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Everything posted by Raymond Woolstone
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Sandboxes and player categories
Raymond Woolstone replied to victor's topic in Patch Feedback and General discussions
pve must have sutch a protection mechanic. we pvers do NOT want to pvp, simple as that. -
What happend with PVE character
Raymond Woolstone replied to Metal121's topic in Patch Feedback and General discussions
have you given it time to load the selection? took 20 sec before my toon appeard on the player selection screen. -
Game is Broken
Raymond Woolstone replied to angriff's topic in Patch Feedback and General discussions
this game is like eve online, if you come alone they will bring 3, if you come in a 6th rate, they will come in 4th rate. games like these are not ment for small gangs/solo play if you want to change the map. you can harass and do raids as a small group/solo player but that is all it will ever be. -
The art of playing this game alone.
Raymond Woolstone replied to angriff's topic in Patch Feedback and General discussions
play solo too but on the pve server. i dont want the stress of having to look behind me every 15 sec for a pirate. plus i want to go where i want, when i want whitout interuptions. -
PVE: Is it pointless?
Raymond Woolstone replied to Lord Heyford's topic in Patch Feedback and General discussions
thing is, pve as it is now IS pointless, and that is mainly as the game is still in open alpha. ofc we could have port battles in pve, but they require more job to make, as you need to make a program for the ai to do it, and you allso need to have a counter charge by the defending part so that we dont get to a pvp point where 1 nation can teoreticly controll all nations in the pve server. and it would allso require an instant teleport to the area where the port battle is going to happend, or a 24H notice about where it is going to happend so that players have the time to sail. it allso have to happend in all nations at the same time. then perhaps a monthly campain could be made where 1 nation pushes on multiple fronts to see if they can capture a area. if they do the players in that nation gets some rewards and the ports get reset the next day. if they dont the defenders get some rewards and ports get reset the next day. i dont think the devs have the time to make all this right now, maybe when the game hits open beta. like 1 dude in pvp1 said yesterday: the game is currently just to test ship combat and open world mechanics, nothing else. -
is it possible to change the name of a character on a server? i dont want to delete it or change nations, just not happy whit my name.
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if sutch a system would be made, it would have to be based on dmg doe and ships sunk, as you cant take ports in the pve server. as for topic, overwatch and new update for division both at the same date. ofc you will see a drop in population in this game. give it 1 month or a decent update to do something aboute the pirates and the players will return.
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well, i have not played these boardgames myself, but i know of two: Merchants & Marauders https://boardgamegeek.com/boardgame/25292/merchants-marauders Black Fleet https://boardgamegeek.com/boardgame/157403/black-fleet if, you dont mind a totaly unrealistic approach you might want to take a look at Dreadfleet https://boardgamegeek.com/boardgame/108722/dreadfleet now dread is a hate/love game. some likes it for what it is(stand alone skirmish game)others dont like it for the lack of support or greater replayability value. i find it to be quite fun to play but then again, i am a casual wargamer, not a comp player.
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soft wipe it as many times as you want to for all i care, BUT allow us solo hunters who dont care for building or the boring capturing to do missions from the start again whit the lowest order rank avalible so we can actualy make some gold to buy back the ships we lost. you simply cant take on master and commander orders in a basic cutter whit no gold to buy a Surprise..........(no, capturing a ship is not the solution, mutch more fun to sink everything that floats.)
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Game is bleeding players
Raymond Woolstone replied to Blood Eagle's topic in Patch Feedback and General discussions
that is atleast the case for me. this is the second alpha title i bought on steam, and i moust likely will never get into alphas again. the game is simply too early in its life for the avrage gamer to play it. there is no content apart from pvp, and you can get pvp in any other mmo out there that is fully released. for the pve`ers there is allmoust 0 content. what you can do in pve us, you can do in pvp eu 1 in a remote location in the world. -
[AUSFC] Forsaken Corsairs (PvP1) (Pirate)
Raymond Woolstone replied to Zeal's topic in Guilds, Clans and Trading companies
Hi i came across your main collective thread while i was browsing here looking for clans for pve server but it appears there are none. im playing this game primarely for the pve element(pvp might be in my future, but pve is where my main inntrest lies) but the very low server population in us pve when i play(50-70 in the whole server, and as i am scandenavian and play on daytime CET, i am too late for AU, too early for EU and way, way too early for U.S) is starting to take its toll as there is only so mutch solo mission i can endure, and i am realy looking for small group play, aka ai fleet hunting. if what i want whit this game suits the goals of this clan then i would be willing to move to eu pvp1, but i would be a Lt. Commander whit only a basic cutter and no gold in my pocket.....- 162 replies
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- Australian
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(and 2 more)
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The supposed reset.
Raymond Woolstone replied to WilliamofOranje's topic in Patch Feedback and General discussions
aslong as xp is saved on steam account and are not going to be wiped, and missions is based on rank, not the ship you sail, then they simply cant wipe. if missions where to be based on ships(and that is not a hard fix to create), they can do as many wipes as they want for all i care. im here only for one thing, play on pve server, grind missions and coops, and get the biggest ship asap. and i wont be alone whit this mindset as the game gets clouser to open beta. -
see, here is a problem, there exists something called a pve server where pvp dont exist. if it was made for a reason or not, i cannot tell, but it is here, and it is mainly for u.s tz players. so we eu players has no option but to do missions as there is no more then 50-80 ppl online in the whole server if i understand the counter correctly. and in that server there should be a big variarity of non pvp content, and missions should reward better, as it is the only thing to do there. no point in doing fleethunts when the players who has the big ships are sleeping as they are 6-9h behind us in eu. i see more french bigship ai fleets then i do british human players around PR. only when it is night time in eu does the pve server come to life.
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i have been inntrested in having a sail ship model, but i dont have the space nor experience whit wood models. are the plastic kits from say revell any decent in terms of visual details and how they look?
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pve server
Raymond Woolstone replied to Raymond Woolstone's topic in Patch Feedback and General discussions
how would i find these clans? i flipped thru the first couple of pages in the clan section on this forum but only found pvp clans. yea, i kinda expected that, i just wanted to know if there was any reason for me to grind the biggest ships other then just to look at it in pve. in games where there are both pvp and pve, it has allways been so. seems it is the same here too. -
no new player section that i can find, so im posting this here. is the pve server exlusivly solo play? are there no group activitys or clans on this server? i know the 50 ship battles are for pvp, but i wouldent mind a 20vs 20 humans vs ai battle. i have been playing for 4 days now, sailing a snow on autopilote for the brits and i am finding these 1v1 or 1v2 missions to be boring by now.