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Please Stop PB Log camping before it starts


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The Brits have used this tactic themself so shut it...

I welcome the brits to try and take a 1st rate port from us with 25v25:D 

no problem, ill just log out in front of two that I have scheduled at the same time, pick one.  Nevermind my allies who can also attack 2.  Again new mechanics, new system.  Please be constructive.

Edited by Augustus Charles Hobart H
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Bermuda is a bit far away when you are raising aggro there to go help the french.

That was my point. Your alliance members aren't coordinating (again). One of your nations went for one far side of the map while the others stayed put. Don't blame it on numbers. It's a lack of coordination that led to the French defeat there last weekend.

 

Dutch and British were discussing how to mutually defend the Windward Islands even before the reset dropped. French/Spanish/Danes/Swedes however? All off doing their own things again.

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why should i prove it to you??? youre nobody so no need... 

not up to the brits to tell what is a exploit or not, but the dev's and they have allready said it's not a exploit :D  :D  :D

 

Words are nothing with no evidence to back them up. You might as well be singing Kumbuya. It's just as irrelevant.

 

The devs are only saying it's not an exploit because they can't be bothered to fix it. It doesn't change a thing. People are exploiting a flaw in the game to give themselves an advantage. It is what it is, no matter who tells it.

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but what happens when say on pvp2 1 of the smaller nations that cant put out the numbers as the larger 3 ask 1 of the larger 3 to help screen. Thats what happen over the weakend with 1 nation only being able to have 1 person come out to defend asking a larger group to help screen for them but when like 12 people log in right on top of the X there isnt much that can be done

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Can you please put in a pre-emptive fix before the BS begins.

I suspect that some players / clans may park outside target PB's then login as soon as it becomes available.

Currently you simply couldn't stop them.

Very simple fix. When you login you CANNOT join a PB for say 3 minutes if you have been logged out for more than say 30 mins (so if you crash...)

If this happens, can you at least pre-emptively rule that you will return the port to its defenders should a fix not be put in in time (via a tribunal).

This isn't that much of a problem for you to solve yourself and you can turn it into advantage. As the defender you can always port into town and exit as the battle starts. The attacker is the one that would OW log. Once you discover a nation prone to this tactic simply set up to attack or otherwise exploit the fact they are all stuck logged out there. They won't be able to respond to anything with those forces for the hour before the PB and you can always port to the PB easier as the defender.

There are times when just a few players are doing this that we might actually want to let them. For instance, if the port battle is due to occur just after a player gets home from work or class. If he or she could have previously logged they can still participate in PB's. Smaller nations may need everyman to fill a PB. So in some cases allowing this us a good thing. But that player still is fore fitting their ability to play elsewhere for the hour or so before hand.

This is one of those issues that can break more things by trying to code a fix than just adjusting play strategies to account for it.

Edited by Bach
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This isn't that much of a problem for you to solve yourself and you can turn it into advantage. As the defender you can always port into town and exit as the battle starts. The attacker is the one that would OW log. Once you discover a nation prone to this tactic simply set up to attack or otherwise exploit the fact they are all stuck logged out there. They won't be able to respond to anything with those forces for the hour before the PB and you can always port to the PB easier as the defender.

There are times when just a few players are doing this that we might actually want to let them. For instance, if the port battle is due to occur just after a player gets home from work or class. If he or she could give previously logged they can still participate in PB's. Smaller nations may need everyman to fill a PB. So in some cases allowing this us a good thing. But that player still is fir fitting their ability to play elsewhere for the hour or so before hand.

This is one of those issues that can break more things by trying to code a fix than just adjusting play strategies to account for it.

 

this wait to attack doesnt work as they can get into the port battle before you can tag and attack them. When you log in in OW you have a 20 sec no attack timer and it takes 30 sec after log in to jump into a port battle so even if you tag the person RIGHT at the 20 sec mark you will still have time left before you pull them into battle and as long as they are in range of the xswords they can get in no problem. Had some US players on pvp2 do it to use when we were screening for the spain and there was nothing we could do to stop 10 of them from logging in and getting into battle

 

so unless you increase the time it takes to get into a battle/port battle from log in or lower the tag timer to start a battle then there is no way to stop something like this from happening at EVERY port battle

Edited by squedage
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this wait to attack doesnt work as they can get into the port battle before you can tag and attack them. When you log in in OW you have a 20 sec no attack timer and it takes 30 sec after log in to jump into a port battle so even if you tag the person RIGHT at the 20 sec mark you will still have time left before you pull them into battle and as long as they are in range of the xswords they can get in no problem. Had some US players on pvp2 do it to use when we were screening for the spain and there was nothing we could do to stop 10 of them from logging in and getting into battle

so unless you increase the time it takes to get into a battle/port battle from log in or lower the tag timer to start a battle then there is no way to stop something like this from happening at EVERY port battle

I think you misunderstood what I was saying. I'm saying you don't worry about stopping them at all if you know they do this. If they have 25 guys logged out on that spot your team attacks somewhere else for the two hours before the port battle. Sure they will get into that battle. But you make it cost them elsewhere. Also in some cases, real life schedules, we may actually WANT to let players do this. Hard coding just removes all the various options from players control. It's a sand box. Ideally we want player controlled solutions and less hard coding. Edited by Bach
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I HAVE A SOLUTION.

