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Rebrall

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Posts posted by Rebrall

  1. 18 minutes ago, Forbin said:

    You feel alone on Global ? Join EU server then, we will be happy with more people.

    We (EU players) don't want to play with Global rules and nightflips, we walked this way once and our feet are still full of shit.

    So you can ask, beg, shout for a server merge but the only result will be more player leaving whit nightflip return.

    Plus you just forget PING reasons for 2 servers....

    ask your self this

    if they dropped two servers kept global and pored money into development and increased player base through proper advertising then looked at multiple servers cause one would be to small for the player base, why not merge the servers into global, admin has admitted there is a cash flow issue before  

  2. 39 minutes ago, Custard said:

    Me me me me me me me me me me me me me me me me me

     

    23 minutes ago, Bearwall said:

    Agreed. It's incredible that a vocal minority for an ailing server would risk ruin for the only functioning server just so they could improve their own gameplay for a few weeks untill the nightflips/nighttimers killed off the functioning server as well..

    he was talking about you btw

  3. 1 hour ago, Bearwall said:

    1: The games viability should not be dependent on ppl making mistakes - the mechanics should ensure an enjoyable gameplay despite ignorant ppl.

    2: You can and should hold it against them. I do not do wrong against others for months on end, actively sabotaging the game and admitting to it when confronted with it and then chalk it down to a "mistake" afterwards. I lost mates in this game to the nightflips - I do not simply accept a servermerge just because global was a failed idea. If ppl want to play the game on a working regional server they can join EU, but with EU timerestrictions.

    cool story

    your so called "working" server is not going to save the game and i have proved you so wrong through out this post about the EU server being successful

    and when i did you ignored the comment cause you know i am right your server lost 58% vs the 57% on global proves the EU server was not a success you were lucky to have good numbers to start with  and that's that, and from what i can tell a portion of that were US players who were not on global were they should of been if they had the server would of stood a chance.

    On 27/10/2017 at 8:04 PM, Rebrall said:
    On 27/10/2017 at 6:07 PM, Bearwall said:

    I think the game functions just fine. The split was necessary to save the playerbase, to merge the server will simply remove the EU playerbase as well.

     

    On 27/10/2017 at 6:06 PM, Bearwall said:

    The "night flips" that EU players lose sleep over don't happen on global.  We work with the clans and attack various ports depending on who owns them.  We don't attack ARMED (aussie ports) unless it's a weekend and everyone can be on.  Vice versa.  We attack US ports in our time zone.  It works.  Yet another proof that global doesn't function. A failed idea.

    ^^^^^^^^^^^

    giphy.gif.0420d5d43a50e72e4c981c6de6ff4974.gif

     

    ( @Christendom That's just for you )

    all it proves that the split was absolutely not necessary at all and the #nomorenightflips was a small minority within the EU community issue not anyone else.

    as i was one of the party's involved in making RvR work so we could all turn up and have a good fight i know first hand the US and SEA/Oceanic players are very approachable!

    and as for saving the player base all you have actually done is split players apart from each other for absolutely no reason other then a lack of diplomatic skill that some of you seem to posses.

    FYI the port battle timers and the agreement between US players and Oceanic players on global are the same yet you say it has failed, that's very contradictory

    and proves that there is no need for multiple servers at this stage of the game's development. I would agree for release with a functional player base that you are indeed correct in a server split.

    On 27/10/2017 at 6:06 PM, Bearwall said:

    Both servers seem to have lost the same percentage of their populations, I think its callous to say one server didn't work over the other.  If you sell over 100k copies of a game and only have 700-800 players actively logging on a year and change later.....its  a failure all around.  What data do you base the assumption that both servers has lost an equal amount of population on? I have already stated that as far as I recall the global server had 800 players or there about right after the wipe, where the EU server had about 1k. I may be wrong, but I'd like to see the stats.

