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Is it time to increase OW battle join timers?


Is it time increase the length of OW battle join timers?  

46 members have voted

  1. 1. Is it time increase the length of OW battle join timers?

    • Keep the timer as is. Battles close after 3 minutes.
    • Decrease the join timer even more.
    • Increase the join timer to a specific length. Please post your suggestion.
    • Keep battles open to join until all enemies have sunk, escapes, or the 90 minute limit ends the battle.


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5 hours ago, CaptVonGunn said:

If they go with longer timers... or worse open like Outlaws were.. It should also  be if you were NOT in a ship and undocked  then you cant even see the battle or join it......

So you just have to sit in greenzone area and wait? What's different to port?

People that sit in port or greenzone area add nothing to the game pvp wise. The game should promote active looking for fights and not penalize it.

Edited by z4ys
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On 29/11/2017 at 2:03 PM, fox2run said:

Now the PvP and game overall is totally DEAD. It cannot be worse than now. Why not try unlimited open battles out? Yes you would be in battles where you are outnumbered and loose but is it different now? Hardly. Except that you cant find any battles nor sail out to help your friends in need. It was so cool when you logged on read the cry for help and sailed out to the rescue!

Now nothing like that in the game no more. So bloody boring now compared to before!

I am not normally toxic, sorry if I this post makes me seem so, but that comment is an utter joke. 

 

It is not dead, it is bad to due a lack of people wanting to fight others. 

The second argument blows my mind. You say because there are unbalanced battles now it is OK for reinforcement fleets to come to the defenders side EXACT location? I don't see how that even goes together a bit. Because fleets attack other nations and players are outnumbered now it should be ok for you to be able to basically have a map wide safe zone? (you could always all reinforcements and they have an incredible 90min to respond)

Of course you can find battles. You and I wish there would be more battles, I agree, but go sail into the enemies capital zone and you will find a battle quickly (or around most free ports).

I would be fine with helping friends in need if you didn't have GPS and they couldn't message you in a split second. How about you escort them? 

It was 'cool' for your side; not the enemy. As I said in my OP PvP would be absolutely defensive. Nobody would attack and there would be no fair battles - ever. But you say that's ok since there aren't fair battles now... 

 

 

But let's sake for the sake of argument you are right. What will happen is that PvPers will hunt in even larger groups to rival possible reinforcements. Getting outnumbered will be much much worse and players won't even sail out to reinforce anymore due to the enemies fleet size. Capitals will be blockaded as the enemy hopes for a fleet to attack them, but quickly they will get bored and quit the game. You will destroy the game like that. 

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13 hours ago, z4ys said:

So you just have to sit in greenzone area and wait? What's different to port?

People that sit in port or greenzone area add nothing to the game pvp wise. The game should promote active looking for fights and not penalize it.

You cant be at one port and hear about a battle other side of map dock TP and head out big difference...   I am not a fan of late arrivals. I suggested a way 18 months ago or more but was told it was unworkable

Single circle  but with sections to it.. either 4 or 6 evenly around it. when a battle starts the system would note the location in OW of everyone that could join(based on who was in it ) from the circle center and what section they fell in.. Then Based on time from Battle start to their arrival it would place them X KM from the original battle start in the direction they were in when battle started.  So say you get to the Battle 20 min after it starts and you were SW of the swords when it started...   it would place you 20 KM away to teh SW  from the battle start location . If this would put you on land then you get moved to the closest point to where you should have been that is wet...

  This is teh only way I think open for ever battles would work in anyway that would work out even close to balanced.. But that is me

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I have to say one of the best ever battles I ever had in NA was when we had that perk that kept the battle open. I think its exciting when you dont know the outcome of a battle because you dont know who can arrive. At the moment the timer closes most battles are a forgone conclusion, just a matter of time before the kill or being killed there is very little variable.

The open battle i had sung one way then the other as each side pilled more ships in, it was insane one minute we were winning a short while later we were running a short time after that we got reinforced and they were trying to run. In short it was very fun and very exciting.

I also  know the cons of this system with people hiding in ports and battles ect, then jumping out and joining  but I still feel this can be fixed by simply not allowing anyone who is leaving a battle or a port to join an already existing battle. rather than only being able to enter a battle that started while they are at sea.

 

 

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13 hours ago, Fletch67 said:

I have to say one of the best ever battles I ever had in NA was when we had that perk that kept the battle open. I think its exciting when you dont know the outcome of a battle because you dont know who can arrive. At the moment the timer closes most battles are a forgone conclusion, just a matter of time before the kill or being killed there is very little variable.

The open battle i had sung one way then the other as each side pilled more ships in, it was insane one minute we were winning a short while later we were running a short time after that we got reinforced and they were trying to run. In short it was very fun and very exciting.

I also  know the cons of this system with people hiding in ports and battles ect, then jumping out and joining  but I still feel this can be fixed by simply not allowing anyone who is leaving a battle or a port to join an already existing battle. rather than only being able to enter a battle that started while they are at sea.

 

 

Yes but when people can arrive in battle in some cases in the old way closer to you than the people you started the fight with it is just wrong.. 

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On 29.11.2017 at 2:50 PM, TrackTerror said:

How about a scaling jointimer, 1min + 1min for every x br in initial tag. 

so a 6th rate tagging a 6th rate 1 min jointimer, 3 frigs tagging 3 frigs 3 min, 5 1st rates tagging 5 first rates 5-7min or something smilar to that?

Id say equal BR tags 2-3 min join timer. Then work on an exponential curve, so e.g. 10 frigs vs 1 frig, 10-15 min join timer

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