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Ink

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Everything posted by Ink

  1. Bugs will be fixed according to priority list
  2. There are ping leaps on some nodes in traceroute which may cause the problem, it looks like a temporary connection issues between you and the server. 7401-7600 are instance ports, the issue you described is what those ports are for - you cannot enter the battle although it is running ok
  3. We do not have enough information to answer. We have rushed opening new servers after EA launch and will not rush merging the servers before release. We can merge the servers in 1 day but do not know yet if it is a good idea or not. Half of our customers are from USA, half of our customers is from Europe. Most likely there will be two servers. RIP system works. Check the reviews - the majority of negative reviews are from people who were banned for toxic and xenophobic statements. Thus: Report, Ignore and toxic players will be Punished. EA servers are for testing and finding pain points. The only real solution is to have EU and US server with respective time zones. Or keep full sandbox like EvE Online. EU server is located in the EU and populated both by players from EU and US. In the very long term there will be one server (or two). PVE server will most likely not survive in the long term. EvE online does not interfere with time of conquest, POTBS has regional servers. Lots of pain in between of those options. Question could not be understood. Trafalgar was 33v41, Raid for Havana (1762) was 42v9. We don’t plan to have all battles 25v25 in Naval Action OW edition. The community has make hard decision on the timezones. There is no middle ground. More information above. Its impossible to balance RVR. Its a sandbox and an experience. There are weak nations and strong nations. Because of alliances every nation has access to at least 25 captains required to control zones and win PBs. The only problem with RVR is the timezone problem. Take signalling perk - it allows reinforcements and larger battles. We have no public information on raids yet. NA could be split into two games. Sitting on two chairs satisfies no-one. Then if you want no time wasting you would go to Arena. And if you want experience (salt on your face and such) you will sail in the Open world. Pacific = gulf of mexico. No-one is going to be there. We have no plans to remove rookie area yet. A lot of people who want rookie area removed are veterans. Ships will be done by us even if the model will be done by an outsider (freelancer or volunteer). Player driven town growth will not work in MMO environment, as all cities will be built out to max in 3 months defeating the purpose. The only way to make this system work is to make cities full loot (lost the city = lost everything in it including improvements). For all players. Damage to rigging = Demasting. Rigging is such a complex mechanism with so many parts that for sake of simplicity in gameplay environment you can consider it one element replicated by masts and mast sections. We have more ships than Euro Truck Simulator has trucks. To make more customers will have to support us. Regarding the completion fears - there is nothing to worry about - The game will be completed and released. We are confident that this will happen in 2017. We are working on the several ships including Wasa and Hermione. Careers were never successfully implemented in MMOs The only option is veteran reset. You reset - start fresh for badges or extra points etc. There are content plans for the first half of 2017 posted in the developer announcements. The goal is to release the game out of early access with polished UI and localized into several languages that will bring a good number of new players. Somewhere in February-March. Patches are deployed to testbed now. We expect the patch to move to main server as soon as features we are working on now are finished deployed and tested on testbed. Besides structure there are new pirate mechanics, port battle changes (points does not count for first 10 minutes, new coastal defenses), general combat feedback on 6th, 5th, 4th, 3rd, 2nd and 1st rates. Hostility system was partially proposed by players and was supposed to bring people together in jolly cooperation vs other nations. But it did not. If there are more enemies than you have you don’t engage and enemies pve. same happens against you. Thus hostility points failed. We will try tweaking it one more time but we are very pessimistic about hostility points now. Not in the release version. Paints could be customized on certain vessels on release. Pirates will be able to sink each other if they attack each other (so called outlaw battle). Outlaw battle will not provide rewards, will be open for 1.30 hours and will be FFA (even forts will shoot at all participants and each other). This is going to be tested on testbed first. Ships are supposed to sink differently with different angles to water. But remember - wooden ships have no compartments - so they usually sink keel down with some angle. http://www.cnn.com/2014/06/12/us/hms-bounty-tall-ship-sinking-investigation/ Such features eat a lot of performance unfortunately. We