    Global server peaked a little over 400 after the wipe peak time and that was once btw we never ever reached 800,

    so a say a peak of 400 to an average now of around 170 so my maths work that as 400 - 170 =230, 230 / 400 x 100 = 57.5% decrease

    EU peak was 1200 i believe and average now of around 500? by all means happy to be corrected on numbers i don't play EU after all, so my maths here says

    1200 - 500 = 700,   700 / 1200 x 100 = 58.33(recurring)% 

    and you call the EU server a success, sure ok 

     

    On 27/10/2017 at 6:06 PM, Bearwall said:

    Admin stated that PVP 1 and 2 would be merged into 1 server named Global and a NEW server would be created labeled EU.  One with no restrictions and one with.  This was announced well before.  Instead the servers were just renamed and not wiped completely of names, clans and friends.  PVP2 turned into global and PVP1 turned into EU.  PVP1/EU was the dominant server beforehand and remained as such.  XP wasn't merged unless you did the cutter thing.  Even then I know a couple dozen players that still had their XP screwed up and Admin wouldn't return it.  They quit or went back to EU.  I'm fully convinced that had the servers been merged and completely wiped Global would of had a better shot.  Maybe I'm wrong, doesn't matter now. I really don't believe that the success of the global server is down to wether or not your friends was removed or not. And you could with no restrictions have made a new character since the xp were redeemable on the account - so no starting over just to get a new name. To state that the success or failure of the global/EU server is down to not creating an entirely new server for EU is simply ridicolous.

    as for this we will never know now the players are gone so......., one thing that would of helped also was proper server descriptions if were to have one that is limited in its time and one FFA srever

     

  4. 21 hours ago, Intrepido said:

    We need working mechanics to prevent shit gameplay. Your good will and intentions, which didnt happen when you were in the PVP1 server, is not going to make the game better.

    Mechanics stay, people come and leave. I will never let some critical issues in the hands on a few, so much power.

    2 things....

     

    1. Everyone is allowed to make a mistake, it’s how we learn the moment you stop making mistakes and no longer learning life is no longer worth living.

     

    2. Control the controllable’s, you can’t control other players actions but don’t hold it against them when they do wrong  

    • Like 1
  5. 10 hours ago, Bearwall said:

    Oh come on no-one is so stupid that they can't think themselves that EU server is the one with restrictions and the other is the GLOBAL! (AS IT WAS/IS CALLED)..

    Sounds like a poor excuse for just prefering a EU server..

     

    9 hours ago, Hodo said:

    quote-never-underestimate-the-power-of-h

    The lack of information put out by the admin in any other media form other than on these Forums is one of the leading causes of the failure.  

     

    6 hours ago, Bearwall said:

    Because the huge red writings on log-in screen wasn't a give away.... And the labelling "EU server"/"Global server"... Really hard to miss those I grant..........

     

    3 hours ago, Jean Ribault said:

    Seriously.  If they weren't logging into the game to see that huge warning every time, and also not logging into the forum to keep up with announcements, how is that the devs fault?  Sounds like neglect at its finest.  If you aint playin the game, you aint got a right to complain about the changes.  Quit making excuses for personal failure.

    Edit to add: The only people who have a right to complain are those people that did everything they were instructed, and then subsequently got screwed.

    Not every one reads things through properly that is why I say descriptions are even more important the moment you log into a server a description box should pop up, 

     

    a group is only as clever as there dumbest member, 

    i was born in the england lived in many countries I’ve seen some pretty dumb people never ever underestimate how dumb people can be 

  6. 1 hour ago, Bearwall said:

    I think the game functions just fine. The split was necessary to save the playerbase, to merge the server will simply remove the EU playerbase as well.

     

    1 hour ago, Bearwall said:

    The "night flips" that EU players lose sleep over don't happen on global.  We work with the clans and attack various ports depending on who owns them.  We don't attack ARMED (aussie ports) unless it's a weekend and everyone can be on.  Vice versa.  We attack US ports in our time zone.  It works.  Yet another proof that global doesn't function. A failed idea.

