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Everything posted by A. P. Hill
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Ultimate General vs. Total War
A. P. Hill replied to Albert Sidney Johnston's topic in General Discussions
Believe it or not, I've never played total war. -
I've seen it said before, and I see it's still a problem. After how many updates? Can we expect to see the forces of Beauregard's Army of the Potomac ID in the HUD, to make troop selection a bit easier? Thanks.
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@Hobo Thanks I think. But we're not arguing, at least not yet! Again, I refer you to my earlier statement ... make it right the first time. (you put all that stuff in before you market and sell it.) I mean there's only so far you can go with a historical recreation before it becomes non-historical. Of course creating a new title using the same engine has a tendency to generate revenue as well ... not just adding DLC upon DLC. And I like this game too!
- 27 replies
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Laurel Hill- A Step by Step Guide to Coming out Even
A. P. Hill replied to Wright29's topic in General Discussions
Think 1st Manassas. You start out with your single division ... over time, you have a whole mess of units besides 4 or 5 to control. All those units added by the game are NPC (Non Player Character,) units. You can waste those with no repercussions to your division if you pull it back and use it in support roles. -
Gremlins are wonderful creatures, they can slip in anywhere.
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Laurel Hill- A Step by Step Guide to Coming out Even
A. P. Hill replied to Wright29's topic in General Discussions
Seriously? This song title was initially released while I was entering my freshman year of high school. (1971) Ow! That hurt. -
Trash, then reinstall?
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Chickamauga and AI Routing Mechanics/Calvary Spawn
A. P. Hill replied to barrydylan's topic in General Discussions
Lately, I too have experienced the enemy routing through my lines, to end up being a pain in my ass, (no pun intended,) trying to either run them down or destroy them, or chase them back across my lines. Happened twice in my recent campaign at Shiloh. -
I agree, however, this will probably add another layer to the programming, and possibly affect overall game playability.
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Sounds like a graphical glitch to me.
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- enemy cavalry
- cavalry
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Sorry, derailing is not permitted in these forums!
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Because his name starts with an A and he was at the alphabetical top of the list of Confederate Generals.
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- ultimate general civil war
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Friendly fire is never friendly.
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Strategies for The Battle of Antietam
A. P. Hill replied to Albert Sidney Johnston's topic in General Discussions
I'm sorry I have to disagree with this. From my understanding NONE of the battles in this game at this point directly correspond with each other as far as the AI goes. The only army that carries sufferable consequences from battle to battle is the player's. -
Strategies for The Battle of Antietam
A. P. Hill replied to Albert Sidney Johnston's topic in General Discussions
The problem here is very simple. The AI is not programed as McClellan was. Despite the fact that "Little Napoleon" had most likely double the men at Antietam, because of his nature, he never committed more than half of his force during the whole day's fighting. Thus making the actual historical battle more to even parity of numbers on the field, which is the only thing that saved Lee's forces. The AI on the other hand, knows it has excessive force and uses every unit it has, there is no programing in the AI to tell it not to use every last unit it has. Though it's evident that some folks can sustain those odds, more often than not, when you're outnumbered more than 2:1 you're hard pressed to win those fights. -
Fixed it for ya!
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I have stumbled across another marvelous research tool. 19th Century Research Enjoy!
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Why not just build the game right the first time, that way there isn't a need for dlcs.
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Frankly the way the majority of players here want to run their cavalry units, artillery would just be a waste. The only reason artillery are assigned to cavalry is that the Cavalry actually acts as mounted infantry, in which case, artillery support is definitely needed.
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- ultimate general civil war
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OKay my misunderstanding then. I stand corrected.
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And remember, combining only works if the total numbers combined are equal to or less than your maximum limit in camp.
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You can prevent some of what you describe with a bit of pre-battle planning. While in the start screen before the battle, take time to do a little battlefield organization. Selecting units and viewing the unit properties box in the lower left corner of your screen, will identify which divisions your brigades belong to. In this setting you can now place units from the same divisions on the same part of the field. Doing this before a fight prevents units crossing no mans land, or marching behind enemy lines to be wiped out, or any other disaster. Select the unit with the lesser stats, weapons, etc., and hit the combine button then select the brigade with the better stats. Grouping your brigades before a battle also allows them to benefit from their leaders as well, instead of dangling out in some unsupported area of the field. Hope this helps.
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If you mean in the Camp screen, ... not yet.
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25 Pdr might be a bit of a stretch. Given we only have 24 Pdrs in game.
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- ultimate general civi war
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Let's talk about (campaign) difficulty.
A. P. Hill replied to Admiral666's topic in General Discussions
There is no IF involved in the "sacking" of Harper's Ferry prior to the Maryland Campaign. It is noted historical fact that the Virginia troops secured Harper's Ferry from the first day of Virginia's official seceding from the Union. But then, given to game play, there is still a lot with this program that needs work. ---- @The Soldier thanks for clearing that up for me, as I stipulated, I don't play Union very often so I am not even remotely familiar with their armory stocks.