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Everything posted by A. P. Hill
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Either way it's a damned sight better than telling your unit to turn it's back and be rear flanked ... and lose it entirely possibly.
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One of these days, maybe I'll be fortunate enough to see some of these "side battles" that irritate so many. I never seem to make it past Antietam.
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You do. Usually, all the re-enforcement icons flood across your HUD with all your troops. And if you suffer from "tunnel vision" you're probably zoomed in too tight.
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Transferring units within an army/ corps
A. P. Hill replied to Garyjd's topic in General Discussions
To add to this, possibly, as long as there is a slot open for it you can adjust units from corps to corps. What I would like to see is possibly, reaching a brigade's maximum size by using the other brigades in other corps. Say your army organization skill allows 2000 men per brigade in a division, but you can only manage to afford 1300 or so per brigade, I would like to go to my second or third corps, and using those men, fill the ranks to max capacity. Am I making sense? -
Cavalry Melee penalty in woods is to extreme
A. P. Hill replied to LegioX's topic in General Discussions
In the course of this discussion I thought it would be of interest to many of you, if some period reading would be provided to help color the many opinion based posts in this thread. This is an 1863 History of the U.S. Cavalry written while the war was in progress as the text goes from the beginnings of the very first Cavalry regiment formed in the United States, to June 1st 1863. The book is written by a Mr. Albert Brackett, who was Major 1st US Cavalry/Colonel 9th Ill Vol. Cavalry/& Chief of Cavalry Department of Missouri. It's presented as neither an argument for or against any opinions in this thread. As I said, I just thought some of you would enjoy a good read. For those of you interested, it should be noted that this work covers all of the events of the US Cavalry from it's founding, so some of the early reading may be somewhat dry to some of you. If you want to get right into the section pertinent to the ACW, you can find the opening paragraph on pages 221/210. Paragraph starting with "Many Cavalry officers had ..." (What I mean by the page listing is this is a google copy eBook, there are several pages that are part of the book but not identified as pages, yet the page count of the google eBook differs from the page numbers of the actual book.) Page 221 is the eBook page, and page 210 is the page on the leaf of the book. Enjoy. -
Cavalry Melee penalty in woods is to extreme
A. P. Hill replied to LegioX's topic in General Discussions
You Sir, also fail to realize that while it is a game, it is a game based on historical content, and not a fantasy. And therefore the developers cannot, nor can the players seeking realism, be faulted for using real information regarding the time period. I suggest that if you want to play a fantasy style game that perhaps you might look elsewhere, and stop trying to eschew the developers intent of providing a history based entertaining game system. Thanks. -
Cavalry Melee penalty in woods is to extreme
A. P. Hill replied to LegioX's topic in General Discussions
Forrest used his cavalry as mounted infantry more than anything. His slogan was ... "Get there first with the most" (modernized for some of you folks.) And the best way he could get units in the field of battle faster than his opponent was mounted ... almost to a man he always dismounted his troops in conflict. So not really "shock cavalry". -
Cavalry Melee penalty in woods is to extreme
A. P. Hill replied to LegioX's topic in General Discussions
Just be careful what you wish for in your desired destruction of the enemy. The AI will also get all the badassness you want and will use it to advantage to destroy the player. -
Cavalry Melee penalty in woods is to extreme
A. P. Hill replied to LegioX's topic in General Discussions
No, Cavalry is not the supreme military arm that every keeps errantly thinking they are or wishing they were. -
Hey Nick, thanks for the hotfix! Was surprised on load up this A.M. I do have a question however ... What and how to "hotfixes" affect currently running campaigns? Granted it can't effect on the past battles, but will it impact the future battles of that campaign, and would it be wiser to dump a current campaign and start over with the newest fix?
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Since the last update and today's (Mar 03 2017,) hotfix, when I go to close the program it freezes. I have to use CTL/ALT/DEL to get to task to shut down.
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You cut off the head of a snake, the rest of it is pretty much useless. You have the leader of men taken out, there is no one else to lead them! Did you try to reassign the unit to attack something?
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In defense of your defense of yourself, .... .... I run a pure infantry/artillery army. I have no cavalry and I have no skirmishers ... except those I break from brigades during the actual fight. And the AI can be dealt with ... I see any cavalry coming 3 brigades at a minimum target it. they don't last very long.
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In game, the 3 inch ordnance and the 10lb Parrott and the 3 inch Parrott should all have the same stats as they were essentially the same gun. The 3 inch ordnance might have just a slight edge however. But given the design of the ammunition used by the 3 inch/10lb rifled guns, (or any rifled gun for that matter, being elongated and not very large,) these guns were pretty much useless in close range conflict. The reasons the smoothbores worked so much better was precisely the lack of rifling. But also in a disadvantage to the smoothbores, was a little mathematical thing called "Windage". That gap between the actual ball circumference and the inside of the bore that allowed for the physical explosion of the black powder charge to blow past the round as it's trying to push the round out the tube, thus making the guns less accurate with less muzzle velocity and making them great close quarters guns especially with canister. As for the pricing, I'd have to go back and check my manuals and all to verify if the game is costing the guns properly. However, I do know just by the nature of the manufacture of the Ordnance rifle it was a lighter thus more mobile gun.
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It's relevant in our differing perceptions of what we think Cavalry is or should be and what it actually was during the conflict. All accounts of history of the time report the very ineptness of the Union Horse. It wasn't until late 1863 early 1864 that the North put any kind of real effort into making the mounted arm an effective part of the armies. For every player's efforts here at making Yankee Horse anything other than what it was until 1864 I find very unhistorical. Confederate Horse didn't do any better, but the South organized and used their Horse troops far more effectively and efficiently than the North ever did until 1864. It's perception. You wan the civil war cavalry to be everything it was touted to be in the earlier European conflicts, when in reality it was never anything like that at all. So in my mind, the game's actions of the cavalry are probably a lesser "problem" in my mind than it is in many other's here trying to use it in ways it was never meant to be used.
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I mean like if I have a brigade commander, who through experience gets promotion, I want to be able to adjust his position in my army to perhaps division command, especially when his division commander gets killed in action. Or any other elevated commander in any division command. Currently the only possible way to achieve this, especially with no other officers available, is to dismiss the brigade and hope he sticks around for usage. I don't want to dismiss the unit he commands, especially if they're 2 or 3 star veterans.
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It's historic!
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I think too many here give far too much importance to Cavalry as it was used in the American Civil War. It was not used like it was in the European conflicts most are use to playing.
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I highly doubt it is a resolution issue. But, hey, I've been wrong before.
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Not sure if it's just me ... but for a couple updates now, it seems that the prelude introductions to the battles has gone a bit dark ... Rather than being clear and bright there is a darkened hue to the map that makes details a bit hard to see. I suppose like I said, I'm the only one experiencing this! Can we get the brighter prelude introductions back? Thanks.
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Did you reinstall to see if perhaps your issue may have been resolved?
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Where Does one Post to Submit Possible Improvements
A. P. Hill replied to civsully1's question in Civil war Q&A
General discussion forum, usually the first thread. It's for feedback on the current release.- 1 reply
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The current victory system needs improvement.
A. P. Hill replied to Mr Larp's topic in General Discussions
Actually using the "Restart" is a bad option. The game has already done it's calculations for the event you're getting ready to play, you're just starting over again with the same results. Go back to the last saved file and reload it. Force the game to come to different calculations is the only true way to "restart" a scenario.