Jump to content
Game-Labs Forum

Candle_86

Members2
  • Posts

    238
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Candle_86

  1. yea forced to agree, the earliest naval use of air power was sea planes to help look for subs in WW1
  2. Onething to consider is something the US Navy had to deal with the IOWA's could fire further than the North Carolina's and South Dakota's but they flew flatter and wouldn't have penned the deck, as well, and thats 16/45 vs 16/50, the older 16/45 boats where considered better in a ship vs ship engagement only because they'd have been more likly to get deck hits. Maybe bring your 18in length down so instead of say 18/55 its 18/45, that makes for a more ballistic arch, yes you loose range but your more likely for a deck hit at a favorable angle as well.
  3. can you give us a +20 on the 20in guns, i just wanna see what a 40in gun would do
  4. Yea this needs some work it seems BB's and BC's cause the most tension when the truth is Battleships stayed in port during peacetime outside of training cruises, they where to expensive to operate constantly and spent alot of time sailing between friendly ports not just intimidating others, and this is something not really reflected in game. With the ingame system something like the Great White fleet would have started a world war.
  5. Now can you do that with say the 16in guns lol
  6. so on the last one unless its been fixed back when we could edit the save file, torpedo's stop working above 90knots period the end, they no longer hit anything because they move to fast for the game to detect the impact, and it's unreliable above 70knots
  7. The BL 18in was built and used by the Brittish, The American 18in was tested and of course the Japanese had an 18in gun. Truth is ROF wouldn't have really increased once shells got to 12in and up because no one used auto loaders but did use hydraulic rammers ect, now shells carried would decrease per hull size as guns got bigger but ROF would be based on how quickly you can move a shell and ram it, which was all by hydraulics on battleships by the 1900's
  8. yea i was thinking the same thing the Mk7 16/50 on the IOWA had a 2rpm rof, and the 16's in game don't get that fast either, also none of these guns where auto loaders, this should be that ROF without auto loaders
  9. What makes this more annoying is even though they flee your ships all go back to Port
  10. any chance of you doing a youtube showing how your doing this, so we could all tweak the game together?
  11. We also need accurate USA hulls outside of South Caronlina and enlarged South Carolina
  12. When can we expect a return to editing the .json files, you could do this easily, and simply make it where bug report is disabled, right now I'm 100% positive your still getting bad bug reports because people are using trainers or cheat engine, and then submitting that bug report, but if you simply released it where we can launch a 2nd version of the executable that doesn't encrypt the json but has bug report disabled you'd get far less bug reports. Can we please get some clear direction, this was one of the most popular features of this game, and honestly the replayability for me has suffered, I spent nearly 2000 hours playing between 1.1 and 1.6, and since then maybe 20 hours.
  13. So yes III-V kinda suck for brittian, they are similar to hull forms used on their late 12in and 13.5in ships, not excatly but close.
  14. Question since the USA is comming any plans to get a hull out that can better do Delware - Texas classes, right now Dreadnaught 1 and 2 are only really useful for South Carolina, and possibly early standard types as there is no way to fit 5 center line turrets on them, and Dreanaught hull 3 from what i can tell was never once used by the US, I understand it's likely a place holder but wondering if this is going to be addressed, because if not the US is at a massive disadvantage with only really being able to deploy 8 guns with dual turrets unless they rapid tech turret mech for triples, while classes like Wyoming had 6 centerline 12in guns My other concern is the fact that unless your changing it, we don't get induced draft boilers until nearly 1900, when there is historical proof this technology was in use in navy's by the 1880's, there is zero reason not to make induced boilers baseline for an 1890 start, same thing with nickle steel armor, both should be baseline for an 1890 start because both are 1880's tech. Same goes for Triple Expansion Steam Engines. By all means keep Iron, Compound, and basic steam engines, they are cheaper options that can be used for cheap or less important ships, but Induced Boilers, Triple Expansion Engines, and Nickle Steel Armor should be baseline for an 1890 start.
