Jump to content
Game-Labs Forum

New search and hunt missions... really?


Recommended Posts

48 minutes ago, Hethwill the Red Duke said:

Make your own "story". That's open world. Are you a captain of daring deeds, a trade empire mogul, or just a simple footnote ? Only your choices and actions, naval actions, will confirm your choices.

 

Sure I'm all for all that but that only works when the game actually has people playing it. Otherwise you have an open world with hardly anything going on, specially when the game is supposed to be pvp.

Link to comment
Share on other sites

Then go out and PvP.

Example: Why would any captain/player be given a Admiral station when he runs away from minor rates when confronted ? He should be trialed for cowardice.

That's how "make your own story" can help you, as opposed to a career based where cowardice, as per many navy regulations, would mean stripping rank and income.

Link to comment
Share on other sites

@Hethwill the Red DukeThat's just a wishful vision, the reality of the game is different. Where are the clans of trading companies? where are the clans dedicated to guarding such trade convoys? Every Nation is at war with all the others but no actual war is really fought? Players creating the content that would actually make the open world feel alive and buzzing with all types of activity are nowhere to be found. The possibilities are all obviously there, but there are reasons why none of it is happening. 
The game world needs to create some forms of reasons for players to add to the content but expecting the players alone to create the world is never going to happen at this stage. That's just hopeful thinking that will achieve nothing. The game should be filled with opportunities and places for players to fit into. There needs to be clearer paths and encouragement to fill those areas that are empty. What we have now in the game world map is the result of that mentality, of the players can do whatever and there's no guidance or idea of what any player should be doing. 
The game needs to present content to a player so that said player can make their choices, so like minded players can more easily play together and do what they like. Why aren't there features in the game that let people create raiding groups and have features that are helpful to them in that regard. Or trading outfits that give players more ease of managing trade routes and finding other like minded traders. 
There's zero point in an open world if the only interest is pvp. The game would do much better as a battle arena in that case. The very thing you mention, should be an actual mechanic of the game not something expected from players to do on their own. It would be far easier and more likely to happen if the game gave players a lot more tools to 'create their own story'. Just giving you a blank paper and pencil isn't enough. You can do a lot more with Photoshop than you can do with MS Paint. 

Edited by Draymoor
  • Like 2
Link to comment
Share on other sites

23 minutes ago, Draymoor said:

@Hethwill the Red DukeThat's just a wishful vision, the reality of the game is different. Where are the clans of trading companies? where are the clans dedicated to guarding such trade convoys? Every Nation is at war with all the others but no actual war is really fought? Players creating the content that would actually make the open world feel alive and buzzing with all types of activity are nowhere to be found. The possibilities are all obviously there, but there are reasons why none of it is happening. 
The game world needs to create some forms of reasons for players to add to the content but expecting the players alone to create the world is never going to happen at this stage. That's just hopeful thinking that will achieve nothing. The game should be filled with opportunities and places for players to fit into. There needs to be clearer paths and encouragement to fill those areas that are empty. What we have now in the game world map is the result of that mentality, of the players can do whatever and there's no guidance or idea of what any player should be doing. 
The game needs to present content to a player so that said player can make their choices, so like minded players can more easily play together and do what they like. Why aren't there features in the game that let people create raiding groups and have features that are helpful to them in that regard. Or trading outfits that give players more ease of managing trade routes and finding other like minded traders. 
There's zero point in an open world if the only interest is pvp. The game would do much better as a battle arena in that case. The very thing you mention, should be an actual mechanic of the game not something expected from players to do on their own. It would be far easier and more likely to happen if the game gave players a lot more tools to 'create their own story'. Just giving you a blank paper and pencil isn't enough. You can do a lot more with Photoshop than you can do with MS Paint. 

I know man. I suggested Career modes a long ago.

Imagine that a player wouldn't be able to command a 74 gun ship if he didn't prove worthy to the Admiralty... neither a frgate... and be relegated to brig work in some corner of the empire until he did prove worthy.... oh the hooooorrrror 😮 

  • Like 2
Link to comment
Share on other sites

11 minutes ago, Barbancourt said:

LOL, they will want more $ than you make for the "guarding".  Time is precious, and $ is cheap.

That's beside the point haha... although probably true. But there's a lack of features for players to create a full and living open world. If there were more activities and the game could guide players to such then there would be a lot more players sailing around which would result in more pvp in open waters. The game can't be battle arena and an RPG MMO at the same time, not it's current state anyway.

Link to comment
Share on other sites

2 minutes ago, Hethwill the Red Duke said:

I know man. I suggested Career modes a long ago.

Imagine that a player wouldn't be able to command a 74 gun ship if he didn't prove worthy to the Admiralty... neither a frgate... and be relegated to brig work in some corner of the empire until he did prove worthy.... oh the hooooorrrror 😮 

That would be great. I'd prefer achievements to rank up over mindless grinding. You run from battle 10 times and you get a 'the coward' nickname next to your name in game and a demotion. I bet we'd see a lot less running then. 

Link to comment
Share on other sites

On 12/1/2018 at 6:56 PM, Draymoor said:

That would be great. I'd prefer achievements to rank up over mindless grinding. You run from battle 10 times and you get a 'the coward' nickname next to your name in game and a demotion. I bet we'd see a lot less running then. 

mechanic could easily be exploited to running the whole battle and leave at the end

Link to comment
Share on other sites

On ‎12‎/‎1‎/‎2018 at 7:52 PM, Hethwill the Red Duke said:

know man. I suggested Career modes a long ago.

Imagine that a player wouldn't be able to command a 74 gun ship if he didn't prove worthy to the Admiralty... neither a frgate... and be relegated to brig work in some corner of the empire until he did prove worthy.... oh the hooooorrrror 😮

What a great idea.  In the RL navy, we had courses that you must pass if you wanted to move on.  There is an actual Captain's course (Perisher) for Submarine COs.  Talk about a grind! Not really something that the devs have time for unfortunately, but we do see a lot of players who are not qualified to sail in the ships that they are dying in.  

Link to comment
Share on other sites

On 12/1/2018 at 3:56 PM, Draymoor said:

That would be great. I'd prefer achievements to rank up over mindless grinding. You run from battle 10 times and you get a 'the coward' nickname next to your name in game and a demotion. I bet we'd see a lot less running then. 

So players running from battle in a Trader Lynx is a coward?

Link to comment
Share on other sites

The problem imo is that players are not rewarded for participating in PvP unless they actually sink an enemy player. So aplayer that loses a one on one fight gets nothing. It has been suggested to give the losing player some form of reward so that the risk of OW travel is worth it. But the very same players that complain that people will only stay in the safe zones are the same players that strenuously object to players being rewarded for just participating in PvP. They constantly say “if you can’t win then you don’t deserve a reward.”

So the Devs in this latest patch decided to force people into OW travel instead of rewarding them for doing it. Long before the inventor the computer and the computer game there was a saying; a carrot works better than the stick. To bad the Devs do not understand what that means and how it would greatly improve the game.

Link to comment
Share on other sites

14 minutes ago, Old Crusty said:

So players running from battle in a Trader Lynx is a coward?

It was a one line random idea, not a well thought out feature suggestion. Obviously it would require more complexity than that, don't always want to type an entire page describing every detail of something that most likely will never happen. 

Edited by Draymoor
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...