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jodgi

Tester
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Everything posted by jodgi

  1. We have a term for this in Norway: Keyboard tough guy. (It rhymes for us though 😉)
  2. Admin has also said (something along the lines of...) If we had simple (stupid: my words) "fighting mechanics" like EVE that would free up a ton of resources for other things. I don't need anything but the actual fighting in NA and that has kept me going for years and will keep me here for years to come. I don't even shed half a tear for the lack of some eye candy thing.
  3. I guess I can help a little when it comes to speed, but I have published everything I've found already. I'm on vacation right now so I'll make a proper reply when back at my computer. Some of the people that REALLY know their shit are Black Spawn and qw569.
  4. Part of me wants to poke at this... "Oh, so you love the economy and the fact that loss matters but it's hard to get players to provide PvP content?" _____________________________ I understand the frustration because I used to share it, deeply. I've just come to terms with OW being mainly an eco thing where players only pvp if extremely motivated or forced. Who are these sandbox AND PvP lovers who expect to have a cake and eat it too? How can OW have a higher pvp/pve ratio than the pitiful small ratio they have in EVE? I presume every eco lover at least knows about EVE and how things are there. Admin quoted some numbers a long time ago and I don't remember exactly; But think along the lines of pvp/pve ratio of 1/100 - 1/500. Aren't you asking the impossible? How can we get more PvP players when everything is under the heel of eco? Isn't that what you wanted, an eco game where "stuff matters"?
  5. Can't say for sure if they're negative or positive from the numbers alone. The wording makes it sound like something you'd never want to put on, but upgrades are something you should want to put on so it's most likely a case of unfinished description. Toss in one extra word and we have - and - makes +.
  6. It has a function when there is a queue to get into the servers, I hope that happens again. Let the devs work on important stuff, you can easily fix your problem with the super-easy tinytask proggie (or keyboard macro, or...).
  7. It's been like this since shortly after Early Access release. When I afk-sailed with my alt during the rare fine woods patch I used TinyTask to keep the 4 hour session alive. Haven't had the need for it lately, but now we have new rare stuff in the game so I might find a use for both my alts and TinyTask
  8. If we love the true sandbox environment we have to embrace ganking.
  9. So tar was put in shop (wherever they're fighting over that). But *cough* swedes are left standing with their dicks swinging waiting for Grietje... edit: Notice how the seller is avoiding doing the 1 item contract for a million billion thing; "Naw, naw, it's a legit contract! I had a few and know they're sought after. Pfft! Scumbag? Me?... Never!"
  10. You're not wrong. You'll learn to love me, tho.
  11. Lol, brutal honesty. Is emotional impulsiveness a manly virtue now?
  12. So, you're inviting anyone to come trading in the middle of RTS and BF bitch slapping each other? Sounds like a safe environment
  13. So much this. When I found out (or thought… I'm slow) that my alts were useless I thought it was great. That had to be a major step in the right direction in my mind, it seemed to be a more fair playing field with less potential for the few (like me) to just buy an advantage for money. I'm not sure I quite understand the reason for super-rare stuff, like copper plating or elite rigs, in this game. I'm told it's a thing for PVE grinders; some kind of carrot they get off on grinding out then to enjoy the satisfaction of having better fighting equipment than normal people. If they don't have super-duper stuff to work towards they go into a gaming-existential crisis that makes them whine about "moar kontent!" or quitting because there is no princess in the castle. If the above is kinda how it goes I guess it's a valid(ish) feature. Whatever the true reason is; Are we sure it does more good than harm (for most players, most of the time)? I presume it's extremely hard to get rid of grey-area exploits and everything related as long as we deliberately keep something everyone wants away from them. (In tanks you can fully pimp a mid-level vehicle within days and a tier 8-10 vehicle topped off within weeks. Then you can grind crews for months or years yet never boost the overall fighting capabilities more than 2.5%. And NEVER can you boost speed, which is more important in OW than in tanks.) Isn't wealth, paints, flags, pennants, custom names or any other non-fighting gear goals enough for the PVE grind-mind?
  14. I was one of the three main eco guys in Rakers. I'm working an inside job. <Shouting into megaphone> "Do you want the eco guys' clammy hands on your fun bits?!"
  15. Let eco players go full on dog-eats-dog with trade goods, but let anything related to fighting equipment be impossible for eco guys to ruin.
  16. Ah, the joys of eco features... "We want player driven economy!" Devs do that and at the drop of the ball players starts scumbagging. I haven't had any use for my subversive eco alts since fine woods. Should I dust them off or is fix imminent? I try to keep up but I'm probably too nice too keep up with the shamelessness my eco competitors bask in. Now, where did I put all those forged papers?...
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