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Illya von Einzbern

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Everything posted by Illya von Einzbern

  1. @Nick Thomadis Would it be possible to have the campaign feature land battles like in age of sail? I really loved that aspect were you could do amphibious attacks and actually be more than clunky ship. So far Age of sail is the only game which has done it so well that i am amazed how has no one else thought this before. With planes they could be few times usable strikes or time based boost like recon flights or preliminary bombing. Time based fighter protection and harassment. The land battles simply has to be there. MG nest can be treated as small artillery which is mobile as infantry and real arty well as real arty. Land troops will behave as usual and instead of animating them in box formation you could go with skirmishers formations and "say that they are taking cover". please keep the "kill them all there" It just gives small smile to the face. The voice actor did say that line in a nice way. (gentleman way). Land battles and naval battles massive plus. Transport ships and convoys + Aviation recon support for AI army elements+ (why not) Aviation recon to get more missions or to find fleets to engage. Individual land battles for marine corps or simply to give perspective of the historical event. The end result would affect the future positive or negative (massive + if possible) Additional mission if previous mission was completed with extra objectives. (loved that in age of sail. Really hard convoy raid mission with 3rd rate ship of the line) Possibility to salvage a abandoned ship as whole or elements of it to improve research. + Captives from sank ships+ Army captives gives weapons to the stockpile which can be sold. (dead as well)+ Ship skills as the crew gets better+ Having land battles and naval battles together and depending on the victory. The result can and should affect the nations war effort = your budget and research. These would affect your nations ideology. Crushing your opponent too often may lead to research efforts dwindle due to "arrogance" or turn your nation from neutral to fascist. Pyrrhic victories and constant heavy losses = low recruit numbers and possibility to have communist state to compensate the lack of recruits Assisting allies and forging unions = democratic state. Nations head can be also monarchy or elected (the admiral / genera/ rng?). Prestige could be used to prioritize research to get them faster. To gain more recruits. To increase ship building capacity (propaganda) Or to boost slightly your nations stability. The age of sail format should be applied to this games campaign at least some elements of it. Also one wish that affects the officers any kind to be. Why doesn't the officers also gain skill/ buffs like the regular troops? (ALSO were is the musics!?!? I can't play that game with out really falling a sleep - - -) I know this is a very very long list and text wall and i thank you for reading it. I do hope the game will adopt or have some age of sails elements. I can't wait to see the campaign Cheers, Illya
  2. How about naval mines in fjords? or in shallow waters? Mine layers were a thing long long time ago
  3. World of warships and the french DDs would disagree.... BUT yes that is stupendous speed Did the AI paint the ship red? I mean red goes faster right? The smol DDs and the 45+ knots speed
  4. Time to make naval war movies ^^ And epic scenarios
  5. DLCs to improve the game is ok as you said if it actually provides content. But i also see it as way of getting excused of releasing unpolished products... kinda double edge sword. Trust in companies is a dying currency no mater how much one wants to trust there is always that doubt of getting shafted hard with ship shaft (propeller included). Q&A would be really good specially for this hot potato. Basicly a text wall with bullet points would be fine as well and we will take those words as part of Leticia divinata (rapture of divination). If dev says it is canon then it is canon 🌤️ 🛬🎆🎇🛬🚢‼️
