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Preble

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About Preble

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  1. Dear Developers (@sterner @admin), Very much enjoying the game. Bringing to your attention the following issue: In the first mission of the U.S. Barbary Coast campaign chapter, USS Constitution, upgraded with heavy hull III, sustains an inordinate amount of personnel casualties in combat against xebecs, armed with 6 pounders mounted well below the level where they could hit plausibly hit crew aboard Constitution's gun or spar decks and unable to penetrate Constitution's hull. That Constitution would proceed to lose 70 of 450 men within a few broadsides against such a weak opponent
  2. @admin I understand previous concerns about coordinates being a means of dispatching reinforcements/revenge fleets, and I further understand the issue of wanting to maintain some imprecision. To solve the navigational problem I think a mark on the chart made every game hour or so would represent precise fixes, and would together would create a voyage track history that would give players a realistically precise sense of their location and direction without unrealistically excessive information that could be used to harm gameplay through ganking/camping etc. Dangerous Waters has a good exampl
  3. F11 is the bug reporting feature and isn't designed to be used as a navigational tool. Using it as such along with trader tool triangulation and third party maps are workarounds for navigation calculations that should be able to be done in-game. The crews of real ships would know how to do take celestial fixes and would do so regularly--due to the nature of OW and the UI it's not possible for the player to take star shots on their own (which would be a kind of silly premise that would make the game overly work-intensive and unplayable). Since ships had dedicated navigators to tell the capta
  4. Dear @admin, As you and the team finalize the Open World UI, I'd like to make the case for bringing back the feature which gives the player's latitude/longitude coordinates in the map, as was in place before one of the previous wipes. Historically, mariners could plot their position with a reasonable degree of accuracy using celestial navigation. This was obviously not perfect but by the time of the period of the game (roughly 1750-1820) navigators had at their disposal both chronometers and accurate almanacs (for example, The American Practical Navigator, which was published in 18
  5. Dear @admin, Would be grateful to know when the developers are planning to release the new and updated model of USS Constitution. Looking forward to seeing their recent beautiful work applied to such a marvelous ship. Cheers--
  6. Call clans "squadrons." Mainly an aesthetic thematic suggestion, but such a naming convention would open possibilities for a new clan structure, with different types of clans depending on size and function. For example, naval squadrons and trading companies. Naval squadrons could have the equivalent of player ranks depending on size, e.g. detachments, divisions, squadrons, fleets, and even regional stations, Trading companies might start as import/export shops and progress on up to full-on East India Companies (or West India Companies, since it's the Caribbean). Clans/squadrons/companies c
  7. Reposting this from an earlier topic on this subject... The recent national rework that saw most ports revert to neutral control was perhaps logical for PvP but makes little sense for PvE where port conquest is not an option. My perception is that PvE is more of an environment for players who generally operate outside of clans/groups and on their own--much as single cruisers (frigates, sloops of war, commerce raiders) did in the Age of Sail. As such, the national structure is more important to PvE than PvP, which is now experimenting with a much more clan-centric model that explicitly r
  8. Hi there, Noticed that in the Admiralty tab, under" PvP Rewards" there is now a "USS Constitution note." What is the difference between this and the "Constitution permit" in the permits section? Many thanks--
  9. @Barberouge, thanks so much for your reply. Grateful for your and other developers' attention on this issue. Passing along an interesting article about the advantages and relative costs of Live Oak vs. White Oak, from the USS Constitution Museum during the restoration that is just now concluding: https://ussconstitutionmuseum.org/2016/06/09/the-cutting-edge/
  10. Great points on Diagonal Riders. Not sure whether Live Oak would impact stability, as the weight is distributed through the frames of the ship (and my understanding is that the bulk of the frame is closer to the keel). Might come back to the idea of reducing hold space? I think the key part is making sure there's a premium for a superior wood. It was historically quite rare, which is part of the reason why the U.S. six frigates were so special. I think the game currently does a good job of reducing the number of places where it's available, and players can't produce it themselves.
  11. Hi there, The recent national rework that saw most ports revert to neutral control was perhaps logical for PvP but makes little sense for PvE where port conquest is not an option. My perception is that PvE is more of an environment for players who generally operate outside of clans/groups and on their own--much as single cruisers (frigates, sloops of war, commerce raiders) did in the Age of Sail. As such, the national structure is more important to PvE than PvP, which is now experimenting with a much more clan-centric model that explicitly requires conquest. It would be great if
  12. Hi there, It seems that with respect to the Live Oak Framing and Diagonal Riders ship qualities/refits, the developers have sought to create a statistical tradeoff between increased hull strength and reduced speed. I'm not sure this is necessarily historically accurate. Live Oak is certainly an extremely dense material, and diagonal riders do add additional weight, but a ship's speed depends on hull form as much as, if not more than overall weight. In the case of the most famous live oak-framed ship with diagonal riders, USS Constitution, these characteristics played a key role in not
  13. Can we get around to fixing the coordinate format on the map? Should be Latitude, Longitude; right now it's Longitude, Latitude. Please correct. Thanks--
  14. Noticed that Dutch towns in PvE have their own 3D models to look more "Dutch" (more wooden structures and steeples) while other countries' towns (especially the United States, but also Pirates and others) use an apparently Spanish model (tall, faded stone/coral towers that look like Spanish missions and the colonial quarter of Santo Domingo). Any chance the models could move toward nation-specific versions, based perhaps on drawings of the individual capitals from the time period (Charleston, for example)?
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