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>>> v1.06-1.08+ Feedback<<<(17/8/2022)


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12 hours ago, Nick Thomadis said:

While I highly approve

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Now any old design can be deleted at the player's will

I can't say the same about

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Slight formation and ship evasion improvements. 

Three ships in one squadron are just sailing in different directions. Two in the same direction, the third goes its own way.

BIMQhlU.jpg

UcNgivu.jpg

Pure moment of

khKC3di.jpg

On 7/21/2022 at 3:27 AM, The PC Collector said:

That's likely due to the era in which you're playing.

No, it depends on the specific ships hulls. And since we are talking about Austria-Hungary, this faction has a very poor hulls selection. Other factions have it differently, I used the hulls of French cruisers and battleships of the pre-dreadnought era until the early 1930s. I might have used them further, but the mk4 guns are too big for old decks.

Austria-Hungary is terrible at the moment, just don't play it. In reality, their ships were of very good quality (just look at this beauty), but they have nothing in the game at the moment.

On 7/21/2022 at 3:43 AM, The PC Collector said:

Also, quick feedback: Triple turrets are still too heavy. The main selling point of the triple turrets was that you could make 9 gun bbs with significantly less weight than 8 barrel ones using twins...

Not only. Also a place. For five double turrets, you need a lot more long hull than for three triple turrets.

On 7/21/2022 at 9:37 AM, The PC Collector said:

The problem isn't that I can't fight the doomstacks. Is that they make the AI run out of ships stupidly fast.

Also, the AI doesn't know what to do with 100500 of ships and just gets them into a blob, so missing one ship I hit another.

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11 minutes ago, TAKTCOM said:

While I highly approve

I can't say the same about

Three ships in one squadron are just sailing in different directions. Two in the same direction, the third goes its own way.

BIMQhlU.jpg

UcNgivu.jpg

Pure moment of

khKC3di.jpg

No, it depends on the specific ships hulls. And since we are talking about Austria-Hungary, this faction has a very poor hulls selection. Other factions have it differently, I used the hulls of French cruisers and battleships of the pre-dreadnought era until the early 1930s. I might have used them further, but the mk4 guns are too big for old decks.

Austria-Hungary is terrible at the moment, just don't play it. In reality, their ships were of very good quality (just look at this beauty), but they have nothing in the game at the moment.

Not only. Also a place. For five double turrets, you need a lot more long hull than for three triple turrets.

Also, the AI doesn't know what to do with 100500 of ships and just gets them into a blob, so missing one ship I hit another.

It appears to me that the last ship found some other ships obstructing and did not proceed to ram them...

As it is a big ship, it takes time to turn, accelerate and keep up with the formation. 
If players want to order their battle lines through other friendly ships disregarding them completely, and ram them, then they can disable "Avoid Ships" and the formation can be kept always.

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21 minutes ago, TAKTCOM said:

And since we are talking about Austria-Hungary, this faction has a very poor hulls selection.

Devs have admitted that AH is uncomplete. But it can be fun to play if you manage to play around their lack of hulls. However when they get all their pre-dreadnought hulls they should be quite fun to play.

 

23 minutes ago, TAKTCOM said:

Not only. Also a place. For five double turrets, you need a lot more long hull than for three triple turrets.

While that is true, if you check the documentation of any BB using triple turrets, you'll see that 9 out of 10 times the main reason for using them was saving weight, as the global weigh per barrel, for the same calliber, is usually way lower the more barrels you put on the same turret.

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55 minutes ago, Nick Thomadis said:

It appears to me that the last ship found some other ships obstructing and did not proceed to ram them...

Ah, that's how it is.  I'll turn it off, thanks for the advice. Ships crash into each other anyway, so "Avoid Ships" not particularly useful.

45 minutes ago, The PC Collector said:

Devs have admitted that AH is uncomplete... However when they get all their pre-dreadnought hulls they should be quite fun to play.

Sure. I am personally fascinated by Austro-Hungarian armored cruisers. Let's hope it happens sooner rather than later.

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Quote

PS. If the game, much more rarely than before, seems to stall while generating ships or a windows message appears which says the application is not responding, just choose to wait, and the game will progress. We will repair the remaining issues in a next update.

You know what you could have is a 'sub-processing label', under 'Designing Ships' label, similar to what's in Custom Battles. This will tell the player that the game hasn't stall but is still progressing (but make sure it's updating throughout the process).

E.g.

YHYgtQB.png

There's some feedback on the steam forum of stalled games and "I can't wait" syndrome's. 

 

PS: oh yeah... have the hourglass to rotate from time to time!

Edited by Skeksis
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8 hours ago, Nick Thomadis said:

It appears to me that the last ship found some other ships obstructing and did not proceed to ram them...