  6. quite a few will complain about the lack of planes when the Iowa class hulls exist in the game.... So much for ending in 1942 as some say.... More like 1944. In the end the game is not called "the battleship only club" It is ultimate admiral. What does the admirals do? Build navy. What is navy? It is states sea defense force. How does a navy work? They keep constantly developing new equipment, doctrines, approaches of warfare and gunry practice. Aviation on sea is perhaps the best recon unit you can have to keep nations seas safe. (Catapult spotters, Fighters and flying boats). From air you can cover much larger area than a fleet of destroyers or cruisers. It is more cost effective and serves the nations interest and this is what admiralty tires to do. The game is Ultimate admiral and not Ultimate Battleship. Aviation did prove that air warfare is much more important than sheer numbers boats on the water. Fire control systems kept getting better and better yet still planes were needed for finding targets. Why one may ask. Well it is just simply the fact that from high elevation you can see farther away of horizon and planes are much much faster than a ship. If it were just battleships then why design cruisers? Destroyers, Torpedo boats, Heavy cruisers? Should those classes be called ultimate admiral armored ships? or ult admiral speed boats? It is a story of naval warfare from the begin of big ships to the fall or so i see it. Not including all the some parts of history of naval warfare is just giving us shit. no offence but this aint world of warcrap and because of this the carriers can't be that shit. Silent hunters for trade raids? or is it going to be a battleship? Naval patrol of 32km sea? Battleships and crap ton of DDs? oh wait smaller battleships? Heck the oil consumption of having many battleships quickly makes it less economical to have. There is a saying of have right tools for right job and BBs are not right tools for every job even if you would leave out screwdriver
  7. I would board them to find contraband that would support hostile country's war effort or spies. You don't really need to sink them. Rather just do a boarding check up
  8. I hope many of us wishes the same. I did say it some time ago but this game has loads of potential to rub pickles in right way that other games does not really do that much. DLCs for something is actually part quite crucial in life cycle and time events... (paradox approach which kinda sucks. a gentle kick to weak point just not feel too bad but bit sad). DLCs could provide some extra money for more development.... Dunno just have tick box that says Nay to aviation to please those that says planes does not exist and admires the Zero fighters (those peeps also exist.....confusing). DLCs could contain more events or mechanics dunno really. A ship classes as DLC really feels like cheating or spotters planes and maritime patrol planes... i do agree this is getting bit off the topic.
  9. At least that is how i wish the campaign would to be
  10. Hmm... RTS campaign map can cause some issues. If we have naval port raids and naval invasions or being navy liaison for army. Maritime patrols would become really important and micro managing many fleets for coastal defense? (can be balanced with loads of different options) HoI concept can work but the ratio of man power and money/ resources to allocate to navy is also open. I am quite sure army and navy will need to compete for resources and research (political actions). Prestege could boost the allocation of resources and inspire men to join navy but lets not repeat Italian navy or IJN vs IJA complications. The more i think about the campaign you kinda have to balance with uncontrollable story teller army and player controllable navy. Decisions starts to matter. I would go with HoI concept just to make politics and nation wide tensions to matter more. Ship positions and training can either improve or decrease relationships or result in accidents that initiates wars. Rescue missions to gain prestige like Dunquirk (heck the more i think the more ideas i get....). Ruler preference in resource allocation which can be change depending on admiralty's performance. Improvement of sailor training and naval academies for better offices (I need to stop >_<) Influence of naval bases and construction of said bases compared to army bases.... Losses in battles would have impact on prestige (failing in naval landing will cause friction between army and navy, losing capital ships and flag ships). Small competition with performance of army and eventually with air force. I have hard times seeing you win a war with only naval superiority. (USSR did not give toss and still did "relatively" well) Armys presences will still be necessary (meta player / AI rival). Heck i will take NDA to know how much i was right. Coz this rubs my pickle in a good way (sorry for that )
  11. Talk about the peeps that despise Subs and CVs or planes in general.... Just mentioning one of those gets bucket of anger and perhaps some toxic..... In the end it not just about battleships it's about naval warfare. Something i have noticed that some keeps forgetting which is more sadder than anything. Realism and historicallity can be merged quite well together as they are more or less married