have said in the past – initially there were gun recoil and open/closed port features but we was forced to turn it off to achieve a good performance in 50 ship battle. Same story here. Kickstarter will only be for ships and first one will cover a specific community request that we cannot afford doing ourselves: USS Constitution full remake (requested by several TDA members). We will be happy to provide stretch goals in form of other American vessels. If this kickstarter is successful it will do more of them in the future for example rare ship packs - like Victory with original stern (with balconies) or National ship packs (like Dutch ship pack). The ship line up composition is not final and will change on release. some ships will remain rare. We do not know yet but eventually they will be added to the game. Stern rakes are not finalized yet – but crew damage is already lower on testbed. BR limits are impossible to enforce unless entry to port battles is done through the lobby. Our goal is to make other 4th rates viable. Aga is OP or other ships are weak (unrealistically weak). Yes – please check Content plans for the first half of 2017 thread. Not yet, we will post once there are more details. Getting and keeping nation numbers = is a skill. It is a leadership skill. Number of players come up and down in nations over time (veterans know it) . Skilled players sink others despite the numbers. Of course 3 skilled captains will lose against 15 new players. There are ways to mitigate that though if we do some changes. For example removing the boarding preparation time, which will help those 3 to change ships. Or give the repair resets on kills (like DS3) which will allow those who kill more to fight longer. Crafting changes are not on the key priorities for 1H. But we might change how ships are made. Düsseldorf Germany, NJ USA. 10 members: 2.5 coders, 2 designers, 3 artists, 3 QA testers. Not before release. We never focused efforts on PvE. Did not consider this idea before. PVE server was opened based on the request of several veteran players/supporters during testing. They asked us to give them some place where they can just peacefully sink bots without attack of other players. But before that we were never PVE focused and always said that real captains in the age of sail fought other people (our webpage in 2013). What we can assure you our PVE is better than in Rust or DayZ. Raids will be somewhat PVE (with a chance of player invasion). UI is work in progress. Important statement on the time period immersive UI. If time-period UI means rotten wood everywhere partially covered by dirty 200 year old half burned and stained paper - no, we won’t have rotten wood ui. Risks of infection in an enclosed space forced navies to keep their crews and ships extremely clean. Decks were washed multiple times per day. Everything was freshly painted or tarred to avoid rot. Paper was new, and newspapers were freshly printed and white. Age of sail ships were the most modern creation then. Thus UI must be sleek and modern to actually be immersive. sailors were serving on most modern and sleek ships- spaceships of the age of sail. Docks are very expensive database wise. Like really expensive. Clan love is not on the priority list. The goal is to solve the 80% of new players never reaching the brig. If this is solved you wont have time to think about clan flag because of lots of pvp. Yes we do. We work on 2 secret projects in addition to Ultimate General Civil War and Naval Action. We are looking for AI programmers now and great animation specialists. We love that idea but will not implement it. Such feature would punish traders first. Thus we are considering in-game ship speed as a fully loaded. TLDR. No-one will survive at 8 knots loaded. It’s like fine wood squared. Rain and storms happen in battle if you start a battle in rain or storm. Yes Some upgrades will be received in the admiralty. some upgrades will remain rare drops. The modelling cost is miniscule compared to getting the ship work in game (damage model, colliders, textures, paint schemes, animations, rigging, yards, sails, crew, cannons, waterline, structure, etc). Timezones questions were answered above. National alliances were requested by players (persistently). Players want alliances and they will fall into stalemates if players will keep them. Players who don’t want alliances can join pirates and sink everyone. Because privateers are not pirates. The next wipe will be ship wipe. We will provide some other solutions to test eco changes. We hate spamming and thus don't spam. Many will return when the game will release but the majority of inflow will be from new players. Steam announcements, facebook will inform most of the fans. But remember - for many players games are like books. Read it once and look for a new one. There are only 2 rare resources available in 2 regions only. The rest can be get through alliances and conquest. Smuggler was supposed to be a risky mechanic. Trade ships under neutral flags (or just trade ships) could enter other nations in history.. we don't see why not. Outposts = ships/items = database entries = cost. We don’t want subscriptions. Maybe there is another way but we have not yet figured