a lot more but you know baby steps it’s clear the devs are a small team working on multiple games or apart of other dev teams I hate how slow progress is but I live with it cause the game is cool af and has potential and they have started working towards actually sorting some of the basics missing from the game so hope they keep going with it 

  6. 10 minutes ago, Fenris said:

    It does not matter what you tax in port, as long that port has no value.

    As long this poor molested project does not get any deeper content, there will be no more than 500 players online. And not even shiny new UI will help out, or new ships, which actually are not needed, but they are supposed to be "content".

    There are too many things left behind, unfinished, not implemented,and will never be in game, like a real MMO should have. People are bored, sick of doing over and over same things, and not even simple things can be done, like clan docks, diplomacy, agreements, BR limitations in patrol zones, raids, pirate mechanics, global contracts for ships or goods,possibility to trade everything for anything on contract, in global or national market.

    Polishing the surface won`t help, and this might end in a history of many projects, having great potential, but not succeeded, because actually why?

    Well I agree with you 90% ,

     

    there’s a few things though like the ui that should of been in game along time ago now they really need to get it done and move onto exactly what you’re saying like the content.

    I understand the ui means nothing to you as a current player but one of the goals I believe is to increase the player base so they need the aesthetics in place ASAP as old players are not Likley to come back now, 

    as they are either fed up or achieved what they feel is there end game so you have to look at the game in a few different lights right now.

     

    and the aesthetics attract new players and the content keeps the players so they need to pull finger and get the aesthetics Done and really start smashing the content out 

  7. 13 hours ago, admin said:

    Captains.

    As we come closer to the release we need to add additional ways we gather feedback from the community.
    One of the tools some MMOs use Community representatives who are elected by the community and have direct line to devs.  (referred there after as CR)

    We think it would be a good idea and are looking for ideas on this

    • What do you think could be a good method to elect such representative
      • (community vote, or appointment or merit (for example size of the clan, or new player retention in a clan - or a mix of all three)
    • What do you think should be the requirements for a CR?
    • What should be responsibilities for such CR?

     

     

     

    Not a bad idea possibly a bit late but better late then never I suppose,

     

    what do do we need in a CR, 

    well need to have good language skills

    need to be approachable (this is one of if not the most important aspect)

    a good name regardless of nation within the community 

    need to be able to listen to feed back and not skew it to see there own wants & needs with in the game, 

    needs to know how to take info and feedback and put it constructively to the devs (I’ve seen so many good ideas ignored because of the delivery of the idea) 

    And need to be active in both the game and the forum 

    also need to be able to work in a group of people with different opinions 

    Will also be good to get representatives across all the time zones to

    as for how how do we pick these people I like the idea of the community putting forward names and a reason why they should be a representative and once we have a group put it to the devs to pick those who they feel most comfortable taking feedback from good or bad 

    responsibilities 

    should be literally getting feedback from the community and passing it onto the devs in a constructive manner the name says it all they represent us as a community 

     

    no know one will meet all the credentials it’s not possible so people need to be put forward who meet as many credentials as possible and have a mix of them creating a small group who can discuss the feedback and put it forward 

     

    i could name a lot of people in my opinion who would do a good job but I think you need to nail out what we expect of these representatives first

  8. 4 hours ago, Wraith said:

     

    The point is why does Kingy feel the need to pick on anyone in particular?  Because of his clan tag, and that's all... it's just a Crowns thing, but the toxicity wears a little thin and contributes to an environment and a perception about the player base that makes it very hard to attract new players.

    All he might have said was, "Good Fight, 'til next time," but instead he goes out of his way to toss feces on another player. It's fine if it's one of us outspoken guys who's okey to toss it right back... But for our new/returning players it just isn't nice, period.

    Well what he said was aimed mostly at your clan tbh, not the player. but how is what KoC said anything different from what @HachiRoku said about hardy from GA in this very same thread? (Sorry hachi just needed an example)  Also WO & VCO have a massive rivalry so it’s gonna happen so when you ware a clan tag that has animosity with another, things are gonna be said you can take it personal or you can take it and turn around and come at that clan and sink a few ships and put it here and poke a little fun which will be taken as a challenge back and oh hey look we have content, no offense @Wraith but it’s part of the player created content of the game. even if he has only just returned he could of stayed and fired a few shots some times one broadside can make a difference in a fight 

  9. 4 hours ago, Wraith said:

    Pick on a guy who could be your grandpa, and who's just returning to the game after a year-long break I might add? You're a stand-up guy Kingy, especially from someone who will only engage in the shallows when you bring broken, OP ships. 👍

    Well let’s be honest here knowone knows who he is personally as non have played with him on the wo side also how would any of them know he’s only just returned, also if 4 players hadn’t chased KoC that screenshot would of been very different 

    • Like 1
  10. 19 hours ago, Christendom said:

    Gotta give the shallows some love on here 

    Anti Hostility @ Harbor Island - GF Brits.  We left one alive to tell the tale.

    14505df8acef930207e77176c6b326d6.jpg

    No idea who half of those players are but that hurts to see tbh, looks like armed need to get out more and get into some fights @Atreides who’s leading wacko? You guys should come after us lot and get some xp

  11. On 4/20/2018 at 8:08 AM, admin said:

    its very tempting. but we talked to several players we trust who craft A LOT and opinions are mixed.
    but its indeed tempting. Rob a player - carry gold to port, no more magic wallet.

    @admin

    Serious question why not add this as a part of the boarding reward? 