  12. Mission to detonate Hood with one salvo with Bismark 😎 Or Hood has 100% detonation chance if shot by Bismark? (historical accuracy )
  13. Naval invasion support mission (D-Day, Solomons, Guadalacanal, and Norway landing) Man that would be awesome to do naval port raids to give middle finger to ship building. This could actually be used as a way to achieve tactical victory of an enemy. Not always do you need to kill hundreds of sailors if they have no ships to sink with. Also gives more value to recon ships and planes (yes i used the P word and not that P word )
  14. Crew soon (tm) Good update ^^ I hope there won't be too many bugs
  15. please no smolenks HE insanity. HE stay as ground pounder and AP to kill ship plz
  16. Even if the superstructure is turned in to no mans land with HE the ship itself will still float. Metal does heat up a bit but it is still surrounded by cold water which would prevent the heat from going insane. Will the ship be able to sail with out support? well no. unless there is a some sort of rudder inside the hull. Will the fire spread inside the ship if deck is on fire?... why should it if you lock all access to the hull interior. Eventually all burnable will burn out (wood and paint). Guns will be operable and speed control work (coz engine room actually has the gear box while command structure works as bell that calls for speed). I have hard time seeing why a deck fire would spread inside a compartmentalized ships interior? is not the bulks to prevent this for? Scuttling a ship sounds more likelihood why they sank? i mean you can put a camp fire on a steel boat frame and it wont sink no mater how many times you lit a campfire on it. Ships sinks when it has too much water in there to keep it a float. Archimedes principle of buoyancy also dictates this. If fire does not increase it's weight and displacement so that it can no longer sustain force that pushes it towards the surface it will sink. https://en.wikipedia.org/wiki/Archimedes'_principle (Archimedes principle). In other words. Pure fire on deck will not be able to sink a ship on its own. you can test this out yourself with small fish tank. Put a peace of floating steel ship and lit a fire on it. it won't sink. If fire would be that heavy then the Asian floating lanterns would have the greatest hull that can not sink from fire. https://books.google.fi/books?id=NexxG1n-TGgC&pg=PA2435&lpg=PA2435&dq=will+fire+sink+a+ship+if+the+deck+is+only+on+fire&source=bl&ots=mMstjuN-u5&sig=ACfU3U2wcX4jg8gZfHDKfbjuza01pmLxrA&hl=fi&sa=X&ved=2ahUKEwiFqdvD6ajnAhUN6aYKHYuuB2EQ6AEwCnoECAcQAQ#v=onepage&q=will fire sink a ship if the deck is only on fire&f=false Congressional senates documentary of same question. A deck fire alone is not capable of sinking a ship. Ships are also built to be fire proof Fires below the deck can cause stress to the structure which can lead for the armor to not be as durable but before that the crew has already suffocated. Air tight compartments? well this would make internal fires less of a problem if it can be contained in the burning compartment. Fire requires air to be a fire (after all fire is a rapid oxidation effect). All in all fire is more dangerous to the crew than for a armored behemoth. And drifting hulks are prime real estate for any navy to abuse.
  17. HE spamming ships to death feels kinda silly.... Just get the crew inside the armored deck and let it rain... sure you can burn the deck.... but perhaps on CAs and CLs but on big ships!? I would go with the option of choosing ammo types and quantity. like 800 lydit 2 HE shells and 700 Tube powder AP shells and 50 WP shells (for the land crabs ) Would this be possible? I do get that the filler is makes a difference on the shells performance but just slaving your self to a single filler is kinda counter productive. (unless 18" HE spam XP) hmm yes. I smell some bacon for breakfast. Sir. It comes from the enemy ship. Lets board it to have some crispy bacon.... (Lydite II after a victorious battle reduce up keep by 1% for 2 turns)
  18. Try these out. Kaigun by David C. Evans Imperial Japanese Navy Destroyers 1919-45 by mark stille Japanese Destroyer Captain Taimenchi Hara. (is good if you want to read how the war felt for non war supporter captain that tries his best to survive with his crew) From Mahan to Pearl Harbor: The Imperial Japanese Navy and the United States. (the influence of western navy on japanese navy) Little bit balance to all the "western" naval books. even if the IJN did lose they did so by fighting and not rolling over. Some of the books contains interesting tid bits that gives more view of IJA/ IJN relations politics and naval strategy. Also how the ships performed.
