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About Sovereign

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  1. I think it would be better if the "Circle of death" was centered around the defender / target, getting smaller as usual but instead of getting destroyed the defender can leave as soon as the attacker is outside of the circle. So at some point the circle would be in effective carronade range and the attacker either has to actually commit to the fight or leave the circle and then the defender should be able to leave without being tagged again ( more speed / longer invisibility or going straight to the nearest open port ). This would help with griefing a lot.
  2. Sovereign

    Pirate on Pirate action

    I think it is more about this particular player in general to be honest. He is the most toxic player I have seen in NA so far.
  3. Sovereign

    Pirate on Pirate action

    Why they haven't banned him already is completely beyond me. I know he streams NA and it is advertisement ... but not exactly positive. I wouldn't watch this anger issue stricken mongoloid, if you paid me for it and honestly witnessing a player like that is more of a turn off than a buying incentive.
  4. Yeah, I don't doubt its authenticity. I know you research a lot before implementing something like this in the game, trying to keep it as historically accurate as possible and I really appreciate your dedication to quality in this regard. But don't you agree it looks a bit weird? I'm trying to imagine a ship of the line, the most advanced piece of engineering art of its time, rocking this odd drawing that appears to be the work of some child on its main flagpole... admiralty must have been drunk when they accepted this flag.
  5. That is the weirdest flag of all in the game. Definitely something special...
  6. Sovereign

    blame prussia

    Prussia is a good country to invade, comrade! Quite fitting how the USSR was the master of zerg tactics... they had more soldiers than rifles.
  7. Sovereign

    Re-imagining Old Mechanics for New Port Battles

    I like the "shore party" idea, as long as they add some visuals to it ( dudes rowing to shore in boats and maybe even have ships be able to fire upon and sink them? ... even a bunch of soldiers charging the tower / fort would be enough ). If they add permanent destruction of forts and towers and a building cost for them, "boarding" or capturing enemy fortifications to avoid the rebuilding cost would make a lot more sense. We even have models for destroyed forts and towers in game already. This could be yet another real/doubloon sink, add more realism and be easy to implement. @admin Please consider making towers and forts cost something to build ( after every destruction ) but make it optional - so clans can choose where they want / need forts and towers but have to pay for it. Maybe even add the possibility to build more than 2 forts at big / important ports. Ports should have higher maintenance cost with more fortifications or less without ( whatever you deem more balanced ).
  8. Sovereign

    blame prussia

    One players' nighttimer is another players' daytimer. I don't see any bad playing or expoit potential as we have no EU or US server anymore - it's global now. It makes perfect sense to me, that clans should be able to allow attacks on their ports only during their prime time. Of course it could be discussed that a clan can not have different timers on their ports and that changing the timer should have a longer cooldown etc. ...
  9. Sovereign

    A Suggestion to Reduce the Number of Factions

    It certainly would be grand.
  10. Sovereign

    Make open world smaller

    Larger map definitely but no slower ships please... especially with a even larger map we will need the current speed and for obvious reasons we won't have 100% realistic speed anyways.
  11. Sovereign

    A Suggestion to Reduce the Number of Factions

    I like this idea but I assume the historical starter nations can not participate in RvR and have some uncapturable ports? Having only "easy" nations with uncapturable ports and safezones makes a lot more sense as trade-off for not being able to take part in RvR. But I would make only 3 PvE starter nations not 4-5 or they take up too much space on the map ( unless we get a bigger map ). Non RvR starter nations with safe ports / zones should be GB, Spain and France.
  12. Sovereign

    Open Poland to All Privateers

    Or keep them as another option and call them "Pirates of the Caribbean", which would be a bit more accurate name for what the current pirates are...
  13. Sovereign

    Death to the non-believers

    If only the average player had the balls courage and incentive to do so... I mean when it comes to OW PvP, I completely agree, this is a nice challenge for real PvP players so they get more targets ( sort of like when the real prussia was born after the purge of the carebears ) but I don't see anyone with half a brain throwing their small resistance of a couple of ships into the jaws of a RvR zerg, only to entertain them, when there is no reward for fighting as underdog ( this happened at least once with swedes before when they went full organised zerg and tryhard in RvR to the point where barely any other nation bothered anymore and the swedes moaned about empty PBs in the end ). I wouldn't even mind this, if it was a real sandbox and you could actually remove any nation from the map ( like prussia, russia and poland ) but having the uncapturable ports and safe zones on one side and no balancing mechanics for nation population, like incentives to join underdog nations, on the other is simply rubbish in my opinion.
  14. Any chance this could be copied for Naval Action? All nations in Naval Action have the same english voice acting, would be massively more immersive duing battle if the voices were nation specific. And while you do the voices for UA:AoS you could do it for NA too? All those could simply be copied 1:1 with minimal effort. @admin sorry for off-topic