Search the Community
Showing results for tags 'finances'.
-
Now that money for port upkeep is getting more and more important with the new timer cost and it's influence on RvR, it's time that we finally get some proper clan management and finance tools. Problems: There is no convenient way to see even the most basic financial stats of a clan. Like total income and total cost. It's ridiculous that we either need to click every port in town management tab and manually write down costs and income, or write an external script to pull it from the api, to get this most basic of information! Another feature that is sorely lacking is basic bookkeeping on the clan warehouse. We don't even have 'total money put in', 'total money taken out', 'total spent on upkeep' etc. To take CABAL as an example, we seem to be managing paying for our massive upkeep, but nobody really knows how we're managing, because all we have to go on is final clan warehouse balance. @admin you really need to address this stuff before finalizing the UI.
-
Hi there, In PvP it is possible to get starting capital relatively quickly to crew ships and buy guns by selling combat marks. This does not appear to be an available option in PvE. Starting capital is essential to getting players set up in their preferred modes of revenue, whether via raiding or trading. It may be advisable to either increase players' starting funds or set up a bank where players can get loans so as to kickstart merchant trade or get them out into the world on the redeemable ships. Many thanks--