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Jim Bligh

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Everything posted by Jim Bligh

  1. It would be nice to be able to send a ships Info to chat by the menu that currently has "send to fleet and Tow request to a port".
  2. As for South Australia, Northern territory, Western Australia, Queensland, and Victoria, it is a non essential requirement, as these states are all settled by free colonist. However, New South Wales and Tasmania, it is a requirement as they are penal colonies and a criminal history is needed to enter these States.
  3. Authenticity, historical time frame, Australia was not a nation and hence the national flag was the Union Jack. 1606 First recorded landing by Europeans, William Jansz, in Australia, on the west coast of Cape York Peninsula. 1770 April 29 - Captain James Cook first sets foot in New South Wales at Botany Bay. 1788 January 26 - Captain Arthur Phillip, commanding the First Fleet, sails into Port Jackson, establishes the first colonial settlement at Sydney Cove. 1788-90: The Russo-Swedish War. 1792-1799: French revolutionary wars. 1799-1815: Napoleonic wars 1799-1802: War of second Coalition, 1801-03 Captain Matthew Flinders circumnavigates the Australian mainland, proving it is an island. 1824 Hume and Hovell open an overland route from Sydney to the future site of Melbourne. 1825 Van Diemen's Land (renamed Tasmania in 1855) established as a separate colony. reference:Australian history, Aussie info.com http://www.aussie-info.com/identity/history/ The Routledge Companion to Modern European History Since 1763 pg276 ( By Chris Cook, John Stevenson )
  4. Not a bug its people who created accounts prior to EA release.
  5. This venture is about history and the age of sail, the exploration, search and waiting on the high seas for thy prey to either come to you or give you the slip in the foggy early morning mist, where upon you need to hunt them down. The admiralty orders that you take upon your self reflect the times of hunt and find your prey from ships reports that have taken weeks to arrive, and then dispatch for you to hopeful find the said prey around those waters. Either get into the spirit of this venture or retire your ship, good sir.
  6. Quote from Dev post " 12000 pvp xp, 9 pvp kills, 0 deaths - damage farmer " On reading the Admins statement of farming, these player are gaining XP with no PvP Death's at all. I would say the Dev's would look at your percentage of kills and Deaths to those of giving quarter. if you have one PvP with out a death and 15 with a death, not farming, if you have 9 PvP battles in a row with no Deaths, that's where the difference lies,
  7. http://forum.game-labs.net/index.php?/topic/7858-port-battles-roadmap-discussions/ this topic suggest the port battle being costly.
  8. When Port battles are finished you are taken to the SEA battle page. There needs to be a page designed for Port Battles where you are able to place the loot gained into the captured town warehouse. At present you are limited to the size of the cargo hold of your ship which is now docked in the harbour after the battle has been won. The loot that your gained is from looting the towns warehouses, not a ship captured at sea. You should be given the option of a 10 day in game limited window to hold in the warehouse for the collection of goods looted or selling them back to the town.
  9. Keeping the Basic cutter with a zero price tag and adding one durability solely for tutorial learning, limited to NPC shipping size-class to attack/board and PvP with equivalent Basic cutters only. Totally agree. There needs to be a drive for the economy limited for players who have spent the gold in buying or crafted a ship to be able to PvP with a player who has Bought/Crafted/Captured a ship. Basic cutters need to be taken out of this equation of ganker style play, with a needs to be able to stops with game mechanics Basic cutters entering a battle where there are ships that have a price tag payed/crafted by players.
  10. PS also add to this - no aggression against the new nation or allies at all. with loss of XP that's gained in this mission.
  11. This sounds like a feasible idea. I would suggest that this XP that your acquiring to gain the new Flag/Pardon is in no way added to your Character XP. It must be a costly exercise to the player. To make it costly dd also sunk tonnage, goods tonnage, and Gold payment from captured ships, that you can not loot and no Gold payment, It all goes to the capital and boosts the stock holdings at the warehouse of the nation. So you are acquiring a total of sunk ships and captured ships to the value of XP, Gold (from value of goods and ships) Goods tonnage, and ship tonnage as payment for the right of citizenship for your new nation. The idea is to make it a costly challenge, so that those who do change are no just changing on a whim. The only benefit the player gets is at the end of it the right to sail under the new nation flag. The Time frame should be real life, a month to complete this task.
  12. one change I would like to see is ships are able to be sold with the permanent upgrades that you have installed, instead of having to destroy them. I don't think that a ship that had copper plate hull in the 1700 was stripped of it before changing hands to a new owner.
  13. Clan port outpost and teleport option there should be an option to nominate a port as a clan base with and outpost for the clan use. As well as a added teleport option to the clan base as well as the capital.
