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Found 8 results

  1. This is a comprehensive list of game scenarios, with linked info, aimed to help unfamiliar players make an image of the whole conflict. Work in Progress. List of American Civil War Battles Eastern Theater Historical Battles: 1st Battle of Bull Run (1st Manassas) July 21, 1861 Battle of Gaines's Mill (1st Cold Harbor) June 27, 1862 Battle of Malvern Hill (Poindexter's Farm) July 1, 1862 2nd Battle of Bull Run (2nd Manassas) August 28–30, 1862 Battle of Antietam (Sharpsburg) September 17, 1862 Battle of Fredericksburg December 11–15, 1862
  2. I have noticed, after playing through the campaign several times, that a lot of maps for one battle are re-used in another battle. Sometimes this makes perfect sense - namely if in real life the two battles happened at the same place (example - 1st Bull Run is almost entirely contained within 2nd Bull Run, and the southern part of Cold Harbor overlaps entirely with Gaines' Mill). But for several other battles the only reason would be that the developers did not want to waste effort making new maps when their old ones are perfectly reusable. I don't mind at all - it means that you can learn
  3. It is clear that navigation tools are conspicuous by their absence, especially on a player’s initial experience with the Open World. I too noticed it immediately when OW started 6+ months ago. Rough count has 13 active threads on the topic in the last 2 weeks. I hope this qualifies for a sticky post. However, let me lend you the voice of some experience. TL;DR: Shut the $*&%!@* up about navigation debates. Instead, try out the player-made tools and give the community feedback in the Maps subforum.. I think the tools we and others have built can help the community to
  4. Here it is: http://tdamap.com/pirateportmap.html
  5. I just tried to sail from Port of Spain (Trinidad) to Santa Domingo, (Dominican Republic). I did not use teleport but tried the hard way by navigating. I was able to stick the course (largely) and when I had to deviate due to wind and attacks I compensated the course later. I had estimated the journey would take about 3 days. After 6 days sailing with no land spotted (but occasional ships) I gave up and teleported. Is there a problem long distance navigating? Its hard to see how it would be possible to miss a land mass and I must have sailed about 1500 nautical miles. Has anybody else complete
  6. Captain Pineapple's Thread of Booty Here you'll find anything that I make for Naval Action and decide to share. So have a look at my booty. Ship Stats Spreadsheet Ahoy! Captain Pineapple here. I made a spreadsheet with ship info on it, including armor values. Hopefully it'll help you choose ships Still a work in progress. Note: You'll see different stats in game because these are base stats not including wood type, upgrades, etc.. Also the trader snow is currently probably wrong value atm. https://docs.google.com/spreadsheets/d/123ZYbupWfM1fLYRyT9eSA3qQJYzwkqprw3LM9LARYio/edit?p
  7. New maps on the horizon gentleman, hopefully there will be 3 editions for Captains to choose from upon release. For you explores out there, the first two maps are completed. The third will use digital elevation modelling and is still a wip. May the winds be with you Download Links: for the full size versions which are 14300 x 9800 px Map 1: https://dl.dropboxusercontent.com/u/98905290/Naval%20Action/West%20Indies/WI_EE_01.jpg Map 2: https://dl.dropboxusercontent.com/u/98905290/Naval%20Action/West%20Indies/WI_EE_02.jpg
  8. I have been using a free vector map and Adobe Illustrator to make a map that can be scaled to whatever size we want. However, I would hate to spend all this time compiling the work from other maps with my own only to find that the next game implemented a map. Do y'all think it is still worth working on? Do we know if a map will be part of the next update?
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