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>>>Beta v1.1 Feedback<<< [RC 6]


Nick Thomadis

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Hoping campaign optimization is compatible with my old save from update 15. Started as 1890s japan and now I'm in 1915 turns take for ever due to huge world War. Seems earlier in  the campaign  when I focused fighting nations with the highest  ship count I could pass turns faster for a bit. For example  the us had 298 ships when I went to war with them. After six turns and over a dozen  huge battles  turns went much faster. Problem now is several European powers have  hundreds of ships and I can't fight them 1v1 to draw them to Asia where low fuel Penalty helps cripple their huge numbers advantage. 

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AI art of war:

1898, 1CA intercepts a convoy consisted of 1 fast Cl and 15 transports. AI does the tonnage check, pops out the smoke and Cl leaves the scene at flank speed. Transports are left for slaughter. It's not logical. It's not historic. It's not fun.

Please, do something about this AI logic of running away!!!

Edited by Zuikaku
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Okay, the shypyard upgrade size is now augmenting as campaign progresses. As of 1895, I can increase 6800 T instead of 4000.

However, Those battles which locks your turn until you're done with them are annoying as hell. They can easily take an hour and by then you have forgotten what you had planned to do.

I understand the need to make certain battles unavoidable so we can't just ignore and skip the ones which aren't favourable, but... Wouldn't be much better to, instead, make it so you can't hit next turn, like "graying out" the next turn button, until all mandatory battles are adressed?

Edited by The PC Collector
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Also when you have 5 battles, some of them quite big ones and you can not save turn or play them all becsuse you don't have 2-3 hours of time at the moment. Why can't you save the turn before doing battles or after finishing some of them?

Edited by Zuikaku
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12 minutes ago, Zuikaku said:

Also when you have 5 battles, some of them quite big ones and you can not save turn or play them all becsuse you don't have 2-3 hours of time at the moment. Why can't you save the turn before doing battles or after finishing some of them?

You can, you only have to return to main menu, game gets autosaved.

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@Nick Thomadis Hey Nick, could you possibly squeeze in a very important but hopefully easy fix to the light cruiser tech tree for Germany?

As long as we have a campaign mode the Light Cruiser V hull is part of the Modern Cruiser I research, when in fact it is representing the https://en.m.wikipedia.org/wiki/Magdeburg-class_cruiser

So it should be available from 1908/09 and not come as part of the Modern Cruisers and be already obsolete by that point.

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Is it me or the "ships going back to random port" issue has almost disappeared for task forces (sometimes damaged ships retreat to unexpected locations) but is worse with battles generated by port-based ships? I had a battle randomly pull ships from ports in different sea regions and then send them back scattered across half of my home provinces.

Additionally: maybe it would be nice to add a column in the "fleet" tab where we can set the sea region where a specific ship has to operate, for example:

HMS Tiger; Valletta; In Being; Central Mediterranean; [etc...];

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9 hours ago, Nick Thomadis said:

*Update 17*
- Several campaign optimizations and bug fixes. Campaign should run smoother. More improvements will follow.
- Fixed  max.shipyard development that was not progressively increasing in output according to technology year.
- Fixed several bugs of governments that caused errors in party percentage calculations and thus not correct governments to win the elections.
- Shell dispersion optimizations.
- Battle AI optimizations.
- Formation optimizations. More work will follow from tomorrow, with a final fix at initial formations.

PLEASE RESTART STEAM TO DOWNLOAD

Will these changes have helped national stability (AKA help prevent the great powers disintegrate so readily)? If not, I'll plough on with my current campaign as I'm now getting into the 'Modern' cruiser hulls.

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Why is the Russian port of Provindeniya, next to the Bering Sea on the left side of the map considered part of the Sea of Onhotsk and Siberian Russia?  It is touching the Bering Sea and a province called Eastern Siberia.

To add to this, why is the American port of Nome, located in Northern Alaska shown on the far right side of the map hundreds of kilometers inside Russia?  It's not even on the water!

Edited by Suribachi
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AI CL and 2 TBs runs away from old outdated coastal turret ship (yes it is marked as CA but is soft skinned and vulnerable). 

AI Cl runs away from Cl. I've spent 2 hours chasing chickens at 10X time without actual battle ever happenning. This is just so annoying that I'm done with this for a few days.

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Regarding port size; it is really, really annoying how there are some ports which have such a low tonnage level that they can never be useful. My current campaign is approaching 1920ish, and there are 'ports' such as those on the East African Coast or those found on the Pacific Islands which have limits of a few thousand tonnes, hardly enough to fit a small modern DD or a legacy CL (even the last of my 4000t CLs couldn't fit in them). The inability to influence the infrastructure in these places means that we can't mimic the historic use of places like Truk as major forward operational bases.

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I carried out another massacre called the landing. The situation is strange - my army was quite comparable to the US army, but the losses were still very high. The fourth landing was successful. Then the US lived for another year and eventually broke up. They lost very few transports, because all these hundreds sunk in battles do not count.

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I did  not restart the campaign after the last patch so  I am not sure if it influences. The description fo the patch said the AI would handle better the economics and less cases of  countries collapsing would happen. Well, it took 2 turns and EVERY SINGLE great power collapsed at same time.. wtf?

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1 minute ago, TiagoStein said:

I did  not restart the campaign after the last patch so  I am not sure if it influences. The description fo the patch said the AI would handle better the economics and less cases of  countries collapsing would happen. Well, it took 2 turns and EVERY SINGLE great power collapsed at same time.. wtf?

That is why I restart the campaign every patch.  It avoids the question of if the collapse is due to changing values and variables between the saves.

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2 hours ago, AdmiralBert said:

Regarding port size; it is really, really annoying how there are some ports which have such a low tonnage level that they can never be useful. My current campaign is approaching 1920ish, and there are 'ports' such as those on the East African Coast or those found on the Pacific Islands which have limits of a few thousand tonnes, hardly enough to fit a small modern DD or a legacy CL (even the last of my 4000t CLs couldn't fit in them). The inability to influence the infrastructure in these places means that we can't mimic the historic use of places like Truk as major forward operational bases.

Fyi, exceeding port size only influences maintenance cost, so if you need convoy escorts it is still worth it to put a few (small) ships because the extra cost isn't really that bad. It's especially true for Italy's colonies, which are in a really pretty spot for minelaying but have low capacity, i always put a couple of small cruisers there to help.

I still agree that there should be a way of building up a colonial port's infrastructure.

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14 minutes ago, Aurora said:

Fyi, exceeding port size only influences maintenance cost, so if you need convoy escorts it is still worth it to put a few (small) ships because the extra cost isn't really that bad. It's especially true for Italy's colonies, which are in a really pretty spot for minelaying but have low capacity, i always put a couple of small cruisers there to help.

I still agree that there should be a way of building up a colonial port's infrastructure.

Does it influence refueling/rearming/repair times, or 'just' the monetary maintenance cost? I won't lie, I've not delved too deeply into the help section in game, but I presumed going over the limit meant penalties/delays to everything.

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