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Naxos

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Ordinary seaman

Ordinary seaman (2/13)

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  1. Must say that the AI made a huge step forward in the last updates. It is very challenging nowadays: -the AI now always seems to know how fill gaps in the frontline while being defensive -AI increases the pressure on important points when attacking -most important the enemy artillery makes an excellent job now, concentrating on single targets and trying to finish off my artillery. -AI reserves are rushed to critical points My favorite AI is "offensive" combined with "boost AI" Game got so good!
  2. perfect mate, thanks for your help!
  3. Guys my excuses if this has been answered already somewhere, but I could not find any answer in the forums so far: So I had my first round in OW yesterday (great work!), creating an account with a neutral nation to check out the new environment. Starting with 0 gold, I understand you have to buy extra cannons from the money you made from captured ships. And looking at my equipment, I also got one cannon, so it seems at least in theory I can fire. But in reality, I cannot fire the gun. Maybe it has to do something with the accelerated time setting, but maybe its also a bug. There is a lot of writing about battles, boarding and other fighting between players or against the AI, so it must work with other players I also assinged new input commands, but that didn´t change a thing. Any ideas what could be the problem? Many thanks in advance for any help
  4. Beautiful one, quite powerful as well love the greek white and blue painting
  5. Must say I love the Danish designs, they all look beautiful! So sad the 90gun 2nd rate Christian VII did not come out in the poll http://forum.game-labs.net/index.php?/topic/2994-player-selected-ships-2015-final-poll/ Would add a different flavor to the game
  6. Would be a wonderful topic for an add on or a new game The mediterranean. Greek islands, black sea, sicily, balears, rome, phoenicians, egypt etc... Not realistic for the next months though
  7. A very nice idea! Regarding a future open world/sandbox mode, even without knowing how the devs will implement day and night cycles, its was quite normal that ships travelled during the night, especially at long distances (e.g. from Dover to the Carribean etc) Different lighting could add some tactical possibilities: Players could break through a blockade at dark night, or image some smaller pirate ships ambushing a large cargo vessel out of nowhere in the dark? I agree with some voices, saying that large battles were never fought in the dark, however to fight in dusk or dawn lighting would be phantastic
  8. +1 good read Very interesting to learn about the cost of living at that time. And interesting that a sailor earned more than a doctor at that time and that even a small sized cannon was worth 2-4 lives The ships should cost money to maintain them, bigger ones more than smaller ones. The question is however how realistic you want to get? Only whole nations could afford capital ships then, dont think that this is very healthy for the game (for realism yes, but for the fun?). Or did any pirates had ships of the line? And morale could be a nice factor for the final version, consequently, higher paid sailors (or those receiving a lot of expensive rum) should fight better than slaves or sailors from prisons, just pushed into service.
  9. To define the time frame and the possible ships is probably one of the hardest things to decide on. What would be the biggest compromise between realism, maximum variety of ships and game balance is the question? Some ideas to contribute to the brainstorming process -for campaign and the normal game, why not take a rather later start date, e.g.1800-1810 with +/- 10 years as a benchmark for the ships that are available. This era should give a maximum amount of competitive vessels Speaking of the campaign, this is independent from the political setting. I´m aware of the ongoing changing of borders/island ownership during that time, but to have an 1800 ship in a 1750 caribean setting will only bother realism fanatics. To have an 1800 ship in a 1530 geopolitical setting would be too much of course. -for PvP only the possibility to offer ships from different eras, like a Mary Rose https://en.wikipedia.org/wiki/Mary_Rose, a Santa Maria https://en.wikipedia.org/wiki/Santa_Mar%C3%ADa_%28ship%29, a Brederode https://en.wikipedia.org/wiki/Dutch_ship_Brederode, the Russian Shtandard https://en.wikipedia.org/wiki/Shtandart_%28frigate%29 or the swedish Kronan https://en.wikipedia.org/wiki/Kronan_%28ship%29 – all mainstream ideas, but smart guys provided plenty of ideas in the sea trials sections, so there is no shortage of possible ships and ideas. The ships from older eras probably won´t be competitive against more modern ones, but would offer some players or super pro´s (those guys that have achieved everything in game) a new flavor. These ships could be offered for special accomplishments or you could buy them for real cash – generating extra resources for the devs without endangering the balance and alienating the playerbase. Dedicated players would buy them for sure.
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