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Palatinose

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Everything posted by Palatinose

  1. What's Lt.? You want to tell me you have many hours in ths game and are a - let's assume - Lieutenant Commander (or even lower)? How is that possible? You need 5000xp for Master and Commander rank. You get that alone by sailing.
  2. In general: secondary quests. There is plenty of players that reach the highest rank, get their first 1st rate and then quit. We could argue those guys won't fit in this game anyways but there has to be more than just dull combat missions. I'm looking foreward to the patch, could really get interesting.
  3. why not. complete the task to sink enemy 5th rate in a renomee and you get one week of bonus xp in that ship. I'm so uncreative when it comes to pve content, please help fellas
  4. How about incentives to perform longer in certain ranks? Like getting special boni for fulfilling diffenrent tasks inside these ranks, e.g. sailing diffenrent ships of a class (sinking enemy vessel in snow, brig, reno, etc..). Imo the longer you need to get to the last rank, the better. Most of the experience in the game is not decided by the amount of crew one can command.
  5. Everybody is trash. Me especially, oh I lost to Dreammaker couple o days ago in a Connie.
  6. Zuallererst ist es ein Spiel. Testen kommt danach. Meiner Meinung nach. Ich verstehe dich da Mücke, würde mir ziemlich auf den Wecker gehen. Testen und feedback geben kann man von Veteranen erhoffen, eine Aufgabe ist es sicher nicht.
  7. yeahya, gotta check how much time i'll have but let's see Edit: I was so pissed of myself the last time
  8. Im your bitch Hachi don't you remember? Im also Cabrals, Roronoas, etc etc. Next time I will make you mine boii ❤️
  9. I use it. Isn't there also a sail damage reduction of 5%? I don't really know whether it's worth it tbh. Edit: @qw569 can you quote devs for the 20% hull repair? or did you take it from API (screw me, i don't even know how this all works) - well basically, can you give evidence for the 0.2 hull rep please?
  10. sruPl you play this game in another league than the average player. You know that and we do aswell as you keep telling us the great tales. @Hethwill thanks, thought it was obvious. I won't spam this thread further.
  11. By redeemed you also mean the ships bought from admirality via pvp marks? In this case i wouldn't agree as you put ingame effort in it. If you are talking about imported ships, I would fully support your point. @Lovec1990 you don't make profit when you get one pvp mark. You have to buy/craft cannons. in your maths, there is not even basic mods involved, and most players go for some mods at least.
  12. I cannot provide a source as I am too lazy to search for it on the forums. But from experience I might tell you the following: Talking about numbers: base repair is 25% of your armour hp. 5% via Expert Carpenter therefore adds another 20% repair strength. As in the current system multi repair is active, you get a 5% Bonus each hull repair cycle. Hope that helps understanding.
  13. Expert Carpenter is the most powerful perk in the game at the moment imo.
  14. Perfect. I can see dozens of british alts checking the contracts at KPR. Vernon is right, the human factor denies this feature.
  15. They aren't. Just read this thread. I agree though, it shows once again the power of the mighty mods. I don't really know what stacking in this case means. Concerning your "only elite players will get elite mods": a standard pirate rig refit costs what, not even 100k i guess. It works perfectly on Xebecs. No Elite Mod necessary. And the droprate of sealed bottles is not higher for players with much gold or experience.
  16. It's just easier and cheaper to craft methinks, it's all about communication and cooperation. That hasn't really changed. The search for the perfect ship floods some markets with ships. I think ships have never been cheaper. BUt that doesn't really belong in this specific topic, that's more of a basic/global (NA) topic.
  17. Mmh I don't agree here, at least for the Xebec. The sail force boni refits are too strong/unbalanced on many ships. Concerning the cobination of Xebec and elite PR/PR -> it's totally broken. But its not the refit itself, it's the combo.
  18. Then again it's only a 6th and a smaller 5th. What we do eco mostly for is RvR (END GAME CONTENT CAPS INTENDED), meaning the largest amounts of gold and ressources are needed in crafting SoLs.
  19. You're completely wrong in thinking the people changed. We got old hunters back that weren't successful because of the safe zone RoE and e.g. british coast guard performing well. These people are back and worse than before. Visit Mortimer Town ( I just did with a couple of guys in Bellonas, wrong choice at this time obviously) and all you will see is mostly Prussian and French Hercs and Requins. There is a couple of fir/fir Belle Poules and that's it. Combat news is full of it. And I can assure you it's not noobs or new players that come there and hunt. It's veteran gankers at their finest and the chance to catch them goes against 0. KPR kills are also back en vogue. These ships at their current form promote pvp, just not the kind that's of any worth for middle or longterm future of the game. @z4ys I agree more "studies" on countering the Herc have to be performed as well as on your point of the carpe diem playstyle. Still I'm convinced that bypassing eco is a thing many players want and therefore is good for the pop. I would hope to find some adjusting screws to tweak/nerf the ships a "little". Imo that's better than taking away an easy access to pvp.
  20. yes. nothing but the fact I spawn it everyday vs. I have ONE ship which, can't be replaced. But thats another topic. As i said, no problems with eco bypass. These resons were mentioned ( I think even by you) and are without doubt valid. Perhaps we just need a fix on the sail, mast and crew hitboxes, a nerf or complete takeout of the jib sail boni working for spankers and we're fine. I would try this for the Requin. Concerning the Herc: I might just sail it a bit, kill everything on sight and then agree to you it's totally fine. After that you might call me a hypocrate but I don't care at all because I'm back at ganking the shit out of all the players that just want to enjoy the game on their terms, but just can't. o7
  21. You tend to pick out what you like about my comment. There were counters for surprises. Surprise had to be crafted etc. A prince could not easily defeat a mercury. Personally I was fine with the Herc when we had only one for each player. This thing was totally OP, but it was limited. Now there is swarms of Herc's crossing the OW, one alone can defeat two heavy/heavier frigs. If it's two, single captains won't stand a chance in a up to a fourth rate (always saying both parties are on the same/comparable skill level). In my first engagement on a Herc i killed a Trinc with no problems at all. The captain was mediocre skilled, the ship Teak/White Oak. I had killed two thirds of his hull, before he had even really scrtached me. Back to your comparison with the Surprise: it was more manouverable, but it lacked the firepower to kill the hull. It was mainly used in boarding (4pd machine guns and golden marines /o\). Sorry imo you just cannot compare these two.
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