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nornica

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About nornica

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    Poland

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  1. Moze nie wszyscy zrozumieli po angielsku. Temat rekrutacyjny to miejsce gdzie dany klan opisuje swoje sukcesy, zacheca ludzi do dolaczenia w ich szeregi itd. Wszelkie dyskusje majace na celu zdyskredytowanie klanu, rozmowy nie na temat, beda nie tylko usuwane, ale i karane. Jesli inne klany chca pochwalic sie swoimi sukcesami, szerzyc swoja propagande w sposob kulturalny nie obrazajacy nikogo: zapraszam do wlasnych tematow klanowych.
  2. Green on green damage/kills are reported automatically by in-game mechanic. No need to report such behaviour on forum. Topic closed.
  3. Powodzonka! ps. mysle, ze spokojnie moglibyscie zalozyc glowny temat rekrutacyjny na subforum Guilds, Clans and Trading companies.
  4. Jedna naprawka 10% armora podczas bitwy. Jedna naprawka 30% saili podczas bitwy. Nieskonczona ilosc naprawek modulow/pompy/ruddera/magazynu, jednak ma cooldown 7 minut bodajze. Kazda naprawka na Open Sea naprawia 30% wszystkiego. Zuzywanie napraw w bitwie zuzywe te same ktorych uzywasz na OW. Pod wzgledem ekonomicznym lepiej naprawiac sie w porcie, ale zawsze wozic ze soba pare by miec z czego korzystac w bitwie.
  5. 1000 - cutter, yacht. 1000 - pickle, privateer. 2500 - brig, snow (new ships after release). 5000 - navy, brig, mercury (new ships after release). 10000 - cerberus (new ships after release). 20000 - surprise, renomme. 50000 - frigates. 75000 - superfrigates, 4th rates, third rates 100000 - second rates. Statki pokazuja, w czym na danym levelu mozesz plywac. Aktualna ilosc zalogantow na kazdej randze: Midshipman- 0 - 40 Ensign- 1000 - 60 Jr. Lieutenant- 1000 - 120 Second Lieutenant- 2500 - 150 First Lieutenant- 5000 - 200 Master and commander- 10000 - 250 Post Captain- 20000 - 350 Flag Captain- 50000 - 650 Commodore- 75000 - 800 Rear Admiral- 100000 - 1100
  6. 1. Zmiany w XP. Podczas Sea Trials mielismy swobodny przyplyw doswiadczenia. Aktualnie zmniejszamy ilosc zdobywanego doswiadczenia za zabicia i asysty ktore mogly byc wykorzystywane w niecnych celach. Podstawowym zrodlem XP zostaje aktualnie nabijanie obrazen i zabijanie zalogi. Zdobywanie XP w PVP bedzie teraz 50% szybsze, poniewaz system killi i asyst spowalnial ten proces w ramach balansu. Z poczatku zastanawialismy sie nad wprowadzeniem XP tylko za zabicie, na ta chwile wstrzymamy sie z ta zmiana nim nie uzbieramy wiekszej ilosci danych z dalszych testow. 2. Dostawy i ryzyko. Dostawy zlikwidowaly ryzyko jakie nioslo ze soba manualne przewozenie towarow po otwartym morzu, a takze korsarstwo. By to naprawic, wprowadzilismy nastepujace zmiany: Dostawy sa aktualnie mozliwe tylko pomiedzy Freeportami. Kapitanowie beda musieli zbierac towary osobiscie z takich portow. I jesli ich baza ekonomiczna/craftingowa znajduje sie gdzies indziej, bedzie musial towar przewiezc na wlasnym stateczku. Niektorzy gracze przeprowadza sie oczywiscie do freeportow by tam prowadzic swoj crafting. Ten system zacznie dzialac poprawnie w momencie wprowadzenia budynkow ekonomicznych i doków (ta opcja poki co wygrywa w glosowaniach graczy). W przyszlosci Freeporty nie beda pozwalaly na budowe doków, badz beda miec bardzo wysokie podatki. By zmniejszyc wymagana ilosc wycieczek statkiem handlowym (ale zachowac potencjalne ryzyko) zwiekszylismy ladownosc statkow handlowych 4x. Tak zostanie poki nie zostana wprowadzone nowe duze statki handlowe, jak Indiaman. 3. Bitwy Portowe. Zdobywanie doswiadczenia i zlota za bitwy portowe zostalo zmniejszone do normalnego poziomu. Ceny za flagi zostaly zmniejszone, aktualnie najdrozsza flaga kosztuj 300k. 4. Konta Graczy. Po glosowaniu, kazdy gracz moze posiadac teraz tylko jedno konto/postac. Neutralni zostali wylaczeni. Ta decyzja nie jest ostateczna i mozliwe, ze wprowadzimy mozliwosc posiadania wiekszej ilosci postaci w tej samej nacji. kek.
  7. When I started playing this game, i bought 3x copies of this game for my family, so they can play freely with me. I don't see punishment in this. And I had a problem "omg what should i buy them for their birthday" solved. Which is nice.
  8. Jak bedziesz tak odwazny jak medyk z kompanii braci to witamy w szeregach xD
  9. Kill me if I'm wrong, but preffered time for ships in game is 1715-1790. First partition of Poland happend in 1772. Declaration of Independence signed by USA 1776 if I remember correctly. There is no exact year in game that we are. Honest look on facts won't hurt.
  10. Bunt na Bounty z Gibsonem i Hopkinsem. Pan i Wladca na Krancu Swiata. I teraz ostatni: In the Heart of the Sea. - szalu nie ma, ale mozna luknac z braku laku. No i oczywiscie Piraci Polańskiego.