 

You are free to log out at sea, but when you log back in, you are several kilometers from where you logged out in a random direction. "Drifted with the tide" as it were. Thus, we may have a large clan log out at the gates of a port battle, however when they log in they will be scattered to the winds. Their solution is to log out somewhere to sea and log in where they'll have time and concealment to regroup into their battle order, then sail in just as if they'd left from a normal port.

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It just fails the logic test that a ship could pull right up to the entrance of an enemy port, drop anchor and sit for hours or days.  IMO, if you are so close to a port that it is being shown as "this area is protected by _____ port"  You are too close to be able to log out.   At the minimum, a ship needs to be outside the protection zone of a enemy port before they can simply log out.

 

The mechanic is broke:  regardless about any other example of county X does it, it needs to be fixed.  Remember, if your counting on exploiting this broken mechanic, another country can pull off the same against your port.  Then the QQ will be from the other side.

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Logging back in a few kilometers in a random direction will fix this. That's all it needs, no new timers, no new cannot-attack debuff to exploit. Just simple random re-positioning that will allow leaving and rejoining to become a random deviation. Once there's a random deviation you can't log out anywhere and know precisely where you'll be when you log back in, unless you're in a port. Coordinated groups will have to put themselves a few minutes sail away when they log out, and upon returning, will certainly be a confused and vulnerable mess. We can still have Danes attack Bermuda through logging in their first rates, but they'll have to do so far enough off the coast that they can regroup before screeners start picking off individual ships. This also fixes the exploit with a  minimal hassle for the innocent player who just wants to log off after a long day. It also solves players logging out to ambush a victim when they log in, since they can't log in at a reliable location to spring their trap.

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The whole thing isn't realistic and it's not going to be.

On one hand we can complain about ships appearing out of thin air.

What about the magic barrier preventing the screening ships from entering or the PB ships themselves shooting these screener ships that are parked outside the port but sharing the same seas as the battle.

What about the magic hand preventing more than 25 ships from entering the battle.

What about the one preventing rate ships from entering some PBs. Thus same hand makes it so screeners can sail 1st rates while PB participants have to sail up to them in 4th rates.

What about the magic clock that decides when a port battle will be.

I could go on but there is no point. Arguing realism is a point of view arguement. In some cases we will WANT those hidden ships to get into battles. After all, didn't we just make this change in mechanics to avoid one sided or empty port battles? To argue we need a mechanic to allow players to create one sided PB with a screening force is like walking backwards and will favor Zerg tactics. It's more of a be careful what you wish for because some day you may be on the other side of it.

On a side note. If you play on PVP2 why would you even want to prevent players from filling up a port battle? You also need to qualify the mechanic your asking for by server. The population dynamics on pvp1 vs. Pvp2 will make for drastic differences in how these mechanics effect the server. A large nation on PvP1 can easily support X1 PB and still have 30+ players available for screening. They could make it impossible for a smaller nation to even enter their 25 into the port battle.

Edited by Bach
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Logging in a few kilometers from where you logged out will still allow players to pre-position ships for distant battles without negating the honest defensive efforts of screening ships or disrupting low population servers. We'll still avoid one-sided and empty port battles, just as pre-announced port battles is intended to do. We'll just remove some of the gamiest means of exploiting log-in mechanics, and for several different abuses.

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So....

 

100+ RN ship blocking the french weren't there a few days ago?

 

You amuse me.

It was a combined fleet of dutch (about 20), aermcian (about 10) and British ships (60) - 90 ships total and we now spend every 2 days jumping over half the map with the entirety of PvP willing players of all allied nations. In fact an entire screening fleet was actually under Dutch command so much was their contribution. We screen - we work for our victories - together. If the French only get their own ships there and their alleis don't show that is hardly our fault. Again stop proclaiming false facts and numbers!

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With our coordination with Dutch and US we can with this tactic easily take 4 out of 6 ports - no screeners and you ahve to decide what you want to defend. As soon as this behaviour becoems regular occurence you will suffer way mroe then Brits ever will. - And to North: While logging out was done before BY ALL NATIONS near a port to be attacked it still required time outside of the port and the flag to be brought up and planted making screening entirely viable! So your example actually does not reflect the current problem and your accusation fails to serve as an argument!

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Small nations may now employ the alliance system to create allied waters under coastal guns spanning from the Gulf of Mexico to the Antilles.

 

In the mean time, port battle camping can be solved with logging in a fixed distance and a random direction from where you log out.

 

Unless all we want to do is whine about how unfair the game is and how we need a game mechanic exploit to be competitive...

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