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Boarding stats


Felix Victor

Question

I am looking for boarding stats to add to my map's ship compare.

Values without mods

  1. What percentage of crew has muskets?
  2. What is the base musket accuracy?
  3. What is the base boarding cannon accuracy?
  4. How many preparation points do you gain per round?
  5. Is there a base melee attack value?
  6. Is there a base melee defense value?

Edit: na-map has been updated with the help of your answers. Ship compare now shows boarding stats.

Edited by Felix Victor
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On 6/25/2020 at 1:14 PM, Felix Victor said:

I am looking for boarding stats to add to my map's ship compare.

Values without mods

  1. What percentage of crew has muskets?
  2. What is the base musket accuracy?
  3. What is the base boarding cannon accuracy?
  4. How many preparation points do you gain per round?
  5. Is there a base melee attack value?
  6. Is there a base melee defense value?

What percentage of crew has muskets?

- Player's ships have 30% percentage of crew for muskets 

How many preparation points do you gain per round?

- 18 points per round

What is the base musket accuracy? What is the base boarding cannon accuracy? Is there a base melee attack value? Is there a base melee defense value?

There is no exact answer for these questions because the boarding systems use complex formulas including morale drops and morale shocks, and final parameters will depend on commands, upgrades, and other parameters like preparation or morale state and deck difference.

Below I gave an example of two ships without any bonuses.

image.png.2c1fe04b27e82c697c8eb78582172637.png

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Point 4 (the easiest): 13 points are won at each round.

I found no upgrade or perk to increase this value.

In fact 15 points are earn, but two immediately consumed at round start, to reset the previous player choice.

This is also why preparation is 25-3= 23 at the start of an unprepared boarding.

Exceptions: initial preparation for boarding on 50 for Niagara and xebec. Prince to be checked.

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49 minutes ago, Aquillas said:

Point 4 (the easiest): 13 points are won at each round.

I found no upgrade or perk to increase this value.

In fact 15 points are earn, but two immediately consumed at round start, to reset the previous player choice.

This is also why preparation is 25-3= 23 at the start of an unprepared boarding.

Exceptions: initial preparation for boarding on 50 for Niagara and xebec. Prince to be checked.

Nassau fencing masters give u 6 extra point preparation per round, and some melee more.

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2 hours ago, Aquillas said:

Exceptions: initial preparation for boarding on 50 for Niagara and xebec. Prince to be checked.

Prince de Neufchatel and Pirate Frigate have initial basic Preparation of 50. More is you really put men there. Not sure about Niagara actually.
Rattlesnake probably have also initial basic Preparation of 50.
Privateer have basic Prep of 20 as it seems to me from using it

Edited by Malcolm3
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11 minutes ago, Malcolm3 said:

Prince de Neufchatel and Pirate Frigate have initial basic Preparation of 50. More is you really put men there. Not sure about Niagara actually.
Rattlesnake probably have also initial basic Preparation of 50.
Privateer have basic Prep of 20 as it seems to me from using it

Thnaks.

I am sure about the Niagara (one of my favorites). So the list of 50 Prep is Prince, Niagara, Rattlesnake, Le Requin and Pirate Frigate

The 20 Preparation of the privateer just accelerates a bit the time to go to 100. If preparation is not launched with a normal crew, preparation at the boarding start will be 25.

Edited by Aquillas
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10 hours ago, Despe said:

Nassau fencing masters give u 6 extra point preparation per round, and some melee more.

There is one more that does too in the same family of mods I got the other day. I'll have to log in and look it up.  I keep a lot of boarding mods as I like to board.

 

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On 6/25/2020 at 12:14 PM, Felix Victor said:

I am looking for boarding stats to add to my map's ship compare.

Values without mods

1. What percentage of crew has muskets?

4. How many preparation points do you gain per round?

 

1. Base is 30%, but it changes with Marines. Marines get the rest % from 100%.
For example, assume 100 Crew:
Base muskets should be 30
With book marines 15:
[form base] 30% + 15%*100 [marines count] * (100%-30%) [remaining % left for marines]  |||||||  [70% that one is weird as it 100% - crew muskets]
The funny part starts now:
With Marines 15 and Redoutable Muskets (crew muskets 0,1) [10% basically]
[from base] 30%+10% [from redoutable] + 15%*100 [marines count] * (100%-40%) [remaining % left for marines]  |||||  [60%as now crew muskets count is 30%+10%]

So with 100 crew, Marines 15  it should look like this
30 + 10,5 = 40,5 muskets
With 100 crew, Marines 15, Redoutable Muskiets
40 + 9 =49 muskets

EDIT: I would need to double check this, as crew numbers and crew muskets had diffrent roundings in numbers, but should work more or less like this.

4. It's 18 per round but 5 is eaten by command switch at the start(or just for Brace) leaving you with 13 per round
Never checked if you're keep to Attack/Defend you get 18 per turn or 13 per turn

 

On 6/25/2020 at 1:49 PM, Despe said:

Nassau fencing masters give u 6 extra point preparation per round, and some melee more.

I think Book Boarding Parties also, with value depending on the rate of the ship



Also there are some old game files that might lead you to somewhere
Path from the main folder: Naval Action\Database\DesignModel\Boarding

Edited by Atimk
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