    ^^^^^^^^^^^

    giphy.gif.0420d5d43a50e72e4c981c6de6ff4974.gif

     

    ( @Christendom That's just for you )

    all it proves that the split was absolutely not necessary at all and the #nomorenightflips was a small minority within the EU community issue not anyone else.

    as i was one of the party's involved in making RvR work so we could all turn up and have a good fight i know first hand the US and SEA/Oceanic players are very approachable!

    and as for saving the player base all you have actually done is split players apart from each other for absolutely no reason other then a lack of diplomatic skill that some of you seem to posses.

    FYI the port battle timers and the agreement between US players and Oceanic players on global are the same yet you say it has failed, that's very contradictory

    and proves that there is no need for multiple servers at this stage of the game's development. I would agree for release with a functional player base that you are indeed correct in a server split.

    1 hour ago, Bearwall said:

    Both servers seem to have lost the same percentage of their populations, I think its callous to say one server didn't work over the other.  If you sell over 100k copies of a game and only have 700-800 players actively logging on a year and change later.....its  a failure all around.  What data do you base the assumption that both servers has lost an equal amount of population on? I have already stated that as far as I recall the global server had 800 players or there about right after the wipe, where the EU server had about 1k. I may be wrong, but I'd like to see the stats.

    Global server peaked a little over 400 after the wipe peak time and that was once btw we never ever reached 800,

    so a say a peak of 400 to an average now of around 170 so my maths work that as 400 - 170 =230, 230 / 400 x 100 = 57.5% decrease

    EU peak was 1200 i believe and average now of around 500? by all means happy to be corrected on numbers i don't play EU after all, so my maths here says

    1200 - 500 = 700,   700 / 1200 x 100 = 58.33(recurring)% 

    and you call the EU server a success, sure ok 

     

    1 hour ago, Bearwall said:

    Admin stated that PVP 1 and 2 would be merged into 1 server named Global and a NEW server would be created labeled EU.  One with no restrictions and one with.  This was announced well before.  Instead the servers were just renamed and not wiped completely of names, clans and friends.  PVP2 turned into global and PVP1 turned into EU.  PVP1/EU was the dominant server beforehand and remained as such.  XP wasn't merged unless you did the cutter thing.  Even then I know a couple dozen players that still had their XP screwed up and Admin wouldn't return it.  They quit or went back to EU.  I'm fully convinced that had the servers been merged and completely wiped Global would of had a better shot.  Maybe I'm wrong, doesn't matter now. I really don't believe that the success of the global server is down to wether or not your friends was removed or not. And you could with no restrictions have made a new character since the xp were redeemable on the account - so no starting over just to get a new name. To state that the success or failure of the global/EU server is down to not creating an entirely new server for EU is simply ridicolous.

    as for this we will never know now the players are gone so......., one thing that would of helped also was proper server descriptions if were to have one that is limited in its time and one FFA srever

    • Like 2
  7. 54 minutes ago, Bearwall said:

     

    Clearly maths and science are not your strong suit, 

     

    at the end of the day the game is in need of player all around and splitting us up at this point and the point of the split was a mistake and has killed the game along with bad mechanics 

    • Like 1
  8. 8 hours ago, JG14_Cuzn said:

    lets face it folks.

    The game is on life support.  

    Are we going for a record for the LONGEST Alpha release? 

    Global server has no population and those that remain are sailing in a bizarro world where the Pirates are the LEAST pirate like nation and the vast majority of players in one of the biggest nations squirrel away in ports 2 hours from the front lines. 

    Prussia, Russia and Poland somehow sailed to the Caribbean and want in on the action?  really?  :huh:

    Adding 3 new nations to a withering population has not infused the game with new players and it's only a matter of time before the Dev's either sell the game and cash out or just give up. 

    I dont think even a server merge will help as panties will get twisted, and folks will leave just on principal.

     

    oh well.  

