Thonys Posted September 8, 2016 Share Posted September 8, 2016 As the title say i would see a reduce on the tag timer from 20 till 2 seconds the reason for that if you tag a vessel like the lynx after the second 5 seconds it has 15 seconds to evade the tag by turning his bow in the wind witch end up in a to far distance in battle (in tag range ,but out of reach from the guns ) "but you made a perfect tag!!" if you made a perfect tag in his own circle, you must end up in a close correct distant in battle witch in my opinion at the moment does not represent the " the initial tag" so i would suggest a tag timer reduce from 20 till 2 seconds lets see if the distance problems are over now.... Link to comment Share on other sites More sharing options...
Skully Posted September 8, 2016 Share Posted September 8, 2016 I agree that tagging should be changed to a 0 or very low timer with an enemy ship in your gun arcs. http://forum.game-labs.net/index.php?/topic/14784-defensive-tagging/?p=293223 Or else I'll get my "defense" tag always right. Link to comment Share on other sites More sharing options...
Chimera Posted September 8, 2016 Share Posted September 8, 2016 I wouldn't change the tag timer. If you want to catch a traders Lynx bring the right ship (Lynx, privateer) The perfect tag is a tag that will see you end up right where you want to be after 20 seconds and not one where you are in perfect position the second you click. 1 Link to comment Share on other sites More sharing options...
Black Spawn Posted September 8, 2016 Share Posted September 8, 2016 As the title say i would see a reduce on the tag timer from 20 till 2 seconds the reason for that if you tag a vessel like the lynx after the second 5 seconds it has 15 seconds to evade the tag by turning his bow in the wind witch end up in a to far distance in battle (in tag range ,but out of reach from the guns ) "but you made a perfect tag!!" if you made a perfect tag in his own circle, you must end up in a close correct distant in battle witch in my opinion at the moment does not represent the " the initial tag" so i would suggest a tag timer reduce from 20 till 2 seconds lets see if the distance problems are over now.... Cant really support that. A 2 Sec timer is utter nonsense. The countdown is there to give the attackers and defender a chance to position themselves in the best possible way according to wind and such. without it especially bigger fleets would easily be scattered. Also the advantages of sailprofile and rigging arent really that great on OWM just because it would make sailing a pain in the ass. Imo either have a decent countdown and better sailprofiles on OWM as it is or no timer and realistic profiles like in battles. Link to comment Share on other sites More sharing options...
Thonys Posted September 8, 2016 Author Share Posted September 8, 2016 Or else I'll get my "defense" tag always right. well it is a suggestion( not a discussion) but good good good good to have a discussion on the subject 1 Link to comment Share on other sites More sharing options...
Skully Posted September 8, 2016 Share Posted September 8, 2016 Looks like most folks don't read my quotation: "I agree that tagging should be changed to a 0 or very low timer with an enemy ship in your gun arcs.". Link to comment Share on other sites More sharing options...
Thonys Posted September 8, 2016 Author Share Posted September 8, 2016 Looks like most folks don't read my quotation: "I agree that tagging should be changed to a 0 or very low timer with an enemy ship in your gun arcs.". a lot of people don t read and think at the same time i totally agree with you ....at some point you can shoot a nail in the mast at 200 meters ,and 5 seconds later it is 3 miles away from your 5 seconds ago 1 Link to comment Share on other sites More sharing options...
Hethwill Posted September 8, 2016 Share Posted September 8, 2016 I read it a few times. There are valid concerns towards the suggestion, but I am still unsure what you mean with so i would suggest a tag timer reduce from 20 till 2 seconds 1 Link to comment Share on other sites More sharing options...
Thonys Posted September 8, 2016 Author Share Posted September 8, 2016 I read it a few times. There are valid concerns towards the suggestion, but I am still unsure what you mean with so i would suggest a tag timer reduce from 20 till 2 seconds well the devs will understand it But,..Now i am beginning to be unsure about the phenomena: if you are a follower, of the "A lot of people" i have thought about it ,i am getting concerned and beginning to be unsure about it let hope you count in a slow manner.... Link to comment Share on other sites More sharing options...
Hethwill Posted September 8, 2016 Share Posted September 8, 2016 The devs might not understand. Can you please explain in plain, please. - present timer is 20 seconds. - (suggestion ) tagger until 2 seconds !? It is not clear what you mean. Is it: - reduce tag to 2 seconds ? - reduce tag by 2 seconds ? Link to comment Share on other sites More sharing options...