As it is a big ship, it takes time to turn, accelerate and keep up with the formation. 
If players want to order their battle lines through other friendly ships disregarding them completely, and ram them, then they can disable "Avoid Ships" and the formation can be kept always.

I found that 99% of the time it is the avoid torpedos command, that is the problem. The ship avoids the initial torpedo attack that was meant for it and then gets caught up in evading other torpedo attacks that occure somewhere else. Especially problematic with all the doom stacks of TBs and DDs we are forced to fight at the moment.

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Still no fix for the tension mechanic?

 

8 hours ago, TAKTCOM said:

Ah, that's how it is.  I'll turn it off, thanks for the advice. Ships crash into each other anyway, so "Avoid Ships" not particularly useful.

 

The various avoid setting are the most garbage thing since Fighting Steel keel line formation with had ships happily crash into ones sinking in front of them and getting sunk themselves just because they tried to follow the flagship. In Fighting Steel the solution is to never use keel line and use dwars line (even when doing a pseudo keel line) instead. In this game the solution is to never use that garbage either and manually and PAINstakingly turning that shit off for every ship, every battle after also making sure every ship is in its own division.

 

8 hours ago, TAKTCOM said:

 

Sure. I am personally fascinated by Austro-Hungarian armored cruisers. Let's hope it happens sooner rather than later.

 

That should induce some heaving breathing noises. To the most left and into the most backward exhibition (the most right one ships)  are the Tegethoff/Viribus Unites models. The cross section one is finished from both sides and is what I consider genuine ship porn.  You know those awesom cross section things that you can have for QE and such? Like that, but as a physicall model, and its both sides AND is so huge is has also tiny but actually not so tiny machinery made out of copper etc in it.

HGM_by_Nadja%20Meister_IMG_5713.jpg

 

20 hours ago, SodaBit said:

This sort of armor forging tech solution would also add a bit more to the extended campaign, as there would be another avenue for nations to compete with each other with regards to technological advancements.

 

Yes there a techs that ojectivly are very expensive but dont to shit if you think about it. These techs BEG to be given out elements like ....

- thickness of advanced armor plates.

- amount of heavy units.

- increase of the amount per given time unit in which your shipyards can be expanded.

- amount of taskforce and max amount of both tonage and ships in it.

 

 

Just a few from the top of my head. I find it mindboggling that while some field havent been developed at all, historical design are made being impossible instead (Cleveland has 6,5 " turret faces ffs!). Also that development time is basically wasted as it is a stop gap that will need overturning again anyway, but since it just a database entry it not too much time wasted but still.

 

_______

I would love to play since its weekend and all, but the mere thought of not being able to incite any sort of war, then randomly have the AI do it for me (or not), followed by 2 battles which cost the 3/4 of its ships instantly, is simply turning me off and not even wanting to fire up the game, sadly. I have to again reiterate that I had more fun with 1.05 and its mission generated battles (instead of fúcking taskforce-jutlands followed by Iowa vs Katori simulator eternally) and campaings of like 2-3 years.

 

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24 minutes ago, havaduck said:

That should induce some heaving breathing noises. To the most left and into the most backward exhibition (the most right one ships)  are the Tegethoff/Viribus Unites models.

Oooooh. That's so cool! Tegetthoff is one of my favourite dreadnoughts. I enjoy her quite a lot on certain other game, hehe.

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2 hours ago, Nick Thomadis said:

Dear Admirals,

We just deployed a small update which includes significant fixes and improvements. Please read below:
https://store.steampowered.com/news/app/1069660/view/3390665221826450124

 

Tension mechanic  IS STILL NOT FIXED AND NOT WORKING AT ALL!

12 ships in the baltic where the germans have no ships:

MalrAak.jpg

And its a net gain in relations - what?!

ns3Nt65.jpg

 

Splitting the foces but making sure to outpower the germans in the baltic 10:1! yes thats 10 to fúcking one.

TWykmqA.jpg

Doesnt do shit. No change in any relations except the merry lets be friends anywhere.

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Putting the fleet into the north sea so the main battle fleets are staring at each other and you know, generate tension?

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Doesnt do didly dick despite outpowering them 4:1.

AoQcbge.jpg

 

Remember when Great Britain nearly declared war on Russia during the Russo-Japenese war that culminated in the Battle of Tsushima when the Russians fired on their fishing trawlers in the North Sea? Meanwhile, I can get the AI to stop licking my ass with enthusiasm because they love me so much with the fleets on the stance that "generates maximum tension".

 

 

 

 

 

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Italians to me look most broken, especially 1920 era, i mean i build total of 6 battleships and battlecruisers and few heavy cruisers and it constantly put me in negative. Their budget is smaller then it should be. I should be able to have fleet of at least sixty ships but game say no, even 20 is to much wtf?

