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Aussie Pastor

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About Aussie Pastor

  • Rank
    Midshipman
  • Birthday 09/05/1967

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    http://steamcommunity.com/groups/DnM777#

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  • Gender
    Male
  • Location
    Brisbane Australia.
  • Interests
    PEOPLE & REAL LIFE ISSUES
    http://steamcommunity.com/groups/DnM777
    https://www.facebook.com/DeepNMeaningful777/

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  1. Keep up the fight to them, fellow patriot. Dont take any lip from the traitorous VCO as they went back to King George instead of defending the President and the young Republic. NB// trying to roleplaying here.
  2. A very sad option. A lower level Captian can and would get into a "Shallow water" PB cause he can Crew the ship that is eligible. What is required, for a healthy RvR is to fix the game play by. 1/ OW Map to be scaled back so it only takes a player 2.5 hrs to sail from one side to the other. 2/ Sovereign Nation only have "Lineships" PB, on Region Capitals. 3/ Pirates can plunder all other Nation Ports as they will be 4th Rates or lower battles. It reverts back after 48-72 Hrs. 4/ Make Ports close to the Capital an PvE ZONE to help new players. 5/ Make i
  3. Wow, hardware, things are looking up at that end, does that mean you are going to at least have a painting of a "period town" in the Port UI with your Nation Faction flag showing??? That might help with the lack of serious MMO basics not being implemented into the Game.
  4. Again someone is trying to offer some sound reason to stop Starter Capitals from being blockaded. The thing is it is a game, the only problem is that it's still in Alpha/Beta Phase. There is a playing style of reporting a bug or exploit to the Devs to fix it. We have found in the past that an exploit used by one faction it's not punished to the other. This creates an "us and them"attitude. When really we are all in the same boat (pun intended) We are not this Group or this nation or even this clan. We are still all TESTERS. We lose player everyday for people
  5. Your point are valid p, but miss the main point. lets give you the Occum's razor version. It's about getting 2 different playing styles. if you want SOL and big PB, go a Sovereign Nation. if you want OW PVP go Pirate.
  6. I started playing the Brits in Nov 15, then played with the Dutch around March 16. Like I said I would play the Rats if it was centered on hardcore OW PVP in Frigates with the above mentioned imporment. I played PotBS as a Naval Officer, but then went Privateer for I enjoyed the OW PVP more. So please stop ASSUMING this is a reaction to what ever is happening now, Pre Steam Release guys know that I have ALWAYS had the concern about the game mechanics around Nations and Pirates. Plus your passive aggressive comment about "Such sin" is uncalled for. But staying with that
  7. Yes very helpful, in the topic. I would go Pirate in a heartbeat, if they became a faction, with the above restrictions and bonuses. But the mechanics of the game has always treated them as a Nation that can do PB and sail SOLs. So you want to call it "nerf" I call it liberating!
  8. True for only one problem, there Inate ability to psychological and morale values made them extremely paranoid. Also when numbers got to high they took on there on Prize as their own. So as the saying goes it was like herding feral cats when the numbers grew high.
  9. So freind, what then separates Pirates from Sovereign Nations of the can have more Crew? Ok then, follow your premise, the Pirate player that can only build up to 4th rate as the original post say due to the restricted shipyard at level 2, gets his Alt to buy or somehow gets a Bellona or Bucc. Why then would you want to be a Sovereign Nation? Lets all play Pirates for its better than the restriction on the Nations. We got to have pluses and minuses for what you play. Pirates, it's all about the plunder. Sovereign Nations is all about the expansion of Ports, so SOL
  10. Sorry, but no, if a Pirate did get their hand on a SOL it would be ganked by every Privateer, Pirate and Nations out there, even his own crew would sell out their own Captian for Gold, Girls and Grog. So in game, it would be unsailable due to only having 500 max crew. But they could sell it or scrap it for parts.....with bonuses of course.
  11. +1 But I would add that they are limited to the amount of Crew, to only 500. But saying that they can have an automatic crew boost to all their sailing ships. Also, they should be allowed to "sack' non regional capitals. That would be 4th Rates and bellow. Each port then will be out of bounds for the defending nation for 1 week. This would be like taking Flatts in Bermuda instead of St George's. Plus while it's in their control, they can get EVERYTHING at 25% the cost. But Remember, the other 2 Ports are still owned by the Home Nation, so they can still
  12. Hey, hey MODERATORS, ARE YOU FOLLOWING THIS.?? CLOSE IT DOWN BEFORE PEOPLE REALLY SAY SOMETHING THEY WILL REGRET.
  13. You leave the game for 16months and go play ARMA 3. Then you come back with the hope it is better because the hype of a Wipe plus a Steam Summer Sale. Only to find the population is less than 20% than the start of the month and sinking faster than the Titanic. All the while the Staff say, It's ok we are on the most advanced ship ever! Look how that turned out!
  14. While, every nation have there Capitals held in blockades, cause people to show their true colours. The problem is that to many Hardcore player are not hardcore when it comes to character. They take offence, get extremely salty of personalities and never look at the end game.....which is the longevity of the game. The Devs see the writing on the wall, that is why they are shifting to NA Legends. Everybody just want the Arcade version of the game, want to see a score card of WE WIN!!! Long game is dead with the current player base as the switch Nation to Nation cause th
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