  14. TO DEV's I believe this needs to be addressed DROP in players on missions and player battles, seems that since the community has grown that a lot of player are dropping in on battles and taking the prize or glory and XP from the players who started the battles. this is causing friction between player who are asking for on option to lock battles. Also to lock battles missions to the player and group's only who's mission it is, those who accepted the mission and not players who are not grouped with the initiating player of the mission. as I mention, this is causing player animosity and friction with in the game. changing the whole community at large to a negative one. I believe that this needs to be looked at as a priority. thank you.
  15. PING related. exceeding 6000 Today I've tried to login. the PING rate is above 6000, not able to log in.. My internet is working fine all other programs over the internet are not having any issues. just wondering if any one else is having the same issue?
  16. So your saying that in the real life situation in battle that there were those who did not managed to evade and escape a charge and make it back under stealth sometimes to their safe lines to fight another day.
  17. Term. Definition. stiff ship. a ship having a large righting moment of statical stability; i.e. the vessel tends to roll swiftly from port to starboard sides due to large righting lever when its equilibrium is disturbed. opposite of tender ship. " A sailboat/ship is tender when it is unbalanced, heeling excessively in breezy conditions and requiring adjustment by crew to sheets and trim. In keel boats insufficient keel weight, lead or otherwise, will cause the boat to heel. Conversely, too much sail area in proportion to ballast, or an unusually high center of balance, will create the same effect." quoted from here .http://www.sailnet.com/forums/general-discussion-sailing-related/14545-tender-stiff.html Don't confuse Tender with A ship's tender, usually referred to as a tender, is a boat, or a larger ship used to service or support other boats or ships, generally by transporting people and/or supplies to and from shore or another ship. Smaller boats may also have tenders, usually called dinghies. So using TENDERNESS would be correct. A ship has the habit of tenderness sailing - Being tender during sailing
  18. Welcome seafarer, Thrill to the smell of salt and tar, see you seaside.
  19. Captain’s Log entry 18.11.1700 Took on an enterprise to purchase 50 bales of American Cotton, I have been offered the price of 500 per unit for a total of 25k. So I’ll take a fast ship for this journey. I have just arrived at Cao Biscayno. On the 24th day of November after Departing from La Tortue. I have also taken the opportunity to explore along the way, without taking a major detours, to chart the harbors and ports. I have taken on board a cartographer in my employ for this task. The ships provedore has been tasked with recording the goods on offer and goods required by the ports. Offering prices are not what one would expect. No bargains to be had in the supply of general food goods, all the essential good for keeping a Harbour town alive and running. Gun powder, light arms, tools, clothing, grain, corn, no demand or supply of these goods. One would have thought that salt and fish would have been on offer at the port side markets of the Bahamas Islands. Trade is very scars, and seems that these communities are just surviving. After leaving the harbor on the 25th Nov from Cao Biscayno the ship’s crew are eager to engaged battle with a French trade cutter. Unfortunately the ship sunk. A small chest was recovered containing 3600 Gold. This keeps the ship’s crew spirits up. No floating cargo was recovered nor any survivors. Two days sailing which included the engagement with the French trade cutter, after leaving Cao Biscayno we arrived at 2010 on the 27th Nov in the port of Rio Seco. Depart on the tide early hours of the morning of the 30th Nov at 0215 after two days being docked for repairs. No provisions available. Weather is reasonably good and clear. We head further up the coast with a head wind, North westerly, in search of a town that supplies this American Cotton. Next stop over is the Port Town by name of Jobe. Neutral Port. Nothing of great importance other than there is a contract for Gold at the sell price of 198. Small profit to be made. It’s now the 1st of December. Depart midday, wind in the SE, good cursing wind. Shipping lanes are starting to become more active. Short journey to the coastal port of Ays. Spanish. Taking on board stores and water. Depart on the tide at midnight. 2nd Dec , Wind from NE-E good speed at 28kns making good progress. Arrived 3rd Dec 1600 in San Sabastian short stop over to check out the markets, departed with a headwind N. making 3 Kn. 15 day since we left La Tortua. Arrive at Nueva Smyrna, it’s now the 5th December, 0720am (17 days) in heavy fog, out of the fog came the ghostly appearance of a trade snow, sails draped dead, lifeless, slowly making its way in calm waters to the docks, making 1Kn, the winds have been against us this trip. Take the opportunity with a fair wind, Depart the Docks at 1am with a good wind change to the east, now we are making some progress at 12Kn. Arrived on 6th December at 0820am in Ayamante. Still no signs of any American cotton. Looks like this will be a journey all the way to Charleston. 7th December Men are getting restless. Will Make a stopover in San Agustin and let the men have some time to spend the gold, hopefully this will bring their spirits up. I’ve taken a tour of the ship yards where there is a constitutions for sale priced 92776. One can dream. 