Thonys Posted September 8, 2016 Author Share Posted September 8, 2016 The devs might not understand. Can you please explain in plain, please. - present timer is 20 seconds. - (suggestion ) tagger until 2 seconds !? It is not clear what you mean. Is it: - reduce tag to 2 seconds ? - reduce tag by 2 seconds ? (where are my gloves ) firs.....t i do not think the devs belong to the "Alotofpeople" family but let me give you a question ; what would you see in the first place: 1. - reduce tag to 2 seconds ?= tag of 2 seconds 2. - reduce tag by 2 seconds ?= 18 seconds for me i do not care what you shoos just tell me ....1 or 2 Link to comment Share on other sites More sharing options...
Chimera Posted September 8, 2016 Share Posted September 8, 2016 His suggestion is: Sail to your target press attack, jump into battle instantly without a timer (or a 2 second timer at max, which is utter nonsense. What would a 2 second timer be good for) And as stated earlier. I am against the suggestion. Link to comment Share on other sites More sharing options...
Hethwill Posted September 8, 2016 Share Posted September 8, 2016 *yawn* down to 18 seconds will make a world of a difference Link to comment Share on other sites More sharing options...
Thonys Posted September 8, 2016 Author Share Posted September 8, 2016 *yawn* down to 18 seconds will make a world of a difference so i must conclude you shoos option 1 then.. (where are my gloves ) firs.....t i do not think the devs belong to the "Alotofpeople" family but let me give you a question ; what would you see in the first place: 1. - reduce tag to 2 seconds ?= tag of 2 seconds 2. - reduce tag by 2 seconds ?= 18 seconds for me i do not care what you shoos just tell me ....1 or 2 together, we hethwill get your mind set... Link to comment Share on other sites More sharing options...
Rychu Karas Posted September 8, 2016 Share Posted September 8, 2016 (edited) In my opinion, tagging system fit very well the current OS mechanic. The side which won't fight has enough time to do some unpredictable dodges. In the case when both sides want this fight it doesn't apply. I don't understand why ppl focus so much on ganking, despite there are enough prospects for FAIR fight. When both sides enjoy it. Edited September 8, 2016 by Rychu Karas Link to comment Share on other sites More sharing options...
Thonys Posted September 8, 2016 Author Share Posted September 8, 2016 well bin on the forum a couple of hours this morning but the more i think about the game the more i think it has a wrong name this game is actually more about and should be called : TIMERS Time to sail, time to craft, time to wait ,time to load,time to jump,time to you name it, ....... well its .........time to exit Link to comment Share on other sites More sharing options...
Chimera Posted September 8, 2016 Share Posted September 8, 2016 Good by then. 2 Link to comment Share on other sites More sharing options...
Rychu Karas Posted September 8, 2016 Share Posted September 8, 2016 PLEASE don't forget about biomas whole account. Link to comment Share on other sites More sharing options...
Kronans Posted September 8, 2016 Share Posted September 8, 2016 if you cant take that they have a chanse to get away or try to and not position you to block then don't attack to sone and manurer him to were you want Link to comment Share on other sites More sharing options...
Vernon Merrill Posted September 8, 2016 Share Posted September 8, 2016 In MY opinion, that 20 seconds is one of the best parts of the game. Do I run? Do I try and get the wind? Do I try and angle to a friend? Do I try and turn his nose into the wind? What's his sailing profile? What's MY sailing profile?! And I need to decide and execute in 20 seconds Oh, and scan the horizon at the same time. 2 Link to comment Share on other sites More sharing options...
Hethwill Posted September 8, 2016 Share Posted September 8, 2016 In MY opinion, that 20 seconds is one of the best parts of the game. Do I run? Do I try and get the wind? Do I try and angle to a friend? Do I try and turn his nose into the wind? What's his sailing profile? What's MY sailing profile?! And I need to decide and execute in 20 seconds Oh, and scan the horizon at the same time. So so so much of this. Half the raids are won in the OW by a fair margin. Especially with in-shore wind traps. Link to comment Share on other sites More sharing options...
Skully Posted September 8, 2016 Share Posted September 8, 2016 In MY opinion, that 20 seconds is one of the best parts of the game. Do I run? Do I try and get the wind? Do I try and angle to a friend? Do I try and turn his nose into the wind? What's his sailing profile? What's MY sailing profile?! And I need to decide and execute in 20 seconds Oh, and scan the horizon at the same time. But that cat & mouse game doesn't really change with having a gun arcs tag, or does it? Link to comment Share on other sites More sharing options...
Vernon Merrill Posted September 8, 2016 Share Posted September 8, 2016 Skully, I'd need to re-read the concept. I'll take another look after work. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now