    I have to agree it’s all about legends here on out I believe 

  9. 7 hours ago, Bearwall said:

    But we have already tried a global server. The EU server pre-wipe was a global server with no timerestrictions on the PBs and it failed miserably.. We tried flagsystem, we tried flagsystem + lord protector, we tried alliance patch to basically patch up the problems the timezonedifference creates, we tested all these features and they all failed - hard. So why should we test a broken system once more? - Every single idea that has been proposed to facilitate a servermerge has either some glaring and obvious faults, or already been tested. Now we're tested a regional server + a global server and guess what? - The regional server is the one that actually functions. Why then go back to a bad idea? What is it about global players that makes them think "this game would improve if we took away the players ability to make a choice in regard to when RvR can take place. We have a broken global server where people have left in throves, and a EU server that is stable but I'm sure this is only because EU had 200 players more right after the great wipe, not a reflection on the bad idea that global servers really is!". The lack of reflection on why global has failed is astonishing. Why did global fail??! EU server had about 1k players right after the big wipe. One issue that made a lot of players quit was the insanely stupid shipgrind, but now the numbers on EU have stabilised themselves on a 500 players a day in primetime - i.e. a working server. The global server had about 800 players right after the big wipe but now rarely exceeds 100 players. In short the global server lost 7/8 of it's total population, while EU server lost 1/2 of its population. Don't come up with excuses that is either not really relevant or rather is fixed now - because testing a game is also about fixing the problems. The fact that there are clans on global that is actually trying to flip ports where evreyone can attend is a testimony to the failed idea that the global server is. So answer this question:

    Why is competition such a problem? - the answer I'm seeing in all these servermerge threads is that when two rivalling ideas compete, one has to lose. Now rather than appealing for a US server, with US PB timers (that in theory would attract old players that have left the game due to the huge impact RvR has on the gameplay and the many nightflips on global) and a US playerbase. This would be incrementally bad for aussie and asian playerbases - yes. It is however a solution that would work long term.

    How can you say one server failed???

     

    did both servers start with the exact same player base? Nope 

    did we have set mechanics/rules? Nope 

     was it tested fairly? Nope 

     

    so the test was set up to fail 

    • Like 1
  10. 14 hours ago, Intrepido said:

    The only guy with that problem seems to be you when you didnt answer a direct question.

    At what point did I not answer a direct question??? 

    I have answered every question you have asked and counter argued all your points 

    neither do I have a problem 

    the only problem here is yourself and bearwall who seem to speak for the entire EU gamers community on a merge of servers 

  11. 3 hours ago, Bearwall said:

    If you don't take the RvR segment that seriously why then does it matter if you merge the servers? you could just go to the EU server and do PvP.. Ofcourse it won't help with online numbers at those hours seen as all euros are asleep.. Rather than breaking one server that actually functions, why not figure out why global is such a failed idea? - Other than that global just is a failed idea ofcourse..

    actually i do mostly RvR so your point makes no sense,

    no i don't care so much about the ships or the ports but i enjoy the fight,

    also ship is easily replaced and a port is easily taken back, 

    you guys are just defeatists you've lost before you enter  

  12. 3 hours ago, Intrepido said:

    I didnt understand at all the first paragraph.

    About the rest. I dont care about your clan capabilities. Building anything in the game takes time, and time, for me, is gold. The game turned into a night job because of nightflips, and we care about our ports because they are the base for future operations or strategies, which will give us more fun and user made content.

    The clan owned ports with hostility missions dont solve anything for themselves. Which are those multiple options? Would you please elaborate?

    you asked questions/made points i answered/countered them don't be an a**hole 

    • Like 1
  13. 22 minutes ago, Intrepido said:

    Ports matter when more than 25 guys needs to be on the same place and time, they matter when you have spent real lfe time preparing/crafting your ship, upgrades and repairs. 

    When all this effort is not being given the proper value then the game is worthless, and the people quit talking shit about the game. I know because I have heard it myself lots of times before the server split.

    It doesnt matter either we have a flag or a hostility system. So I really dont get which current rules you are refering to be so sure that your idea could work now.

