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Horrible combat mechanic that needs atleast a warning or needs to be patched.


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Hey there! 

Today I found out, the hard way, that when you leave battle without your fleet your fleet SINKS. I 'only' had a precious rattlesnake in my fleet after capturing a players trader and taking command of it, and the rattlesnake is my main and favorite ship, but if people have way bigger ships in their fleet this could be a problem.

I strongly suggest there should be a warning before leaving the battle about your fleet getting destroyed if you don't wait for them. Or just remove the feature, letting the AI ships fight on (so the player can spectate)-

Thanks,

Lz

Edited by Lz3
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Agree that a warning is needed or the devs need to just automatically make the fleet ships leave when player does. I lost a fleet ship awhile ago for the same reason. Funny thing is that all the enemy were sunk, so don't know why my fleet ship sunk.

Edited by van der Decken
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7 minutes ago, van der Decken said:

Agree that a warning is needed or the devs need to just automatically make the fleet ships leave when player does. I lost a fleet ship awhile ago for the same reason. Funny thing is that all the enemy was sunk, so don't know why my fleet ship sunk.

No, the fleet should not leave when the player does because other players or ai could be engaging your ai.  When a player leaves before their ai, their ai surrenders and the player who did the most damage to them get the ship.  A warning would be nice though, saying something like, "Warning, if you leave, your ai controlled ships will surrender to the enemy.  Tell your ai to retreat first before leaving if you wish to avoid this."

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I agree. I don't know if the developers would like to completely renovate / remove the feature, but I think it's just bad and unacceptable for there to be no warning whatsoever. I had that rattlesnake for months without losing a single dura, shooting santis in the rear and more. It's quite painful to see a 4/5 for a bad reason now.

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1 hour ago, Prater said:

No, the fleet should not leave when the player does because other players or ai could be engaging your ai.  When a player leaves before their ai, their ai surrenders and the player who did the most damage to them get the ship.  A warning would be nice though, saying something like, "Warning, if you leave, your ai controlled ships will surrender to the enemy.  Tell your ai to retreat first before leaving if you wish to avoid this."

Certainly, I meant auto leave if the battle is over. But good point.

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3 hours ago, van der Decken said:

Agree that a warning is needed or the devs need to just automatically make the fleet ships leave when player does. I lost a fleet ship awhile ago for the same reason. Funny thing is that all the enemy were sunk, so don't know why my fleet ship sunk.

Your AI ships might of been taking on water or on fire.  That and if they have been hit in a set time. I all ways at the end of a fight go to them and make them retreat.  Cause other wise you risk a chance of leaving them. If they can't retreat they are prob taking on water and you prob would of lost that ship any way.

3 hours ago, JollyRoger1516 said:

I don't see why the AI ships don't continue the fight?! More then once I took a trader by boarding, the guy left and suddenly I got gifted his two escort ships - it simply makes no sense.

Cause your there fleet commander and if you leave well they give up.  You are ment to stay there and direct them. I actually won a fight like this cause I sunk, but my AI was still in good shape and he sunk the guy trying to get my trader. I'll admit I got my trader sunk on purpose so he couldn't get my good, but I gave him a fight until that happend (My traders are baord fit and he know that after I capped one of his ships).  So in the end a 3 vs 2 turned into me wining even though my AI was the only ship left. I had boarded both his AI before he sunk me keep me from boarding him, but he was so damage by my AI pounding him he sunk before he could escape since my AI only had sail damage.  Yet another fight lost cause folks shot only sails most of the fight...lol

 

I do agree a warning would be good, we keep AI in fights on purpose so folks will just leave after  they are sunk and loose the ship or after they escaped.  That way they might still have Dura on those ships, but they take a crew hit.  We done retags of ships that escaped to find them way under crewed cause they didn't have medkits and lost crew in the fight before.  Remember the AI's can be just as much a crutch in a fight as they can be help.  If you know how to use them against some one they become more of a crutch than help.

Edited by Sir Texas Sir
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@Sir Texas Sir I was the one chasing(I actually want these escorts to become a challenge) - it was my enemy's escorts that ceased to fight. It makes no sense that a ship just gives up jsut because the fleet commander dies - they could fight or flee but to immediately just give up is bullshit. Once youre dead - how should you direct them?

I'd rather see these AIs continue to fight or if they deem the fight to their disadvantage to flee - that would make it realistic, possibly prevent loss of extra duras for the trader and give me the challenge of ahving to extract the trader ship if the fight would be unwinable.

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3 hours ago, JollyRoger1516 said:

@Sir Texas Sir I was the one chasing(I actually want these escorts to become a challenge) - it was my enemy's escorts that ceased to fight. It makes no sense that a ship just gives up jsut because the fleet commander dies - they could fight or flee but to immediately just give up is bullshit. Once youre dead - how should you direct them?

I'd rather see these AIs continue to fight or if they deem the fight to their disadvantage to flee - that would make it realistic, possibly prevent loss of extra duras for the trader and give me the challenge of ahving to extract the trader ship if the fight would be unwinable.

The your fleet commander part was general not saying you.  If you have a fleet with you you are it's commander and should stay with it till the end, not run like many players and the other player did in your case.  We see it all the time when we hunt/fight.  You sink a player they jump out of the battle fast and forget there AI fleets that just surrender.  We send ships home and break them up.  Free mats are all ways great when your a poor Pirate like myself lol

I think they do the surrender thing is to keep folks from just escaping and leaving fleets to fight and tie up ships to prevent a counter gank/tag after the first one.

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7 hours ago, Sir Texas Sir said:

The your fleet commander part was general not saying you.  If you have a fleet with you you are it's commander and should stay with it till the end, not run like many players and the other player did in your case.  We see it all the time when we hunt/fight.  You sink a player they jump out of the battle fast and forget there AI fleets that just surrender.  We send ships home and break them up.  Free mats are all ways great when your a poor Pirate like myself lol

I think they do the surrender thing is to keep folks from just escaping and leaving fleets to fight and tie up ships to prevent a counter gank/tag after the first one.

This is not about running. After the trader ahs been captured/lost the AI should fight without the guy having to watch it fight for 60mins - it is a waste of time for the trader as he can't actively play the game anymore(I believe the game ahs enough time sinks already don't you?!). And the only point of a trader in battle is to escape as well. I can hardly fault a guy for leaving the battle in a ship that is not meant to face enemies. An easier solution for the escaped trader would be that the AI will try to escape and be put back into the port as that is the next meeting point. That would give the trader some incentive to wait for his AI if he will have a long run left. If a trader is sunk the AI should fight for their life and not just surrender.

Also to your commander point - trader captains are not commanders - never have been, never will be. Escort ships coordinate with them but they do no follow their commands!!!

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On 12/14/2016 at 0:27 PM, JollyRoger1516 said:

This is not about running. After the trader ahs been captured/lost the AI should fight without the guy having to watch it fight for 60mins - it is a waste of time for the trader as he can't actively play the game anymore(I believe the game ahs enough time sinks already don't you?!). And the only point of a trader in battle is to escape as well. I can hardly fault a guy for leaving the battle in a ship that is not meant to face enemies. An easier solution for the escaped trader would be that the AI will try to escape and be put back into the port as that is the next meeting point. That would give the trader some incentive to wait for his AI if he will have a long run left. If a trader is sunk the AI should fight for their life and not just surrender.

Also to your commander point - trader captains are not commanders - never have been, never will be. Escort ships coordinate with them but they do no follow their commands!!!

Agreed.

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