Jump to content
Game-Labs Forum

Fess21

Members2
  • Posts

    44
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Fess21's Achievements

Landsmen

Landsmen (1/13)

11

Reputation

  1. Better pathfinding and some option for dmg ships to turn away from enemy instead of into? Seems a very solid patch looking forward to it.
  2. HMS hello kitty torpedo boats reporting with 12 9 in guns 216 2in guns and 8 tubes for 236
  3. With how the game goes RNG im not sure how that would work. Someone could keep reloading till they get an ammo detonation.
  4. Welcome to the game. Quite a bit is coming soon in terms of custom options but this game is in Alpha 2 and hasn't been available for more than a month yet. Much of the more major work is going into finishing then campaign and bug squashing atm. More options will come in time just give it that time.
  5. Nah theres a good spot about 5 to 8 km where my short fat ugly shoes can make mincemeat of quite alot.
  6. I keep replaying all the missions as they change I have too much fun in brawley battleships to be bothered with all those pesky light units.
  7. Sorry Illya I'm not saying remove them from the game just from the objectives of many of the missions.
  8. Being worked on according to devs.
  9. change torp to off then move to aggressive when you want them to shoot.
  10. If you let the biggest two forces out of a fleet get away its hard to call that a victory. Also sometimes a retreat really is the best option I just hate losing missions being one ship short because i didn't go after the destroyers.
  11. Ive played more of those tutorial missions than I want to admit testing things like that.
  12. As of right now we have a liniar main and secondary tower set and one of two rangefinding options. Are more tower options planed for specializing in things like accuracy coms range or damage control? Would be cool to have that be its own little triangle. Picking between speed firepower and protection for the ship as a whole is cool but adding options to chance tower components to compensate for other design decisions would be a neat feature. Right now there are no drawbacks from taking radio radar and a rangefinder but add a flag bridge and secondary CIC and being forced to pick two or three could be a cool choice.
  13. Considering the rate the more active members of this forum eat up content a sandbox or test campaign has to be on the horizon. The early access bit on steam is bookmarked for mid 2020 so if that's the beta i'm hoping for after christmas.
  14. Its fun to fight both sides of that engagement. First you play as goliath and then as the swarm. Loving the late game tech and new spotting range but other than vague details I honestly dont know what all I have is there a full tech list out there? Not talking components but things like double turret tech and anti roll/pitch techs?
×
×
  • Create New...