    And make it unavailable if you sunk a ship

    And of course would have to limit it so as you are adding historical currency you could take a realistic amount of coins from a captain if boarded and the boarding is won.

    that way you don’t loose everything in one hit 

  12. 9 minutes ago, z4ys said:

    The issues I always see and read are:

    - I want everything in 5mins of gameplay

    Then those people start to complain:

    - The game is boring nothing to do.

    Sure when you get everything in no time ... and yes you can get everything in no time. Tell me what's hard to get that would deny access to pvp? Mods? I am told many many times mods are not important... gold? The game throws gold at you with both hands... ships ? You can capture AI ships up to 5th rates should be enough to get pvp...

    But what drives me mad are the people that try to tell me pvp is hard to find.

    Grab a ship sail to patrol area and you get your fight. Especially when all people do so that want  quick fights. But instead they complain about the zones because fights are not at their terms. So when people write I can't find pvp they actual mean I don't find fights I can win easily.... 

    Guys just start to ask devs to make it a single-player game so you can have your I win button. In a MP game not everyone can have it...

     

     

     

    3 minutes ago, Slim McSauce said:

    Wrong, meaningful pvp is hard to find. I can go to any nations capital or skulk around a fp for generic pvp. Does that mean I want to? No. There needs to be fun meaningful gameplay attached to pvp like rvr. What point of all this map when 12% ever gets used

    Neither of you are wrong tbh it’s a little hard to find pvp around my time the pop is low around 170ish but you can still find it but I really feel we need pve content and fast that’s whats gonna grow our pop right now 

  13. 14 hours ago, fox2run said:

    To be casual means not having too much time to play.  To have some rewarding xp out of this game is hard.

    PvP is hard to get as too few are online. It takes too much time to figure out where to find the enemy.

    I remember many hours of wasted time sailing around, moving outpost etc to no avail.

    This is the key to a larger player base. Not some UI.

    Actually the ui buys time for them to put content into the game, just ask your selfs how inviting is the game when you log in right now? Truthfully it’s really not it’s about first impressions and right now it’s not great 

     

    people who keep saying the ui is a waste are looking at everything from one side, all you guys are looking at it as long time player, think this way a bit,

     

    let’s take the automotive industry is a great example of this let’s take a big selling vehicle in aus/nz the ford ranger the latest one around atm has one to two differences to the previous model it’s had a facelift and a slight change in steering from mechanical to electric it’s stays as the biggest selling utility vehicle and most of the changes are cosmetic so why does it work cause people think it’s fresh and new in actuall fact it’s the same running gear, same with the ui it will give the game a fresh new feel it’s false economy but it works and is proven to work,

     

    I agree we need a bunch of content and whether we get it or not is up to the devs honestly feel they should leave pvp alone for a bit and give us some new pve and I’m a pvp player I only log into na to kill people or be killed simple,

    I’m not saying the pvp is in a good place but it could be with more players and more players need pve as I stated already most people start out as pve just to get a feel and an understanding for the game and some of its mechanics 

     

    same as the tutorial it’s a quality of life products that should be here already but hey there doing it now so it is what it is 

    • Like 1
  14. 1 hour ago, Intrepido said:

    UI and localization wont make that old players come to the game.

    PvP and RvR tweaks and fixes will stop, momentarily. the current bleeding of players.

     

    New and fresh content that caters the casual playerbase, but specially the guys with only 2 hours a day, is my bet for the survival of this game.

    I fully agree with you on the content,

    but I know a lot of players that stop playing or will not play cause of the ui which is sad but when you get a game and the ui is just crap it isn’t exactly inviting all the same,

     

    and a lot of the old players arnt coming back let’s be honest here they feel they got what they wanted out of the game or just plain got fed up it would also help if they knew what the changes are

  15. 12 hours ago, fox2run said:

    UI and tutorials doesn't add to gameplay at all.

    Gameplay is lacking depth and easier access to PvP. 

    PvP is somewhat broken. To fix this require new ways of thinking. Which seems hard at the moment.

     

    Right now that’s an issue from your point of view cause you have the skills to play the game, someone new wouldn’t the game has be created arse about face so right now they basically need to do the starter things that should of been done to start with, you think as a new player loggging into a blue on blue screen as the ui doesn’t really make you want to play does it then you log in and where do you start what do you do so tutorial is a must now, then I don’t care what anyone says they need to get the pve content into the game or something to actually do and achieve, 90% of people starting the game pve not pvp they then transition to pvp which really needs to have its rules delt with 

    10 hours ago, Headless Parrot said:

    It can have the best reviews, but still wont retain new players. Bottom line, the game is too complicated and has too big a learning curve for new players. The tutorial will not be enough - not nearly enough to solve this. 

    Honestly it’s has a resonable learning curve but people having the basic skills and understanding angling shots and manual sailing puts them in a good position to being able to play and from the tutorials I tested it’s really a good start 

     

    also @Christendom is right the game hasn’t changed for a while just same things different mechanics and honestly they need to add more I get they want to get the pvp right as that’s were they started I just feel that once they work on the pve the Pvp will have to be tweaked again cause what the pve content can bring to the table 

    • Like 2
  16. @Sovereign

    good reviews will not help this game at all it may bring some fresh blood but the ui is not ready they have a tutorial being made. The best thing they can do is get there heads down finish both the ui and tutorials then push for new players both of those items will improve the retention of players, then they have to push content into the game and get there final end game rules set in stone,

    so pushing for new players now with good reviews will just get players in who get fed up not knowing what to do or where to begin will create more negative reviews it’s a patience thing now 

    • Like 1
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