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Pirates & Lineships after Wipe


Liq

Question

The question wheter or not Pirates will be able to sail and / or craft Lineships after the wipe (with their limited pirate shop aka admiralty shop) has never been answered anywhere officially, so I'm going to ask that here:

@admin

  • Are Pirates, after the wipe, going to be able to capture and sail lineships?
  • Are Pirates, after the wipe, going to be able to craft lineships by using a Blueprint and Permit which were traded with a national player / captured off a national player?

thanks.

Edited by Liquicity
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14 hours ago, Ned Low said:

I mentioned this before, Pirates need 'Pirate refits' ships that only Pirates can sail. Nationals if they kill a Pirate in a Refit, will be able to only send them to Admiralty for an exchange (cash, loot, special drops etc). 

I just want my Cursed Blade the way it used to be pre nerf.  Oh wait, wrong game.

Quote

Most of that is eyecandy. Here we are talking about gameplay.

Don't you mean mechanics?

At this point it seems to be beating a dead horse and not getting anywhere.  I'm just eating my popcorn and waiting til Friday to see what goes down.  It'll be interesting for sure.

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4 hours ago, Jean Pual Vilvenue said:

You people bitch and cry about nerfing pirates in the effort to prioritize realism. If you want realism why aren't you pestering devs for dynamic weather and waves, opening and closing gun ports, cannon recoil, DECENT LOOKING CREW that ACTUALLY reload guns, now that is realism...

Biggest hypocrites...

Cause Devs have given a honest reason why those can be added cause it would hit to much on game performance.  Hell you wouldn't even notice most of that stuff in a the middle of combat any way so why would we need to add it?

And these things have nothing to do with OP question about why Pirates get one ship in shop and all the other nations get 8

Though I do think they should make the OW skins with the dang gun ports shut.

1 hour ago, Haratik said:

I just want my Cursed Blade the way it used to be pre nerf.  Oh wait, wrong game.

Don't you mean mechanics?

At this point it seems to be beating a dead horse and not getting anywhere.  I'm just eating my popcorn and waiting til Friday to see what goes down.  It'll be interesting for sure.

Even though Pirates where a bit OP on that game, but they did make them PIRATES as they where limited on what they sail, but they had refits.  Pirates where always changes the guns on ships and adding more crew or trying to make her run faster so why aren't refits unheard of?

Edited by Sir Texas Sir
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10 hours ago, scepo said:
10 hours ago, Sir Texas Sir said:

 

Just because you have an option to be part of RvR system does not mean that you have to be a part of RvR system.
Who said Pirates are suposed to be a Nation like others.
If you want to play as a nation than play as a national.

Then how do you suggest that we defend our ports since they can be captured by nats? I never wanted part in RvR but since devs force us to do it at least provide us tools to do it right. Or do you imagine pirates only having morty as port is ok?

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Pirates do not need line ships, but they have to be playable. They have to be able to craft ships like everyone else, and have a change to get refits etc.

If you change the gameplay radically, you do not have to provide the same as for the rest. If they are able to teleport between Free Towns, sail 5th rates everywhere, that is totally different gameplay. They get basic ships to get forward, from their capital area. If they have smugglers flag, they have to go and buy stuff from other players in other nation.

They can capture ships and materials to craft in any location, they just cannot produce anything in those locations. Nationals are able to attack them in 4th rates, they have only 5th rates -> Pirates would be always running. They capture your 4th rate, but cannot sail in Free Town nearby.

Some carebear might cry that unfair that they are able to be everywhere, but I think disadvantages they would get would be so radical, that it wont make it easy to be a pyrate.

I actually think many would leave pirate nation, if gameplay would be more pyrate like.

 

The end game atm. is...

1. RvR

2. OW PvP

+ ?   3. trader&escort + pirate hunter VS pirates

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1 hour ago, rediii said:

yea, actually yes. :D 

You need ~2 regions (including your capital) to get most of the needed ressources. So there is not a massive problem here.

 

if you want special gameplay choose pirates. As i understand pirates they shouldnt build lineships but capture them. if you realy want to sail lineships then where is the problem to join a national navy?

Yah say the national player....why is it allways the guys that don't play pirate that want to tell us how we should or not play our game?  As long as we are apart of the RvR system than we should be able to make any ships you and any other of the 8 NATIONS (CAUSE PIRATES IS A NATION) can make.

52 minutes ago, Busterbloodvessel said:

Todays Maintenance is late.. no 15 or 5 minute warning.... getting Wipe Fever!

Buster (sweaty handed)

Has it gone down yet (live) cause I just checked and it looks very up to me.  So if it's still late that might be a sign, but this is off topic.

27 minutes ago, Cmdr RideZ said:

Pirates do not need line ships, but they have to be playable. They have to be able to craft ships like everyone else, and have a change to get refits etc.