    No they don’t cause those ports you currently have could of been taken by no more then 6 of you unless it was taken from another clan. 

    If you treat the game like a second job by which it sounds like you do, no wonder you take losing a port so serious, quite literally my clan had enough mats to build well over 25 1st rates in less then a week and that wasn’t running at full capacity there was literally 8 of us. As for the effort of getting players in one place is not that hard just look at the conquest section of the map look at the scheduled pb’s and move ships to suit it’s not that much effort also you can tow a ship now to which makes life really easy.

     

    as for the rules I mean the clan owned port with hostility missions, there are multiple options that could work with all of us being on one server we just need to to stop flipping from one extreme mechanic to another and work on one with potential which we have btw

  14. 5 minutes ago, Intrepido said:

    Are you going to set a game mechanic based in "what if"? Really?

    There can be US players playing in the clan that conquered that port. So it doesnt matter if we are speaking of nations or clans. Also it is very easy to add any clan to friend list and let them play a defensive PB. I dont know how you play on global but in EU no one want an enemy port in the core territory. And, at the same time, most clans like to have a forward base near the enemy to gank their traders and jump into missions.

    Your entire argument is based on what happened on what 3-4 rule sets ago then call me on a what if really????? 

    Nothing has been tested on this rule set cause players like you cry and threaten to quit, 

     

    dont get me wrong I see your point but there is heaps of options to be used but you seem to be scared to work on them cause you might lose a port, you do realize ports mean next to nothing and the players on global don’t do empty portbattles so don’t expect flips and not to be contested 

  15. 4 minutes ago, Intrepido said:

    With the hostility system we have now a EU clan that want to conquer a port with US timers have to be awake during 2 nights. One for grinding hostility and the following one for the PB itself.

    And I put this example because it happened in the past that one nation conquered ports from another EU nation and set the pb timer in the middle of the night. So they force the other nation to sacrifice their sleep in order to reconquer that port. An attack which may be not succesfull when the enemy also have US playerbase.

    What if that us player base wasn’t on the clans friend list there would be nothing the us players could do you seem to be stuck on nations and it’s not anymore it’s all about clans like I said I don’t mind being split on release and we had a good population between us all but less the 1500 across 3 servers there is no need for 3 servers that money is better of being put back into development 

  16. 2 minutes ago, Intrepido said:

    The only shortsighted thing is to bet for a global server when it is the european server the one is working better among the two.

    Im here to test the game and it is clear that a region server surpass a global one. 

     

    No it did not,

     

    the servers should never been split till the rules of the game were set so you have proved nothing.

     

    if the rules were as they are currently then we split the servers and global failed I’d stay quite but it didn’t,

     

    the only hope hope for this game is to actually go backwards a few steps get the rules set grow it population then look at multiple servers and split us 

     

    so yet again you have been shortsighted, 

    also the servers need descriptions cause I bet a lot of newer players outside of the EU PB times jump on the wrong server get pissed off and refuse to level on another server 

  17. 6 minutes ago, Bearwall said:

    The global server was tested. And it failed. We are testing one regional server and one global server. Numbers testify that regional servers are the way to go.

    I agree if the rules were the same through out but they wernt so the results we currently have are false players quit befor the recent change and refuse to play 

     

    so you are wrong 

  18. 7 hours ago, Vizzini said:

    Easiest way to get more PVP , become one of the small nations. Rather than muddle on with the same 3 Power-blocks and their Mexican standoff , try something else. None of you want to become the smallest of the 3 and fall foul of the other 2 so much it beggars belief. There are only 5-6 clans who are really interested in RVR and if they really want to PVP then thinking outside the box is required. It's perfect feasible for you to split into different Nations, you've all got Forged Papers but that means you would all have to risk getting attacked by a larger force ...

    I'd agree it would make it easier if there was a well placed free town within fair reach of everybody but that wasn't thought of before map reset. Perhaps it could be done now, have a think about where ?

