Search the Community
Showing results for tags 'after'.
-
Can we all PLEASE agree to change after battle teleporting to PVP battles ONLY that last at least 20 minutes. Trader Tears here please. This mechanic is abused to the point of breaking the Open World concept. So much so that sailing a LGV in enemy waters is safer than in friendly....let that sink in for a second.............Now think about how many ships you chased for 10 minutes only to watch them tag a trader cutter just before u can tag them and watch them magically dissappear to a freeport 20 minutes away. Anyone posting on this thread blasting me for even mentioning this change GET OUT OF YOUR TRADE SHIP and enjoy some pvp because if you dont all the trading you do to build all those shinny ships wont be needed because no-one will need any ships as fast as they are being built atm since 95% of the time no-one is in any real danger of losing thier ship unless they try to.
-
Hey there! Today I found out, the hard way, that when you leave battle without your fleet your fleet SINKS. I 'only' had a precious rattlesnake in my fleet after capturing a players trader and taking command of it, and the rattlesnake is my main and favorite ship, but if people have way bigger ships in their fleet this could be a problem. I strongly suggest there should be a warning before leaving the battle about your fleet getting destroyed if you don't wait for them. Or just remove the feature, letting the AI ships fight on (so the player can spectate)- Thanks, Lz
- 12 replies
-
- 6
-
-
- combat mechanic
- fleet
- (and 5 more)