-
Posts
83 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Gallery
Downloads
Events
Everything posted by Horror
-
Need for Turning Acceleration
Horror replied to Poyraz's topic in Current Feature Improvement Suggestions
Taking this back. The AI would need to be retrained and, worse yet, EVERYONE will gripe about not being able to instaturn to get their cannon on target.- 22 replies
-
Need for Turning Acceleration
Horror replied to Poyraz's topic in Current Feature Improvement Suggestions
These differences would be small compared to the model offered by the OP. Fantastic suggestion and should not be difficult to implement.- 22 replies
-
Crew management update - discussion
Horror replied to admin's topic in News Announcements & Important discussions
I very much like these proposals. Do need to make the prize worthy enough to warrant the extra effort to bring to port. It will stop the capture and send your ship to port exploit. Could use any crew rank ups to randomly create new officers as they gain experience and get promoted. -
Taking mission in Coquibacao, South America now sends you to Port Morant, Jamaica. Just started happening today.
-
Bravo, Sounds like a challenge! I just may sign up
-
[TOTC] Total Oblivion Trading Company - PvP2
Horror replied to Cpt Blackthorne's topic in Guilds, Clans and Trading companies
Well dang, I'm not US -
The role of third rates in deep water PB
Horror replied to Tenakha Kan's topic in Current Feature Improvement Suggestions
It is easy to predict that deep water will become ALL 3rd rates. Best solution is in economics as it was in the day. Third rates were efficient/cheap. First/Second rates should cost A LOT relative to 3rd, (give 3rds more durability or some such for example). So if they bring the big boys to a PB and win, at least you might make their victory Pyrrhic. -
Tweaks are welcomed always. May want to fully declare where you want ships in the 'food chain' or role so people don't whine when their favorite ship gets nerfed relative to what they see as its equal. Definitely happy with the current model and direction. Don't let the bastards get you down, you have a great game here.
-
As I understand it. Those trash-talking US players are now Pirates
-
The betrayal of the AUSEZ to the British Empire
Horror replied to Admiral Horatio Hornblower's topic in National news
This is some damn fine evidence. Cya Brits.. -
OMG Quit groveling!
-
Penalty for faction change
Horror replied to FurQ's topic in Current Feature Improvement Suggestions
Player options for mobility between factions is important to maintain, but no faction should have an advantage over any other with regard to the "penalty" for switching allegiances. -
If you could rename your ship, what would you name it?
Horror replied to Kokerpiraat's topic in Tavern
Gunless Kevlar -
The Pirate "nation" is an exploit.
-
The betrayal of the AUSEZ to the British Empire
Horror replied to Admiral Horatio Hornblower's topic in National news
Here's to hope that the Brits have more than just Port Royal left when this happens. -
Notes are a problem in a way many would not see. They are the most expensive commodity in the game, The life blood for production. The problem is they don't weigh anything. Even worse they can be produced at the spot of use with no risk of interception at sea. All means of production particularly the valuable ones should require some transport/logistics that exposes them to risk of interception. Without it the open world is less relevant. Although it would take work, I would suggest doing away with notes and integrating 'quality' at all levels of production and manufacture. e.g. Oak production would result in oak logs and a certain amount of 'choice oak logs' Planks made from choice oak makes choice planks Certain amounts of choice planks are required for better ships. Exceptional may require all choice planks. Labor time could also be integrated taking longer to make choice furniture required for my exceptional Vic Choice products would naturally be quite expensive and this cost would be spread out over all products. They would weigh something. And they could be stolen at sea for big profit. A big potential profit is essential to make hunting worthwhile. A hunted trader is not bored.
-
My apologies, I meant no disrespect, Big hat tip to those who would fight on despite the odds. I had considered it simple metagaming should the Pirates opt to play crush to win. a port in a storm
-
Pirate Mechanics Vote
Horror replied to B4NGSPL4T's topic in Current Feature Improvement Suggestions
"Remember that we will be given the opportunity to build our own estates/ naitons." - QFT This pirate issue is a non issue. Oh and Henry Morgan was a patriot! No Pirate was he...yaaaar -
Upgrades, small, mid, large
Horror replied to Cmdr RideZ's topic in Current Feature Improvement Suggestions
Just to be clear. It should cost MANY TIMES more, both in terms of gold and labor hours to upgrade a Victory than a cutter. Can it get more obvious? -
Upgrades, small, mid, large
Horror replied to Cmdr RideZ's topic in Current Feature Improvement Suggestions
This sound more like an argument for than against. I agree with OP, it is an obvious addition that i assumed would take place. It is analogous to the one in eve and works well there. Currently upgrade for small ship costs more than entire ship. Need to do more to make small ships viable and OW entertaining, and this would be a step in the right direction. -
Exactly. US is strong on PVP2 They will need to thoroughly defeat Pirates there, or come merger, the problem will only be worse.