10th December 1550 NW wind. Set a northerly course and continue up the American cost. The crew are in better spirits give the RnR. Making good speed at 25Kns Fast approaching San Mateo a Spanish port. Docked at 2040 No American Cotton. Depart 11th December 0020 westerly breeze 16Kn, wind speed increase now making24Kns. Good progress. 11th Dec 0440 Arrive Saint Marys, the harbor here is quite active with the coming and going of fleets. A neutral port. Trades gold here at a reasonable price of 200. 30 profit to be made on each unit. The buying price of Historical Artifacts is way over the top no profit to be made here at all. Sell price is 53. Loss of 20 gold for what I bought them for at 78 gold each.. Coal on offer a good price 13 unit. 11th Dec Departed 1800 SE-E breeze 15Kn. Trade lanes are quite full of ships a plenty. Arrived at the first of the American Ports 2250 11th Dec winds had made up for time in just this one day No cotton produced here. Depart 0940 12th December and head straight into wind Heavy winds and seas coming from the North Quarter with a storm brewing out off of the cost to the east. Make it around this point and we can get the wind on the windward side and make good progress away from the storm. Neptune why the wind changes to the north as we make our way around the point. Slowing down to 4Kns the wind shifting slightly to the NE making 7Kns. Tacking out to the NE and back to the NW making 29Kn there has been a lot of tacking to make progress. Finally put the storm behind us. Dock at Sunbury 2240 12th December. Still no sign of American Cotton. Leave port 0950 13th Dec mist and fog, wind in the west quarter aft. 21 Kn. Visibility very poor. Hugging the cost so as not to bypass any towns along the way. Arrive at Savannah 1500, 13th December. Still no Production of American Cotton. Starting to look like I will have to venture in to the Mexican Gulf seas. Well, if we don’t purchase any American Cotton on this trip, at lease the cartographer was able to map each town location. The ships provedore logging the towns merchandise production and consumption. Depart Savannah on the afternoon tide 14th Dec, at 1450. Easterly stiff breeze, make course NE at 12Kns. Beaufort in sight 1900hrs rounding the heads and entering the harbor. Dock at 2100. Well seems that Beaufort is a heavy user of American Cotton, with a daily consumption of 672 bales, signs at last. The ships Provedore is out asking the local markets where their supplies come from. It seems that Charleston has good production. There is also a high demand for Iberian meat at 797 units per day Depart 840 15th Dec. Thick heavy fog visibility very limited, seems to be a storm brewing. Wind gust 30Kn ship cruising at 28-30kn shorten the sails bough speed back to 10kn visibility still limited 1320 back tracking think we may have past Charleston in the fog. No just a sizeable bay no settlement. 1800 mist rolling in visibility once again limited. Out of the mist a battle is taking place United States and England at the disadvantage. Finally on the 15th December we dock at 2300 in Charleston Harbor. And to my delight American Cotton available at the markets for a nice price. The Historical Artefacts 200 each, that we Purchase for a nice price at 78 can be sold for 150 each, nice profit. 30000 in the coffers. Made part of the month long trip here worth it, now to fill the hold with American cotton. The Crew are jubilant, spend 5 days here in rest before the long haul back to La Tortue.
  20. As to living in the tropics there is only two weeks of the year when you are likely to get sea fog and that is at the height of the dry season the coldest part of the year when the temp drops to 17c at night. By 8am all fog has burnt off as the temp is now climbing to 30c. distance view over the ocean is to the horizon and extremely clear. In game it seems that the sea fog Hazy is still around at 2pm when the temp would be 33c and the sun burning bright. this sea fog hazy would work well in the Baltic sea,north coast of America/Canada and English Chanel. Not in the tropics where this game is currently set. It does not add to the realism of the tropical environment.
  21. Naval Officer ranks who commanded a Fleet or flotilla/squadron Flag Officers: Admiral of the fleet Admiral Vice Admiral Rear Admiral Commodore / Flotilla Admiral /Counter Admiral/ Senior Captain Officer rank who commanded a single ship. Senior officers: Ship of The Line Captain senior officers rank command below a ship of the line: frigate corvette Captain Post Captain Master & Commander/ Commander/ Frigate Captain Lieutenant Commander/ Corvette Lieutenant Junior officers: 6th 7th rate ship, that don't warrant a commander or captain to command. Lieutenant First Lieutenant/ Sub-Lieutenant/ Junior Lieutenant. Ensign/ Midshipman these officers did not command a ship they where commissioned cadet officers in training, in charge of gunner crews ,sail crews These where also know as captain cabin boys.They were servants to offices with a higher rank of Captain on board ship and at naval dinner functions. Traditionally, Commodore is the title for any officer assigned to command more than one ship at a time, even temporarily, much as Captain is the traditional title for the commanding officer of a single ship even if the officer's official title in the service is a lower rank. As an official rank, a commodore typically commands a flotilla or squadron of ships as part of a larger task force or naval fleet commanded by an Admiral.
  22. As to Fleet command, what rank will you need to be to command a fleet? Will a fleet be made up of squadron's, and will there be ranked officer to command a squadron then ranked officer to command a fleet? That is if you are going to have the fleet's made up of squadron's
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