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Capt Jubal Early

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Everything posted by Capt Jubal Early

  1. Its working as intended. 1 set of rewards per account. not per character.
  2. 2016 Before the introduction of Russia, Prussia, and Poland At some point the game will return to increased player numbers once they get the reviews under control and release.
  3. Exactly. The zone as it stands offers way to much for some and nothing other than confusion for new players.
  4. Yeah its a pretty good point. Like I said in the OP we need to strike that balance that will make people want to leave the zone or forever be destined to be a bottom feeder grinding for a pittance all day long. The problem is bigger than the safe zone that's for sure. But I think regardless if theres going to be a safe zone. Make it completely safe. Then focus on incentivising players to move around the map.
  5. In regards to that, the question really is Is the reinforcement zone working as intended?
  6. Quote from the devs previously quoted in this thread. They call it a safezone And from there own words it should be different than it currently is.
  7. The question here is @Banished Privateer is the current capital gank fest something you actually think is good for the game? Does it help or hinder new players? If so how can we change it? Should there be 2 types of battles in the "safe" zone?
  8. I agree on your first point. The roe is to grey. Second point only joking bae. But I don't think it is complex. The zone should be either Safe or not exsist. There shouldn't be two types of battles in a safe zone. One where you can get jumped when fighting AI and one where you cant. And there should be incentives to lead players out of the capitals to move players into the OW. Limiting earned income within capitals is a basic first step.
  9. Only because your profiting off it in its current form It just needs to be black or white. Either do the safe zone properly or remove it entirely. This middle ground is stupid.
  10. That's a dam good quote. Interesting as well as the safe zone in its current form is broken anyway so its already broken from what they were talking about there.
  11. The game is not simple I never said it was haha. The tutorial does need things I agree but that's for another thread. I agree with your point of view entirely but I think your suggestion is way to complex to implement. It would carve up the makeup of the game entirely and put up extra hard limits people wont like (crafting and trading). The safe zone should be black and white. Your either in the safe bit. or not. Not this grey middle ground we have. Adding layers of reinforcements sounds to complex to code and unnecessary. Push the idle players out of the safe zone and trade ports will pop up throughout nations.
  12. Yeah I read your post the other day. I think its way to complex. Simplicity is bliss. We shouldn't limit crafting in capitals. Capitals should always be a trade centre but at a increased cost which they are currently. What shouldn't be happening is people fulfilling all there gold grinding, ship building and trading all in one place. Kill the gold grind force the players out of the caps.
  13. PS. Do you think there's no problems currently with camping capitals? Should the game stay like this? Is this how the game is intended to be?
  14. Well just going on hear say of the devs direction is kinda bitching. How about we talk in a constructive manor on how to fix the problems? What don't you like? why? Do you like the current capital camp? Open up talk, don't just throw the devs wont like it as a excuse.
  15. I'm well aware of the admins tendencies. Lets just talk about a problem in the game and ways to fix it rather than having a bitch fest of the intentions of the devs hey? Constructive threads with good discussion is always worth a read and you never know it might just hit home. Call me a optimist I don't know but looking down at your shoes all day must give you a bad neck.
  16. My point exactly. New players don't know if there casual players or hardcore players. Its up to the games learning curve, introduction and retention to decide that.
  17. Yeah I remember what they said. That says nothing about new player protection that says everything about killing casual players which the suggestion is fitting to. Protect the new players to build the hardcore ones. Get them captivated with a fall back of ships/bank behind them and they will be ready to be shunted into the OW. Don't make them sink or swim from day one that's killing the retention.
  18. Got a quote from them ? Hear say is meaningless. The current mechanics are non sustainable. If there's goanna be a player protection area it needs to be implemented properly.
  19. TL:DR- Just read the numbered bits you lazy buggers @Banished Privateer Just gonna chuck this out there. I think the 3 combat mission limit isn't great for the game. Admittedly its broken in regards to hostility missions not being separate from combat missions but the current capital gank fest is silly. I feel sorry for any new player who ventures out in there brand new herc just to get smashed by camping "vets" looking for "fair" fights. The mission cancelling needs proper explanation for new players. The game really needs a hard look at what it wants to do with the New player/Capital area problem. I think the safe zone is good but badly implemented with to much attempt at pleasing both sides (new players- hardcore pvpers) and trying to strike a balance between the two is potentially impossible. My suggestion would be to force PVP away from capitals completely by increasing OW risk vs reward allowing the capital areas to be locked down correctly as they should be for new players. The problems that need addressing: 1:AI fleets tagged in capital zone create open battles but missions in zone don't. That's just confusing for new players and is causing many a seal to lose there shit as its not explained. 2:Missions for new guys (people with less than 50hours gameplay) can spawn outside the zone. Again new guys don't no what the "zone" is and that there about to get jumped by "vet" pvpers. 3:Capital missions provide the same rewards as missions anywhere else. Causes people to just work from caps which is shit. More risk more reward needs to be implemented drastically. 4:High level players still get the same rewards for kills at capital zones as they do anywhere else. (controversial comment I know) 5: RVR is lacking (we all know that and I wont touch on that) My suggestions/ ideas (open for discussion): 1: Any battle in the zone VS AI should close immediately. None of this confusing meta that looks terrible and illogical for a new player. Lock the zone down. 2: New players IE players that haven't completed the tutorial or passed arbitrary play time say 50hours only get missions inside the zone. They can still leave the zone and tag AI like normal and get killed by "vets" to there hearts content. 3:Capital missions and OW fleets inside the zones rewards should be massively reduced and I mean massively. It should be 2x-4x more money and XP for missioning from port outside the zone and loot should be better also. Force the players to move on by making it slow and painful to level in a capital. This could be done hard like mentioned prior or soft. Soft being once a certain rank is reached the reward reduction takes place thus allowing the new players a bit of monetary income until a certain point. 4: For those pvpers that go and sit in the zone waiting to be tagged the pvp rewards for both parties should be reduced. Kill the rewards force people out of the cap zones. 5: Fix RVR and PVP will shift again. See other suggestions for this Now all of this comes from a player who levelled up without safe zones and without doing missions (because they were shit). I see the benefit of the zone for new players. It gives them time to build. To get immersed and to dream of where to take themselves in the game. It is necessary for new player retention and it should be a area that captivates players. It should however not be a place for players to hide after a certain point, the balance needs to be struck. PS The tutorial is a bloody good start and has done wonders for new players and is genuinely impressive what it can do for a new player. We had a new guy join us last week and he's rocketing up through the ranks and really enjoying the game partly due to the fact we forced him to leave MT and because the tutorial was a challenge for him.
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