If you change the gameplay radically, you do not have to provide the same as for the rest. If they are able to teleport between Free Towns, sail 5th rates everywhere, that is totally different gameplay. They get basic ships to get forward, from their capital area. If they have smugglers flag, they have to go and buy stuff from other players in other nation.

They can capture ships and materials to craft in any location, they just cannot produce anything in those locations. Nationals are able to attack them in 4th rates, they have only 5th rates -> Pirates would be always running. They capture your 4th rate, but cannot sail in Free Town nearby.

Some carebear might cry that unfair that they are able to be everywhere, but I think disadvantages they would get would be so radical, that it wont make it easy to be a pyrate.

I actually think many would leave pirate nation, if gameplay would be more pyrate like.

 

The end game atm. is...

1. RvR

2. OW PvP

+ ?   3. trader&escort + pirate hunter VS pirates

The thing is many of us are ok with removing the ability to craft linship, if something is replaced like more options to 5th rates.  I mention give pirates the H. Rattler and SC as Pirate refits for there shop.  That is still 3 ships vs 8 right?  Though not sure why the Aggy was left off as it's not a SOL.  All we are asking is something to balance it out like the things you have brought up.  Right now they keep taking and taking and giving now perks to balance it out.  

Pirates shouldn't be a major mover and shaker of the game, but we should be the thorns in every ones side while they do all there big moves and battles with one another.

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2 minutes ago, rediii said:

So you propose to exclude pirates from RvR and instead give them fixed regions? You can't balance RvR + no ability to craft lineships. (aggy is a lineship normally)

Pirates can be thorns in the side due to raiding of traderoutes and small skirmishes inside the territory already. I would be ok to give them the ability to teleport between free towns to be able to actually do that effectively.

Actually I would prefer that and have us not part of the conquest and give us raids.  Though we don't have that right now. So until that time we should be treated like the other nations.  That what folks don't understand we actually want those limits, but we want them with full pirate mechanics not jsut bits and pieces and right now we aren't getting any of the perks we are just getting penalized over and over.

I mean do you think it's fair fair to keep them in RvR of  the game when they have only one 5th ship (which isn't used in past for PB) vs 8 SOL's/4th Rate the other 7 nations get?  

That is why I brought up giving the pirates the Rattler Heavy.  Let them be the kings of the shallow/5th rates and let the other nations be the kings of the 4th/SOL's.  Though no pirate region should be Lineship.  The problem though is just about any region they are going to want around start of game is LIneship so one it's taken it can prob be later easily taken by nationals with a fleet of RATES rolling in hard.

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8 hours ago, Jean Pual Vilvenue said:

You people bitch and cry about nerfing pirates in the effort to prioritize realism. If you want realism why aren't you pestering devs for dynamic weather and waves, opening and closing gun ports, cannon recoil, DECENT LOOKING CREW that ACTUALLY reload guns, now that is realism...

Biggest hypocrites...

We are. Since OW was first announced. But instead of actually reading through the suggestions ( like many of our forum peers do ) you simply resolve to make it your own. Hypocrisy is such a weak choice of a word.

Is the question answered OP ?

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On 2017-5-24 at 2:08 AM, Jean Pual Vilvenue said:

You people bitch and cry about nerfing pirates in the effort to prioritize realism. If you want realism why aren't you pestering devs for dynamic weather and waves, opening and closing gun ports, now that is realism...

Biggest hypocrites...

Totally agree, if we had more bad weather, people would see the real downside to 1st rates! (Assuming they incorporated the right physics)

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2 minutes ago, Elbizor said:

Totally agree, if we had more bad weather, people would see the real downside to 1st rates! (Assuming they incorporated the right physics)

Actually with strong winds it is the smaller ships that suffer the most.

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Given 3rd rates rigging was pretty much that of a 1st rate, sure :)

Strong winds benefit heavy ships as much as light ships benefit the lighter ones.

Storms are a fight for survival on most of them, reckon the crews would be more keen on keeping themselves safe than shooting at each other :)

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On 5/23/2017 at 7:28 AM, admin said:

We find it logical that national governments provide their nationals with blueprints and permits. While pirates, not having such governments have to use what they have and try to capture or acquire those resources by other means. 

But this is not of course final. We wanted to make pirate life to resemble pirate life more than before. Current changes bring us closer to that goal.  

endure through the pirate tears. They want to be BA, but they dont actually. See they just want infamy, its why everyone joins GB, France, the Pirates. Pirates should be a totally unique, really, really, crappy hard to play nation. Texas has a great idea with  the pirate to hire, but they can still backstab you mechanic, and your progress so far with them not getting lineships is good. I think though that here should be marques and excusals so pirates can become a national again however, crafted by a max rank national. 

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