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Grundgemunkey

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Grundgemunkey last won the day on December 8

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About Grundgemunkey

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  1. Grundgemunkey

    What made you quit the game?

    i dont know ... define your version of hardcore and casual for this thread to me a hardcore player in this instance is someone who plays most days for 3 hrs plus casual is someoe who plays 3 or less days a week and sometimes only logs in does 1 pve battle and logs out why would you cater for a player that plays say a max of 10 hours a week .. over someone whos minimum is 10 hours a week of course its just banter ,,,, and i think game labs know where they want to go .... but i think theyve got themselves lost along the way... i agree what we say wont make any difference ... but the day a company refuses to listen to its customers is the day it dies ... Sunday afternoon 300 players online .... its their failing business not mine
  2. Grundgemunkey

    What made you quit the game?

    the game is hardcore just not in the right places
  3. Grundgemunkey

    What made you quit the game?

    agree and disagree casual players shouldnt be the core of the game .... because they are "casual" however the game is currently almost unplayable for the casual player and something needs to change to attract these players bonus stacking im not too bothered about ,,,, you stack for one adavantage it usually leaves you weak elsewhere just sometimes its hard to discover your opponents weakness .. and exploit it agree with hotfixes ... there are countless times changes have been made and the devs have not given all information ... we are supposedly testers how can you test something you dont know even exists The wishes of the gankers do seem to be elevated ... i guess thats because thats the game play that the devs participate in when they play ... it not supposed to be hard .... its supposed to be fun theres a difference between something been hard to do and something challenging and fun the dlc ships were aimed at the wrong players .... they are there for the pvp players who cannot be bothered trading and crafting although the have the capability ... rather than those that are struggling or just casual players ... the DLC ships should be mid range ships of their class like essex cerberus ...etc that a seasoned vet wouldnt always choose to sail ... instead of the meta ganking ships
  4. Grundgemunkey

    What made you quit the game?

    DLC ships new economic system long sail times with little or no reward lack of players it just takes too much time in terms building supplying and positioning a ship somewhere .. where you can go sail it and have some fun
  5. Grundgemunkey

    Patch 29. Preliminary information

    or the real shamefull truth ..... its more fun to read a forum about a game .... than actually play it .. 😩
  6. Grundgemunkey

    Patch 29. Preliminary information

    i agree ... i dont really care for the f11 ,,,, but the traders tool is essential ... if you dont want to use it for navigation then take the distance table off it ,,, but if im going to sail for an hour to buy and transport a resource ,,, i damn well wont go unless im pretty sure its available in that port ,,,im not going to sail around from port to port hoping for something to be on sale to buy and then spend more time sailing around looking for best port to sell it to at a profit ... you offered a compromise earlier heres one i would accept .. double the number of outposts your allowed and double the amount of buildings your allowed .. would take a lot of my frustrations away ,, still would mean i have to sail everywhere ,, but would cut down the time ,, sailing in the middle of the ocean for hours .... staring at nothing with almost zero chance of meeting another player you said earlier in this thread the game is sandbox ... the reason it isnt is that your forced to follow a certain set of actions to achieve anything .... these actions are forced on us by the devs in the hope that it will make people sail ships everywhere... and it does .... IF THEY CONTINUE PLAYING ... but what the devs have not considered is what if they stop playing i would rather have a game with a 1000 people playing where 50% dont venture out of the safe zones than 200ppl in game sailing repairs around so that once a week they can venture out for pvp have really enjoyed playing this game ... but like anything ... there is a point when the more you add and change ,, sometimes you start spoiling what you had even if the intention was to make it better think we have past that point now ..
  7. Grundgemunkey

    Patch 29. Preliminary information

    no you dont get my point ... i dont mind sailing goods around ... i do it all the time ... i sail white oak from northern florida to KPR and have done for a long time ... i have sailed teak all around the map ... thats fine ... but its just gone too far .. the extra sailing repairs around ... the extra sailing of ships to re position them .... the extra sailing required if the proposed no trader tool happens ... its gone too far I agree there has to be an experience for all ....but the experience should be AVAILABLE for all not a REQUIREMENT
  8. Grundgemunkey