     

    Global server is a doomed idea right now and people on it are still whining about PB times when the whole idea was to be able to have them whenever players wanted. It takes one  5 man clan to run up hostility and create more issues and only 1 nation has the chance of policing their own players because of mechanics.

     

    Shift into different nations and have a scaled down version of EU which seems quite vibrant right now.

     

    Just my thoughts..

    PB times are not an issue whatsoever and as for scaling down a lot of players have moved around to balance things out a bit even Spain has a good handful of players now.

     

    the issue is that there are not enough players for so many reasons this post would run out of room if I start listing them,

     

    The only reason eu works is cause the players are all on at the same time no other reason 

  19. 32 minutes ago, Christendom said:

    The game would be more lively with a smaller map and less nations....but we can't have nice things.  

    Merge it up.  Figure out a way for all players to be happy together with timers.  Bring in the PVE lot somewhere in the gulf or the pacific.  Hope we make it to launch.

    Blue in the face yet?

     

    as for making it launch if things don’t get better in the next few months the games done which sucks, 

     

    as as for the merge it has to happen but with th EU guys threatening to quit it’s not gonna happen cause there selfish and very shortsighted, and seem to forget we’re here to test and improve the game for all not just one group 

    • Like 2
  20. 47 minutes ago, Intrepido said:

    I dont mind if pve and pvp merge.

    I dont know how much time you have been playing but port battle timers were tested during months, lots of them, and it was a failure.

    Im not shortsighted because I have suffered as a player (and many others) the port battle timer as a ressource used by some nations/clans/individuals to negate the end game content (pb). To sum up, as a mechanic used by some people to f.uck others fun.

    So at least have the decency to be informed about the great potential of failure with the pure shit tested mechanic you are asking to return to the game.

     

    Under the flag rule set yes it failed.

    but things are different now as clans actually own the ports not the nation.

    so yes you are being shortsighted by the fact that the rules are different now and some of the older rules could work, also the fact that the game is very far from complete and as far as I can tell the players left care about the game a lot hence the constant debate between us here. 

    So in turn a lot of us are going to always help the game going forward, and at this point our population is so small now combining would actually help rather then hinder.

     

    • Like 3
  21. 4 hours ago, Intrepido said:

    Your shortsighted and selfish point of view could finally destroy an entire server and community. 

     

     

     

    The same could be said of you.

     

    anyway before you come back with some snarky comment maybe stop and think differently for a second here,

     

    overall the games current player base is at best 1000ish players (all three servers combined rough guess)

    why not combine the servers give the pve'ers a tag or a zone that is safe for them?

    why not have a hard options to put a PB timer on a port that is clan owned?

     

    Then put some bloody content in the game cause there is very little then when the game gets close to a actually release and we have a real population then split us off into time zones servers 

  22. 3 hours ago, Macjimm said:

    Actually what I read seems just the opposite.  Some players are saying they are not willing to play a game that they do not enjoy.   They are offering their opinion that the game sucks or about extreme changes to the game would change it so completely it would not be worth playing.

    It seems very kindergarten to expect mature adults to continue investing their time playing a game that they have no interest in.    Perhaps the merge would work best if we had a teacher who could force everyone to stay and make us play together ... regardless of what the game is.

    The game seems good to me right now.   I used to play on all 3 servers.  Since the last wipe I've spent almost all my time on one.   It is still reassuring to have a choice.

    Perhaps we should leave the set up as it is. 

    • Merging the servers will not make a big difference to the population.  And we will lose some players who are happy with the status quo.  
    • For players who are threatening to quit if the servers are not merged .... let them.  They are not happy and their absence will not make much difference to the population.

    A better option than a merge may be to allow a one time opportunity for players to transfer assets from Global to Euro.

    And the PvE players are not hurting anyone in PvP.  It is not feasible to expect that they will stay if they are forced into a PvP server.  There seems to be no benefit to killing the PvE server.