  11. Taking in account the best way to describe players how organised port defense would look like i suggest making a division defend forces for active and defend force. Active one would work making shield slots for cities, which would add ships. Shields are nothing else like squadrons of ships of one kind, max 3 ships, with purpose only to defend with aditional rules: - Shields can be put by any player called by Fundator, who can build ships, with proper crafting level and resources. - Shields can be put down by Fundator who build them, with additional rule: Smaller ships can be switched only for bigger ones, never otherwise. Withdraw shield goes back to outpust of Fundator (closest one, or if there are non near they are destroyed). - There can be max 3 shields in a port. - Every shield is max 3 same type (like 3x snows) so max limit is 9 ships. - Colours tells quality of ships (grey, green, blue, etc.) - Shields are mobile. They can be send to other port, for example to make better defence of that port. Then those ships sail to actual target port (they could be destroyed on their way there). If there is no place in port defence, they go back, or are send to nearest friendly port. - Damaged shields can be repaired by Fundator, or any friendly nation player who is interested in it, paying gold only, or materials to build new ships that have been destroyed. - Once settled shields dont have to be additionally payed (the city pays for them) or they need very little payment (fundator funds). - Produced shields could be kept in warehouses and when needed used in game. Important thing in active defence is ability to throw forces to port that will be soon attacked. Player of defencive nation can using map to quickly check hat forces have attacking nation, and with enough resources can send reinforces. Such system could make game more attractive, make that gameplay would be more dynamic, and battle end results would depend on many reasons like : speed nad organisation of attacking force, lenght between attackers and port, numbers and resources that defencive nation spend on it. etc. etc. Passive port defence. Passive defence is at first place building of ports. I propose to make three kind of forts by size. Small forts, medium, and big ones, that could be different with number of crew, guns, and also their numbers available in each port, and of course price. Numbers of ports would be limited to -5 small ones, -4 medium, - 3 big. Rules: - Forts are builded by players that decide that its for they protection and protection of their business. - Forts are build for gold or resources. - Damaged or destroyed forts can be repaired by all players if such need is added. - Forts cant be moved to other ports or warehouses. - Fort Once puted dont need additional upkeep, or small gold costs (funded by Fundator). - Building of new forts dont need any timer, or can be announcec by some message few hours before finishing. - Regional Capitols could have more medium and big ports. It would look like this: Squadrons as shields with their type, numbers, and colour with quality. Forts, with orange active ports (builded), grey with not finished (able to build). 2. Trade Routes. I suggest to make sectors on map in few places, that would mark areas of seas that nation could take control over, taking bonuses for such thing. In this way it would be able to use large sea areas that are implemented in game. Conquering areas would be very easy. Chose mission in port with marking about what area is goin one, and number of missions that should be made in there (sinkin ships, or bringing captured ships to admirality, or BRT from that area. After such mission number of stars from that area goes +1, and when it hit 3 (max), it makes that nation takes more profits from production of materials in that area. Control of 3 areas makes even more boost. There are two rules: - You can control whatever number, but only 3 give max bonus. - Nation that takes control as first, reset the points of other nations to basic. 1. Neutral area. 2. Area controlled by USA. 3. Area controlled by GB. 4. Area controlled by spain and sveden. (fight) Ofcourse areas can be better placed (than i did) and their numbers could be different. Every nation can fight for any area and make advance with power. Every player who would take part in such mission could see a number of actuall BRT. Ps. Thats all folks. I got more ideas, about missions and using crew on sea, but about this later. All ideas credit to Prorok.
  12. About history of Polish nation on caribbean we made already enough topic, and wont repeat again. Kurlandia and Tobago should speak for it itself. The thing is, that its a game, we already have ships that never sailed on Caribbean and nobody is sad about that, because its super fun! More content, more game. Adding nation to one of the most active europe players wouldnt be a bad idea. From developers side i would see it that way: "damn every nation that included polish nation was bought and played by almost every polish player". And really i personally dont know any person who didnt play total war etc. We didnt think about adding this nation out of nowhere. I agree with adding banner/flags for nations, and what i heard long long ago this will be implemented probably. What Im asking is giving one port to bunch of players who will be more than happy making their own small oversea outpust. Dont understand why people are so scared about it? will it change anything? probably not. Will it make more alliances, ways of conflicts etc? probably yes. Damn, we even got cannons on ships that had them for like 1 cruise, and thats ok? And kill me if you prove that adding additional nation is hard work in game engine.
  13. With actual numbers of Polish players sailin under one flag I don't see why there is still some kind of problem with giving them that lost and forgotten port island. And we may be rough slavic people, but cmone, we are sailin and sittin together on TS and nobody was killed by other one, so things are goin pretty well, which is nice. There is one thing that Manuva forgot about poles (dunno why): Give us outside enemy to fight and you wont find any other nation that can unite so fast, and that in this game wont be a problem. Im pretty sure (maybe im wrong) that actual number of swedes playing in this game is less than Poles. What is 1 port for such big map? ps. Tomasz wazeliniarzu fufu.
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