Jump to content
Game-Labs Forum


  • Content count

  • Joined

  • Last visited

Community Reputation

280 Excellent

About Potemkin

  • Rank
  • Birthday 05/23/1990

Profile Information

  • Gender
  • Location
    Upstate NY, USA

Recent Profile Visitors

558 profile views
  1. Merge the nations!

    Almost sounds like the royal navy's swordfish attack on the bismarck that crippled the steering...?
  2. Hostility & Raids

    @admin Maybe make the reward for a raid equivalent to the average or the total sum (to that point in the day) of the ports daily income for the port that gets raided. If that cant be done, reward the raiders with a taste of whatever resource makes the money in the port like carta tar or copper ingots etc, and nullify that days clan income for the port that gets hit. Presumably you would hit valuable ports of your enemy. This would force a defense of some sort as repeated raids would drain that clans ability to pay for other ports upkeep over time if the raids go unchecked. My personal suggestion would be to revive the flags and put a 15-30 minute lifespan on them to create a max range and create strategic value for otherwise useless ports in the vincity of the ultimate raid target. This would force a nation to A: expand a zone around valuable ports to create a buffer zone and B: force a nation to take a port close enough to plant the flag successfully. Make the cost of the flag something absurd like 300-500 pvp marks to A:make it a focused group effort B: make it easier and less controversial to form the group of people to carry it out (contributors) and C: make troll flags counter-productive and unsustainable to repeat and D : give pvp marks another use besides a trade chip and above all make them a means to further CONTENT, meaning (presumably) people will be more willing to risk assets via pvp if there is something to be gained in the end (light at the end of the tunnel). Make it like a tow but for the whole nation, one per day max-whoever can pay for it first gets the right to pull the flag. I dont know anything about coding but if its possible (and if it didnt take too much effort) create a unique battle environment/setting using the regular port battle map for a specific port, and using the flag itself like an item that spawns the instance when you use it near the port(within a close distance). Since there are limited ports on the map that make millions of gold, just make a small list you can choose from when you purchase the flag in a national port so if they were to code in special battle characteristics it would only have to be done for 5 or 6 ports. If successful, maybe more later. It would be a tangible form of economic warfare. Honestly i just wanna see raids or some other mechanism that coerces or creates new avenues to ow pvp. We really do need something. Obviously there will be issues with this suggestion i understand this and i am by no means making demands. I havent contributed much to the development just thought id try.
  3. Screenshots or it didnt happen.
  4. long term plan

    Meh...early EA GB was a better server tyrant anyways But hey, at least someones trying to create content for the masses.
  5. Work in progress: Working title.

    Naval Action: Dawn of the Dreadnaughts Credit to Intrepido and akd. Looking forward to following the development! Ps: NA2 European Map and Ultimate General Napoleonic war plzzz
  6. REDS + VCO Change Nation

    Bloated egos and temper tantrums.
  7. The Death of a Nation

    6 pages of success for whoever gave birth to this shitpost topic lmao.
  8. [Caribbean] Great battle results.

    That the new Brit battle flag? Been seeing quite a few flying lately.
  9. Caribbean Invasion News

    Yeah but even if they did no one really cares about shallow pbs or pbs against ai.
  10. Caribbean Invasion News

    Well put sir
  11. Thickness

    Yardarm to yardarm (literally scraping hulls) with another l'ocean, full broadside-17 pens. (Without charge active but had a 5% pen bonus). Ill deal with it but is this what you guys are aiming for? I dont know the build of the enemy but the fact that its possible to attain that level of thickness is uh, odd.
  12. Change teleport again

    30 days seems a bit extreme. I have to admit and maybe im the only one, but being able to cut some time off of a two hour plus voyage is a nice feeling. I agree with redii's suggestion. Maybe add no tow with smuggler active so you cant get into a hostile port to buy reps (if thats not already a thing).
  13. Pls do Something about Idiotic NPC Ship behavior.

    While i agree with you for the most part, most people who pvp are fitted out with many if not all of the elite books/mods. Im absolutely sick as hello kitty of farming ow ai for ingredients for these skill books and mods but unless i missed something huge there isnt a way around that grind for newer and returning players (if there is ffs tell me). Not to mention ship knowledge. And you absolutely need to be geared up for rvr these days.
  14. Thickness

    Increase hull and rig rep cooldown like they did with rum. You shouldnt be able to sail like an asshole knowing you can just repair thousands of hp. Cant buff pen mods or demasting would get out of control. Nerf thickness or add a penalty.
  15. [Caribbean] Great battle results.

    A letdown bombshell or 4D chess? You be the judge.