SiWi Posted October 27, 2019 Share Posted October 27, 2019 Hallo Travelers! Replaying the "modern battleship" mission, I can't stop to think that "radar 2" or radar in general will break the game a bit. If you manage to get it earlier then anyone else, you ships can easily dismantle whole enemy fleets at distance. Even if accuracy will get adjust the fact that you can safely spott everyone will make life easy. But I was also wondering what else you would think could "gamechaning" technology in the campaign, be in base on history RTW or guess work? I personally would think that besides the mention radar, TNT could be another game change as well Krupp IV. TNT because the increase of damange while using the same guns is potentially devastating and Krupp IV not just because you get better protection but also save weight which you can invest in either even more armor or speed or firepower. Link to comment Share on other sites More sharing options...
Absolute0CA Posted October 27, 2019 Share Posted October 27, 2019 But that’s kinda the point of them? They are revolutionary and game breaking. In the single player we want these technologies because they are fun to have, and it’s not just radar it’s stuff like SUper heavy shells, turbines, oil fired boilers, small tube high pressure boilers, and many many more. And I disagree on the Krupp IV because there’s incremental improvements until that point with all the other armies in between. 5 Link to comment Share on other sites More sharing options...
SiWi Posted October 27, 2019 Author Share Posted October 27, 2019 I do agree that they should be breaking points thou in case of radar I don't know if that doesn't make DD absolute in terms of ship to ship fight (still need against subs I guess) I had 12 18 inch guns and after 2-3 salvos always landed a hit on the enemy DD's, all one shots. Not one ship in that in entire fleet landed a hit on me. The DD's barley fired at me, let alone shot any torpedo. So under circumstances like that I don't think DD will have any importance if Radar 2 stays this way, except be a passive anti SS tool. Turbines I also consider important (didn't wrote in the OP; because I didn't want to list all the things...) thanks for the bette engine and the addition weight that again can be used. I don't get the use of "armies" here but I guess you say that because there is Kropp 3 Krupp 4 is less revolutionary. Which is a fair point, so let me rephrase it: the armor technology line itself is important because it both improves the effectiveness as well give more free weight. Link to comment Share on other sites More sharing options...
Absolute0CA Posted October 27, 2019 Share Posted October 27, 2019 It was just auto corrupt for armies I meant armor. But right now I’ll have to check the specs but IMHO radar isn’t too OP especially since this will be mostly a single player. Link to comment Share on other sites More sharing options...
SiWi Posted October 27, 2019 Author Share Posted October 27, 2019 well "modern battleship": BB with 100mio more hardly wins. BB with radar wins without getting hit back. I think that speaks clearly for Radar. Because otherwise the 18 inches wouldn't have seen they targets. Link to comment Share on other sites More sharing options...
Fess21 Posted October 28, 2019 Share Posted October 28, 2019 Quite a bit of this game is going to be those handful of game breaking techs though. Things like cross deck fire centerline turrets and improvements in fire control will all be big steps in terms of ship capability. 1 Link to comment Share on other sites More sharing options...
Illya von Einzbern Posted October 28, 2019 Share Posted October 28, 2019 I am quite sure that in campaign AI will not ignore radars and those who did might end up having a up hill fight... This is quite common in other games as well. You kinda need to take the relevant techs to keep you afloat while the excessive resource can be used to personal flavor Link to comment Share on other sites More sharing options...
Finnwolf88 Posted October 28, 2019 Share Posted October 28, 2019 Do we even have information wether we "pick techs" or just assign a portion of our budget towards researchs and just get randomized techs. Link to comment Share on other sites More sharing options...
Absolute0CA Posted October 28, 2019 Share Posted October 28, 2019 I hope something in between we pick an area to research not a set goal and wait and see what happens. 1 Link to comment Share on other sites More sharing options...
CenturionsofRome Posted October 28, 2019 Share Posted October 28, 2019 RTW's tech progression system both works well and makes far more sense than the standard "research one tech at a time" tech tree. Link to comment Share on other sites More sharing options...
Cptbarney Posted October 28, 2019 Share Posted October 28, 2019 54 minutes ago, Absolute0CA said: I hope something in between we pick an area to research not a set goal and wait and see what happens. Maybe you can research multiple things at a time, but can be influenced or accelerated or hindered by, experience (or lack of) current research practices and the number of peeps on said project plus, money allocated in the first place and maybe poltical or public reasons. Doctrines and outside influence could also help or hinder you and maybe even unlock a surprising new trait or something. obviously this will be further down the road. 1 Link to comment Share on other sites More sharing options...
Naval Enthusiast Posted October 28, 2019 Share Posted October 28, 2019 Advanced Radar *should* be gamebreaking. If it wasn't, the game would be lacking in historical accuracy The Japanese and Italian navies can sing a song about that. 1 Link to comment Share on other sites More sharing options...
Latur Husky Posted October 28, 2019 Share Posted October 28, 2019 Nah, wouldn't say Radar will be that game breaking. It will definitely change the balance of the encounters towards ships that has it and will force radical change of tactics but it's not that it can't be fought. Link to comment Share on other sites More sharing options...
Absolute0CA Posted October 28, 2019 Share Posted October 28, 2019 Radar isn’t that much better than optical what it is better at is bat weather and night enhancements, so ships that have it will be much more likely to want to push might engagements or during storms than those who don’t. See Taffy 3 vs centre force. Link to comment Share on other sites More sharing options...
Latur Husky Posted October 28, 2019 Share Posted October 28, 2019 It's called strategy and planning. 1 Link to comment Share on other sites More sharing options...
HusariuS Posted October 29, 2019 Share Posted October 29, 2019 (edited) The Radar you have in the game right now is a Radar directly connected to the Ship gun fire-control system Like this one fire-control system: But because we have in the game only simple rangefinders like this one: The radar is by some miracle connected to that rangefinder. My point is, you have in the game the propably one of the latest radars possible, the first one's will be much more less effective, giving you only a better spoting range and less penalties in the battles with bad weather conditions like night, storm etc. Besides, as i said, those are end game radars, so your enemy can also have them more or less at the same point as you, and even modern radars have their weakness and doesn't work in all conditions. Edited October 29, 2019 by HusariuS Link to comment Share on other sites More sharing options...
CenturionsofRome Posted October 30, 2019 Share Posted October 30, 2019 Not to mention that WWII era radars can be knocked out by the percussion of large caliber guns firing. Link to comment Share on other sites More sharing options...
Absolute0CA Posted October 30, 2019 Share Posted October 30, 2019 9 minutes ago, CenturionsofRome said: Not to mention that WWII era radars can be knocked out by the percussion of large caliber guns firing. That was only Bismarck and Tirpitz, everyone else that had radar didn't have that issue. Link to comment Share on other sites More sharing options...
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