  15. honestly it should really be closer to how it really happened, once someone discovers the tech, other countries usually either bought it, or spied on each other enough to steal it within a year or two. So honestly once a tech is learned by one country everyone else should realistically just get it automatically within a year for an ally, or 2 years for non-aliened, thought if at war only the ally gets it due to higher security until after the war is over. This would more closely replicate how it really happened, no one was building with Harvey after Krupp, well except the American's, but that was more a congress wont give them the money to buy it kind of problem.
  16. Nope your still forcing 3x speed on us, when are you fixing this bug, would it help if i report it everytime your AI decides it must go in point blank range. I mean if it helps your team I'm happy to start reporting it every time it occurs
  17. I'm going to now repeat this daily until its fixed. No more 3x speed just because torpedo boats and cruisers decide they must zoom in at point blank range like idiots, 5x speed needs to remain as a minimum, also you need to fix the AI so they don't close to point blank range all the god damn time, its beyond infuriating watching the AI instead of forming up a line of battle that they just close to point blank range randomly. The AI was actually smarter in the past. And yes I'll make this a daily feedback, because its so damn easy to turn off disabling 5x speed, and its 100% arbitrary that you do it, when you havn't provided an actual reason to do it.
  18. disagree went to 1950 with research focus on main guns, i had Mk V for 9-15, but only MK IV for 16-20, that was full focus from 1890, if it was unfocused if i had to guess id maybe have MK III guns of maybe 14in
  19. you can't add barbetts during refit unless you already had that number of barbetts
  20. So I was in the shower thinking about the game and a thought crossed my mind that makes so much sense. We now have the slider to adjust caliber and length, which is great, I now propose we change how gun main and secondary are researched. What if instead of learning 11 diffrent guns from Mk 1-5 which means your unlikely to get them by 1950, that I propose we instead use this. Caliber and Length are unlocked by research. So instead of 9-20 on the menu we have gun main that starts at a base 9in, that we can pull the slider to adjust up to 12 in 1890 and 40 caliber. But we unlock 13in rifles that now enables us to scale up to 13in max, then we unlock mark 2 that allows say 45 calibre ect. I think this makes more sense. This would also do way with some of the bloat as gun main and gun sec could be combined with gun mechanism. So while we research say triples or secondary on capital ships we also unlock Mk 2 or Mk5 guns. This is also more in line with how navy's really did it. When they moved on to the next bigger caliber they seldom came back, with the exception of the German's and American's building new 11 and 12in guns in WW2. What are yalls thoughts. I'd also propose a Mark Slider, as someone who loves playing Brittish it really stinks having to go back to Mk 2 8in guns just because i got Mk 4 9in guns and can no longer refit without taking a massive hit in firepower and range.
  21. yea I ran into this myself, I was fighting my CA's well designed 1900 designed ship vs germany's. I was rocking 2x2 9.2in guns and side 2in/5in gun layout, but only 4 2in per side with 4 5in per side. Germany's heavy on the other hand packed 2x6in with a litteral spam of 3in HE. My belt was 8in thick, inner belt 2in, deck 2in, inner deck 1in. I died to his CA, and it was my 3 vs his 1, and he beat all 3 via HE spam.
  22. yea i get same kind of crashes and general unresponsiveness if i play for longer than a decade Ryzen 5 3600X ASROCK B450 Steel Legend 16GB DDR4 3600 EVGA RTX 3060 Ti 512gb WD Black NVME SSD (Where game is installed) Windows 11 Pro
  23. All i can say is people taht think range = ability to hit they need to check out Battle of Tushima or Battle of Battle of Santiago de Cuba. Both of these battles they dected each other, in Tushima the Japanense still went and did breakfast while closing the range, same with the Americans. Now the American's also missed 99% of all shots at battle ranges of 1-2KM, this is actual history, and this is how it should work I 100% agree
×
×
  • Create New...