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Latest patch, any naval academy scenario: recurring CTD whenever I try to save at the beginning of the battle.

The "building ships" phase ahead of an engagement in naval academy now takes substantially longer and scenarios occasionally freeze on endless disk swapping (having eaten up all my physical memory) on the "loading level" stage.

Did I also mention that the balancing of some ships (e.g. Advanced Armoured Cruiser II in the Pocket Battleship scenario) has gone completely out of whack?

 

Other than that great patch.

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Hi Nick

I know you just finished the latest patch so im not expecting anything right away, however it would be nice to know..

What is on the hitlist for the next major update?

Are you thinking expanding the world and including the other major nations?

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5 hours ago, Nagato said:

Italians to me look most broken, especially 1920 era, i mean i build total of 6 battleships and battlecruisers and few heavy cruisers and it constantly put me in negative. Their budget is smaller then it should be. I should be able to have fleet of at least sixty ships but game say no, even 20 is to much wtf?

The Italians shouldn't even be a single cohesive state for a lot of the early game, and they've never had a strong industrial base. Their economy is supposed to be dogshit.

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8 hours ago, The PC Collector said:

Curious, other than with pissing off the italians (because I was allied to them) I don't recall having significant trouble making the tension work to start wars

 

Can you give me insight in how you do it? I was able to regularly do it through the beta, then that basically stopped, right after a "final tweaking" so a single DD parked somewhere cant cause a war, if I remember correctly. 

I can still use events (but those in essence are useless as the AI on AI declarations are the big number pushers and -7 isnt much when it goes up by 2-3 every turn instead) and relations drop when AI on AI declares war in a chain reaction (i.e. positiv 80 to negative 60 to GB  when playing AH and Ger and GB go to war). I do unstand its impossible to generate tension when you are allied (as it should be) and hard when you have good relations but I cant start a war no matter who I am playing, I have to rely on an AI to start a war by proxy. Now they take ages to do that too and sometimes just nothing happes at all.

Worst offender is the 1890 Italy Start. You start off with good relations with everyone and instead of being able to pick and choose friends and foe, all the AIs line up to lick your balls  to show you how much they love you.

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Can we please tone down the ammo explosions caused by Torps?  There isn't any historical record that this happens and a LARGE body of records that say it doesn't.

None of the Battleships at Pearl had their magazines penetrated or explode

North Carolina was hit by a Sub torp (Long lance) no explosion

Multiple UK BBs hit from WWI thru WWII no magazine explosions

Multiple other US BBs hit in WWII  No magazine explosions

Yamato and Mushashi took god knows how many torps.  No explosions

Kongo sunk by US Sub launched Torps.  No explosion.

Fuso and Yamashiro struck by several DD launched Torps.  No explosion

The Italian BBs at Taranto took multiple torps.  No explosions

The big explosions all took place AFTER THE SHIP HAD ROLLED OVER AND STARTED TO SINK.

I took in 8 German BBs all with updated everything all with maximum bulkheads all with at least Torp 2 and Antiflood 3 all with the safest powder etc etc.  In one wave of torps I had 3 magazine explosions/flash fires....

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29 minutes ago, havaduck said:

Can you give me insight in how you do it?

I don't remember doing anything special other than putting fleets in places until I managed to make the tension behave as I wanted it to. However, I remember that after I broke my alliance with Italy I needed a rather large fleet only to prevent relations to go up again. I think that ships in ports also count, even if less.

Edited by The PC Collector
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1 hour ago, The PC Collector said:

I don't remember doing anything special other than putting fleets in places until I managed to make the tension behave as I wanted it to. However, I remember that after I broke my alliance with Italy I needed a rather large fleet only to prevent relations to go up again. I think that ships in ports also count, even if less.

 

Thats what I thought and its also exactly what ive been doing. I went to get some groceries and had the game deleted and did a full fresh install.

 

Coming back, I tried ONCE AGAIN and once again its fúcked. This time I went with an auto generated fleet because I just couldnt be arsed anymore and I figured it would give more ships/tonnage which it did. 

 

So once again, sending ships everywhere:

MkNNUy6.jpg

And it just doesnt do shit.

tQcFpiL.jpg

 

Some more exercises in futility with different positions:

gh7zuY4.jpg

rqO2pZ0.jpg

QpS5CGK.jpg

 

The entire high seas fleet is in the North Sea and at most is good enough to not have the relations going up.

pTZepmL.jpg

 

This is literally unplayable and its been reported with documentation over and over again.

Edited by havaduck
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5 hours ago, havaduck said:

This is literally unplayable and its been reported with documentation over and over again.

Do you play with historical or random AI personality? Because this bug seems to be non consistent, and I have enough coding experience to know that those can be nigh impossible to solve.

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