  19. To be fair. I don't want to be that poor guy who needs to check the track pins one by one or the crew that needs to repair the tracks O_O... Christine suspension for the win
  20. Maus 3.4 i see... Hmm now wonder Ratte and Maus were a thing
  21. Some Takao-class. Takao Choukai Atago Maya Would love to have this hull in game ^^ The tower is so pleasing to eyes and these ship radiates power, prestige and what it means to be versatile samurai 😎 It's a petty that such gorgeous ships sleeps at the bottom of the sea. IJN knew how to design beautiful ships but could not build enough of them
  22. Make it long enough and you'll have large submarine then it doesn't matter if it spins right round. (like ships in cartoons when rudder is jammed XD... the good old cartoons) But yes seriously. Making ships longer and narrower is kinda bad idea. For a submarine sure but now you are larger sonar ping target as well better target for D-chargers. Isn't there a option for different hulls already in game that are longer slimmer.... Surely you can make it longer and thinner with armor plating but.... it will snap like a very thing spaghetti. = make it longer it weights more but supports more (logical after all). Make it shorter and vise versa. To be fair making ships wider would also affect on the acceleration and slowing down and max speed. Sure you can increase the ships engine capacity to push a sideways brick to 30 knots but... why do that? I would actually have the engine capacity not give directly the ship speed but rather affect its size and have more engine options like diesel turbo charge or high pressure boilers ect. We can keep the turbines and other engine variants but give them bit more flavors like we have for exhaust systems. With different engine modifications like high pressure steam turbines, if the engine is damaged you will lose crew due to steam burns. Hits on the hull with these kind of engines may get leakages on the piping causing the engine to not work with full capacity and be more harmful for crews. With turbo charged diesels repairs would take longer and have and have a chance of random ignition due to bad repairs. (engine becomes unreliable in flank speeds if repaired under combat situation.) Benefits for said engine modifications. For high pressure engines they would accelerate faster than regular boilers. Turbo charged would increase the power to weight ratio making the ship more faster when maneuvering and possible max speed (would make the diesel engine to compete with the 8-turbine engine which is amazing if you can fit it to your behemoth ^^) Diesel engines are good to lower the weight of your ship but you lose so much horsepower which not so nice trade. Would think that diesel engines would be better than turbines. pretty please gib more love to engines and allow us to dedicate space for said engines like 220,000 horse engines and not direct 30kts engine... this would actually make some engines more desired than others not just for the nice hp it has but it's effect on the speed it self. This actually makes sens. Having a 6 turbine 160k hp engine would allow ship of 25 metric tonnage ship go 28knots and 8 turbine version would push it to 30 kts with better speed maintaining capacity (don't quote me on the engine to speed ratios... i am not that kind of engineer). To summ it up. Engines should come with different sizes for different classes to give better presentation of ships technical details (immersion). Make different engine variants more meaningful and give some possible upgrades to these engines like high pressure or turbo charged. (diesel engine has so poor hp/ tonnage ) The size of the engine would effect it's likely hood of getting hit (logical right?) Allow specification to were the engine would be located along side with auxiliary engines (nothing too silly for this please). If Diesel engine ships accelerates too fast this could be presented as fire coming out from smoke stack. Example. From economical half speed to flank speed. something along this 1/4 (0 to 8kts) half(9 15)to, 3/4 (16 to 22), full (23 to 28), flank speed 28+). These speed would affect on over all travel distance "remaining fuel in combat after combat" (this did happen on IJN Destroyer when trying to out maneuver american plane on a bomb skipping run. The plane missed his attack and mistook the fire from the smoke stack as critical damage. How ever this got the attention of other ships nearby.) Source: Book Destroyer captain Taimenchi Hara Solomons campaing chapter sorry for long wall of text Ideas of nice tings popped out as writing
  23. Never underestimate the smallest advantage one may get with single biplane. Such arrogance is a down fall of any army or navy. To see your opponents maneuvers before they see yours is a advantage of unimaginable for a commander. Hence to win your opponent you must know yourself and know your enemy (now were the heck are we on this map again?)
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