    Patch 29. Preliminary information

    to be fair i was pretty happy how he game stood 12 months ago ,,, im not a fan of dlc ships .... my main bug bear at the moment is that you can only craft repairs in workshops ,, and the number of workshops you can build is limited ,,, i have two ports with ships in no repairs there ,,,they are close to enemy borders so ideal for raiding or finding enemy ai to pve with ... but both are about an hours sail from nearest workshop ... i dont want have the motivation to sail repairs there ... its an hour of my gaming time just transferring goods , dont forget the time i spent aquiring the materials to build the repairs in the first place ,,, i sem o spend too much time sailing around picking up iron here coal there ,, sailing it to another port .. then fir and sugar needs collecting ,, and transfering somewhere else .. then i have to sail again to take completed repairs to another outpost ,,, maybe i lose a ship or two after been atacked ,,, so have to do it all again ,,, its like nah ill go play another game if you want to go all historic and realism ////17th / 18th century if a captain wanted to repair his ship ... he careened it on nearest beach went into the nearest forrest and cut trees down ... they didnt need to be in a port with workshops
  9. Grundgemunkey

    Patch 29. Preliminary information

    people arguing over what ships draughts ....think the game has more problems than whether an ingame game ships draught is 0.5 meters less than it was in the blue prints ,, who cares ships draught depended on its cargo how the cargo was stored .. etc etc .... make NAVAL ACTION GREAT AGAIN
  10. Grundgemunkey

    Patch 29. Preliminary information

    if you want...... neither suggestion are issues to me personally ... I dont usually capture ships unless they are traders and I need one .... and the safe zones are not a concern to me whether they exist or not Im just sad that the game is no longer the fun it used to be ,,,the proof is the numbers that are online .... if I knew how to attract more players I would tell you but I dont but it seems that making statements like the game is balanced seems to be sticking your head in the sand
  11. Grundgemunkey

    Patch 29. Preliminary information

    ok you told me not to generalise then do exactly that yourself ... as a percentage how many is " many of us " ??? i dont know anyone with a 17th century or 18th century mindset when playing . the game is balanced for all .... but is not for every player that just a contradiction your just saying its balanced for your gameplay ,,, and if i dont like it then game isnt for me .. it Thursday night about 23.15 and there are 200 people in game ,,, about 250 - 300 less than i would have expected before patch 27 .... tells you all you need to know about how the balance is working out
  12. Grundgemunkey

    Patch 29. Preliminary information

    Then why was Naval action legends a failure . it had all the attributes you describe i enjoy pvp ... i enjoy rvr ... and i enjoy pve ..... i do not restrict myself to any particular player description ,,, and i guess most players are the same ... there are a few who call themselves pvp players ..who just want pvp and in general these players would not want a small corner of the map, because how they want to play (they will claim otherwise) is to sink players of lesser skill and experience ... they dont want to fight against other pvp players they might lose .. they want the player in a trader or in a ship the other player doesnt know how to sail properly yet ..they want to gank ... easy pickings .... the small pvp area with guaranteed pvp wouldnt provide this ... because the players they usually kill wouldnt go to that area .... there are exceptions we know which players they are but there are not many of them .... and no Licinio your not one of the exceptions
  13. Grundgemunkey

    Patch 29. Preliminary information

    I really dont understand why you think people have the time to spend in game to "find trade deals by sailing " . its the most ludicrous thing ive heard ,,, if you dont want people to use the traders tool to navigate with .. take the distance to port feature off the traders tool ... again your just making playing this game into an occupation abd something that isnt fun
  14. Grundgemunkey

    Empty sea

    well the game is realistic and accurate as it gets .....individual ship encounters that led to battle were rare .... and fleet engagements were even rarer ....so the game has it pretty much spot on this is a game it is supposed to be a fun experience to play ..... Ive never seen a PVP game that works so hard to stop PVP .... "we dont want extended timers on battles " "we dont want you to be able to tp ships around to where he action is " the "theres too many first rates " it should be hard to get one ,,, "they should be rare " "its not realistic " "you shouldnt be able to just leave port and join a battle" why ?????????? why do you want to take the action out of Naval Action .... too much notice has been taken of those that think pvp is ganking noobs none of the above happened 2 years ago and the game was more fun we had more players more pvp ... the fun has been slowly sucked out of the game in the name of realism and been historically acurate .... and players have decised its not fun anymore... and decided to play somehthing else all you need now is a touch of scurvy and the illusion your on a 18th century ship sailing around without seeing an enemy for months if not years will be complete
  15. Grundgemunkey

    Empty sea

    change the tax from reals to doubloons .... a port earns a clan 100k in reals ,,, so what ... how does that help fund your fleet when the cost of buiding the ship to take the port is x number of doubloons that need to be grinded ... instead of 100k reals a port produced 10k of doubloons then there may be some interest in rvr again you may argue that doubloons can be purchased from the market but i cant find enough on sale to build 1 first rate ..with clans reals
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