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Showing results for tags 'captials'.
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TL:DR- Just read the numbered bits you lazy buggers @Banished Privateer Just gonna chuck this out there. I think the 3 combat mission limit isn't great for the game. Admittedly its broken in regards to hostility missions not being separate from combat missions but the current capital gank fest is silly. I feel sorry for any new player who ventures out in there brand new herc just to get smashed by camping "vets" looking for "fair" fights. The mission cancelling needs proper explanation for new players. The game really needs a hard look at what it wants to do with the New player/Capital area problem. I think the safe zone is good but badly implemented with to much attempt at pleasing both sides (new players- hardcore pvpers) and trying to strike a balance between the two is potentially impossible. My suggestion would be to force PVP away from capitals completely by increasing OW risk vs reward allowing the capital areas to be locked down correctly as they should be for new players. The problems that need addressing: 1:AI fleets tagged in capital zone create open battles but missions in zone don't. That's just confusing for new players and is causing many a seal to lose there shit as its not explained. 2:Missions for new guys (people with less than 50hours gameplay) can spawn outside the zone. Again new guys don't no what the "zone" is and that there about to get jumped by "vet" pvpers. 3:Capital missions provide the same rewards as missions anywhere else. Causes people to just work from caps which is shit. More risk more reward needs to be implemented drastically. 4:High level players still get the same rewards for kills at capital zones as they do anywhere else. (controversial comment I know) 5: RVR is lacking (we all know that and I wont touch on that) My suggestions/ ideas (open for discussion): 1: Any battle in the zone VS AI should close immediately. None of this confusing meta that looks terrible and illogical for a new player. Lock the zone down. 2: New players IE players that haven't completed the tutorial or passed arbitrary play time say 50hours only get missions inside the zone. They can still leave the zone and tag AI like normal and get killed by "vets" to there hearts content. 3:Capital missions and OW fleets inside the zones rewards should be massively reduced and I mean massively. It should be 2x-4x more money and XP for missioning from port outside the zone and loot should be better also. Force the players to move on by making it slow and painful to level in a capital. This could be done hard like mentioned prior or soft. Soft being once a certain rank is reached the reward reduction takes place thus allowing the new players a bit of monetary income until a certain point. 4: For those pvpers that go and sit in the zone waiting to be tagged the pvp rewards for both parties should be reduced. Kill the rewards force people out of the cap zones. 5: Fix RVR and PVP will shift again. See other suggestions for this Now all of this comes from a player who levelled up without safe zones and without doing missions (because they were shit). I see the benefit of the zone for new players. It gives them time to build. To get immersed and to dream of where to take themselves in the game. It is necessary for new player retention and it should be a area that captivates players. It should however not be a place for players to hide after a certain point, the balance needs to be struck. PS The tutorial is a bloody good start and has done wonders for new players and is genuinely impressive what it can do for a new player. We had a new guy join us last week and he's rocketing up through the ranks and really enjoying the game partly due to the fact we forced him to leave MT and because the tutorial was a challenge for him.
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