    If the reason for a merge is that Game-labs can not afford to maintain 3 servers then none of the discussion has merit.   The discussion should be focused on possibilities for alternate funding.

    look at the poll results 

     

    49 players said yes with no restrictions

    81 players said yes with restrictions 

    52 said no 

     

    130 vs 52 so far the majority said yes 

     

    fyi i would love to see this be an in game poll.

     

    I also agree with the split on release not before and the map is large enough to sustain Both a PVE zone & a PVP zone so why would PvE'ers quit when they don't have to worry about going into the pvp zone??

     

    And as you conveniently missed this 

    17 hours ago, Rebrall said:

    i don't see why for now we cant sub divide the map a little to suit pve'ers

    and as for pvp server merge

     

    17 hours ago, Rebrall said:

    have a system were we can set timers so ports cant be flipped in off peek hours,

    also as soon as the realisation by all that ports mean sweet fa these days bar possibly 3-4 the better and those that are worth holding will always be open to all because of the goods they have and people will want there tax from them   

    other then the port's that have parts for Modules/perm upgrades like carta tar name any port worth holding???

    all of the national ports (except the new nations) have all the goods to craft ships and you can easily do 4th rate pb's in any build you want you just use a WASA so there is no excuse or reason you need certain port's.

    I would put money all those ports with module parts would remain open to all so we could all have it and if they didn't well there would be PB's which is content which is why alot of players play the game, 

    also those that want to use exotic woods in there ship builds would have to trade more, which puts more ships in OW as you would have more trade ships and more escort ships which puts more hunters on the water which = OW PvP so more content 

    so again what's the problem

    also just for the players who cry about night flips those that play outside of EU hours hate empty PB's so the chances are slim to none it will happen anyway. And there is nothing stopping you doing it in return  

     

    P.S. if you quote some one make sure you quote the whole statement not the bits you want to make yourself's look good :)   (that's aimed at everyone btw) 

    • Like 1
  23. 8 minutes ago, Teutonic said:

    I am certainly all for it @Rebrall

    I don't mean to cause an argument, but from my point of view it seems like both the US and GB don't want to have any fights - at least in the US primetime. I have gone up and down the Florida coast and found 1 player...2 days ago.

    Where should a player go in the GB territories to find someone to fight in the OW? 

    I like, really want the GB or US to make offensive port battles against the pirates, I don't agree with others that think retaliation is needed, it's stupid. What's needed is a rather consistant content of having everyone know where to go for pvp at a particular time...and port battles at least help everyone know where to be.

    So if you attacked a pirate port, awesome, that means content. If pirates then think "well they attacked us so we should take 2 of their ports as revenge" hello kitty those people, this isn't about that anymore.

    the main issue you have is those that want to fight in GB play at a god awe full time for you that's SEA/oce tz,

    so while youre on were all at work, and when we get on US players want to go to bed, 

    now im not speaking for the US/Eu players in gb but personally i think they have very little xp or are newer and are scared to fight so no moral either that's why i want to get up and fight players of the

    same xp or calibre and help them grow, cause with all due respect i believe the rats and ARMED can be a bit ruthless myself inc to newer or less experienced players, so what i mean is the simple mistake they make we punish them so much on it they don't learn from it or how to recover from it were as a less xp player would hurt them but give them a chance to improve    

     

    as for being on the US doorstep it actually sucks tbh but it has the most versatile area 

  24. 46 minutes ago, Jean Ribault said:

    Yeah I read it.  You just don't get it.  PVE server people don't want to merge with PVP server.  They will quit.  Is that simple enough for you to understand?  Should I type slower?

    honestly if people are gonna quit over us all being on one server then why bother playing the game that's like kindergarten, this is my toy and know one can play with it.

    i don't see why for now we cant sub divide the map a little to suit pve'ers and have a system were we can set timers so ports cant be flipped in off peek hours,

    also as soon as the realisation by all that ports mean sweet fa these days bar possibly 3-4 the better and those that are worth holding will always be open to all because of the goods they have and people will want there tax from them   

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