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QoL improvements


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@admin I believe there are some improvements which are easy to implement, but which would improve the game quite a lot.

Those are:

  • remove random fire mode
  • auto-claim patrol zone events 30 minutes before maintenance
  • auto-claim weekly events on week's end
  • when you put ship to fleet, equip it with max crew by default
  • on right-click on ship list, add option for your main ship to go directly to docks
  • allow to scuttle ships in closed outposts by right-clicking on a ship (otherwise it's impossible to remove outpost without sailing there)
  • when in port, show how many repairs a ship uses per repair cycle
  • when game crashes, report is sent increasing time for re-login. It could be sent asynchronously, so that a captain has better chance to save his ship
  • just like ESC is a default cancel action for active window, make enter a default confirm action

 

Some more advanced:

  • reload old book preset when ship is moved from fleet to main
  • add option "auto-equip guns" on right-click of already equiped guns, which equips a given type of guns on all decks, choosing highest possible caliber
  • clan docks, 1 space per clan member

 

Some bugfixes:

  • turning on guns in boarding should re-enable ability to fire boarding guns
  • when two battles are exactly in the same place, put swords one on top of another (to avoid exploits as well)

 

Added by others in this thread:

  • Be able to sell basic cutter without having to destroy their guns
  • teleport button automatically docks your fleet
  • remove option to disable survival during boarding
  • (I'm not adding suggestions I don't understand, or those that would be controversial, or complex, like eg. auto-loot)
Edited by vazco
  • Like 11
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