it out. Balancing is never complete and will continue. We do not know yet – but at the moment you can test ships on testbed server (when it is live). We are happy with the prototype but now there are other priorities. On average 40 captains join the game EVERY DAY for the last 1-2 months without any marketing. That is 1200 players per month. That’s enough to fill both PVP servers in 2 months. What did you personally do to make them feel at home, happy and willing to stay and fight alongside you? Remember that your negativity spreads and stops them from playing. No. Spyglass is not a priority. Not before release. Chinese is one of Asian languages. Initially we did not include Portugal because The Treaty of Tordesillas have placed the Portugal line below the current in game map. Boarding will most likely be updated after release. The game content will continue to improve. Yacht was not nerfed. report a bug. Lighthouses and such are theoretically possible. We have plans to come back to this feature in the future. This is a very interesting idea but currently has low priority. Combat is still in tuning. We plan to rebalance ship’s stats. Nelson’s fleet at trafalgar was a screening fleet. He had to stop the combined French fleet from providing support to the invasion fleet of Napoleon and did it by winning the battle of Trafalgar. Screening is part of conquest. But screening should have a counter. You can interpolate the % from the alliance votes and then apply that % to average daily online number. We plan to remove the ability to keep XP when deleting players. XP Synchronization was provided for EA only. You won’t be able to change nation in the future without starting completely fresh. We do read player suggestions. It will make ganking easier. Captain, please put more details or rephrase the question in the next Q&A session. We of course want more ships from more nations. Spain has some beauties. Two of the most prized ships in game are Spanish (fully or partially) Santa Cecilia is spanish as well as Santisima Trinidad (first time in history of sailing computer games this ship was done properly). Also remember that for us ships have no nationality. We love them all equally, thus we just make ships our art director loves or our community proposes. Please bring beautiful spanish vessels to the voting when it happens next.
  4. In case you have some issues with antivirus or firewall software please check this general workaround: Workaround for the problem in the first post (screenshot) is to either restart Steam or reboot PC.
  5. Проблемы экономики исправляются, в планах доработка текущих механик присутствует. Кроме адмиралтейства в планах также и рейды, информация по ним будет позже
  6. Капитаны, тестовой сервер был остановлен. Всем спасибо за участие и отзывы! Updated: Тестовой сервер снова работает
  7. Could you please send fresh connection test report as well (right away disconnect issues happens). Also, did you try to verify integrity of game cache (right click on NA in steam lib->properties->local files)?
  8. Captain, we only teleport players in bug situations or related to it.
  9. Captain, check your connection, there are packet losses in the report
  10. Could you please send connection test report (Steam Launcher 4th option)?
  11. Please, try to login now and check how it works - you have been teleported to Charleston
  12. Captain, have you sent F11 report? What is your character name?
  13. What is your character name? Have you sent connection test reports? Also, did you notice any ping leaps? (e.g. your general ping is 30 ms but you see 500 ms etc.)
  14. Captain, the ship was sent on 1st January to everyone who created (or had) a character on any server (more information here) In case you had a character, please activate redeemables - most likely it does not shown yet due to large ammount of redeemables.
  15. The case is closed. Unfortunately It raised through lack of communication between both player and the rest of GB players. A well timed conversation could totally prevent it. Also it will be possible to rejoin the battle in case a player left port battle instance. Every player (especially new players) is welcomed to check the guide about port battles by Captain SruPL
  16. Captain, we have recieved your message but unfortunately it is only possible to do on next week (tommorow, Monday)
  17. Обе проблемы связаны с интерфейсом - проблемы известные, будут исправляться в одном из следующих патчей
  18. Captain, thanks for the report, clan display issues are known one
  19. Captains, there were about 30 players drop on our graphs, the server itself have no issue. According to connection test Captain Jœrnson sent, the issue is about 3rd party ISP temporary problems. Unfortunately in such cases we cannot do much as the problem is not about server provider. We also contacted our provider, in case there will be news from them - we will update the post.
  20. Please run connection test report in case you have connection issues
  21. This is about server maintenance time and there should be warning about it. To all Captains who experience connection issues on PVP-1 - please run connection test report
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